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The Zorgs are a species of humanoid, reptile-like creatures that originate from Beelmez IV. They appear as enemies in Serious Sam: The Second Encounter and play a significant role in Serious Sam's Bogus Detour.

Overview[]

The Zorgs were once a race of fearsome warriors who managed to create a large interstellar empire, and conquered many planets. However, as they defeated more planets than they knew what to do with, they decided to take a break. Most of the Zorg population took a long overdue vacation on a beautiful tropical planet in their system. Though because they spent so much time sunbathing (from 10am to 4pm), years of this resulted in them losing most of their skin from excessive sunburn.

Some Zorgs (which had bits of skin left) were immediately promoted to commanders by Mental. Unfortunately for other Zorgs, who were made mercenaries, they had no skin left on their bodies.

Technology[]

Not much is known about Zorg technology, though they do use laser weaponry. Zorg Mercenaries are equipped with a gun that fires two red lasers per shot, and Commanders wield a gun which fires a burst of lasers. These laser beams spread out from the center of the gun to create a 110 degree angle spread.

Appearances[]

Serious Sam: The Second Encounter[]

After Mental hired large numbers of Zorgs and promoted many of them to commanders, he then transported them to Earth, along with other species in his army, to stop Sam Stone from reaching the time portals that were left behind by the Sirians with each great civilization, and also to prevent Sam from obtaining the Holy Grail. In his army, the Zorgs mostly served as lightweight troops.

Serious Sam's Bogus Detour[]

Orcs ooze

Zorgs using ooze on their bodies, mutating themselves into Orcs.

Zorgs play a much more prominent role in Serious Sam's Bogus Detour. When the Zorgs started losing their skin due to intense solar radiation of their home planet's growing red giant sun, they began experimenting on themselves to get it back using an assortment of chemical compounds and toxic fluids. Unfortunately, as it turned out, their skin didn't come back like before.

Instead, they became mutated. The chemical reactions that took place turned their bodies green, made them grow larger and they became even more disfigured. Their distinct features gave them the name of the Orcs in an attempt to separate them from the unaffected, skinless Zorg population. Eventually, the mutagenic Ooze was banned, with the Orcs being shipped off to the planet Orazio where they started a successful mining company - the Altani Corporation, who specialized in wide-scale planetary mining.

Years later, Mental found out about the Orcs' experiments and the ooze, with its strange and powerful effects. He became allies with the Altani Corp., and started to produce the ooze again. Once that was accomplished, he had the Orcs experimenting on other lifeforms, pretty much whatever they could their hands on. Ever since, Mental-Altani and the Orcs have been traveling from planet to planet, contaminating each planet's water and soil, eventually testing the ooze on the local flora and fauna.

Trivia[]

  • The player can select the Zorg Mercenary and Zorg Commander as their multiplayer model. The Commander model has three variations: Commander Cliff, Karate Ken, and Vegetable Vaughn.
  • In the classic and non-Fusion HD releases of The Second Encounter, an on-screen obituary message reading "A Zorg sent [player name] into the halls of Valhalla." will appear if a player dies to a Zorg in co-op.

Gallery[]

Artwork[]

Retail[]

List of appearances[]

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