Serious Sam Wiki
Advertisement

 
"Hahahaha! And now you're all fired!"
Sam Stone[src]
 

The XOP Flamethrower, or Flamer, is a weapon featured in Serious Sam: The Second Encounter, and then reappearing in Serious Sam: Xbox, Serious Sam HD, Serious Sam VR, and Serious Sam's Bogus Detour. It is also available in Serious Sam 2 as of Update 2.90.

Overview[]

The flamethrower is an experimental weapon that uses highly volatile napalm fuel to deliver a jet stream of flesh-penetrating flame. It is very effective for use on large masses, since the stream will engulf even partially hidden enemies. The fact that enemies will burn for a few moments after they've been hit makes this weapon even more effective. In addition, any enemy that touches it will be set on fire, which will do extra damage to them. The flame from the flamethrower can pierce multiple enemies. However, the flame from the flamethrower has limited range, making it useful only for short range combat.

In The Second Encounter the flamethrower is first found in Sierra de Chiapas, and then appears on the first level of every chapter onwards.

In Serious Sam 2, as of Update 2.90, the flamethrower can be made to appear in custom levels or added to the player's weapon inventory via cheats.

In Serious Sam's Bogus Detour, the flamethrower is first acquired in Trouble in Troy.

Tactics[]

Serious Sam 1[]

  • The flamethrower is extremely useful against Kleer Skeletons, as it quickly does damage to them; the burning effect it has can kill or severely damage a Kleer if it managed to survive the fire from the weapon, and more importantly, it can hit multiple Kleers at once. These attributes let the player quickly decimate a small to medium-sized group of Kleers, and cause considerable damage to larger hordes of them. The flamethrower should be the player's main anti-Kleer weapon once obtained. Cucurbitos are also a great target for the flamethrower.
  • The flamethrower is also handy against Marsh Hoppers, as it can kill any Hoppers that try to jump in front of the player without it harming the player with its suicidal attack. This makes it quite handy in areas such as the later part of The Citadel, where Kleers and Marsh Hoppers will spawn together.
  • Groups of other weak enemies, such as Beheaded Rocketeers and Gnaars, can be completely destroyed by this weapon. This makes it useful when a large amount of weak enemies appear in close quarters, such as the end of Ziggurat or Land of the Damned. It also makes fights against huge masses of Beheaded Kamikazes notably easier in the same way, without needing to use other long ranged rapid-firing weapons.
  • The flamethrower is not effective against strong enemies, such as the Major Bio-mechanoid or the Common Aludran Reptiloid. It is not damaging enough to quickly harm them and the weapon's range puts the player too close to them, giving the player less room to dodge than they would with other weapons.
  • Lava Golems are completely immune to this weapon, therefore the flamethrower should not be used on them.
  • The flamethrower is useful for damaging Storm Golems as they cannot be damaged with bullet weapons.

Serious Sam 2[]

  • The flamethrower is useful for incinerating groups of Lizards, Spiky Bulldogs, Kleers, and Cerberuses.
  • The flamethrower can also make fights against huge masses of Marcel the Clowns or Beheaded Kamikazes easier, as the player will not need to use other long-range rapid fire weapons.
  • The flamethrower is ineffective against strong enemies like the big Spider Mechanoid, Albino Cyclops, and T-Mech. It is not damaging enough to quickly harm them and the weapon's range puts the player too close to them, giving the player less room to dodge than they would with other weapons.

Serious Sam's Bogus Detour[]

  • The flame from the flamethrower can pierce multiple enemies, making it an excellent weapon for clearing out small to medium groups.
  • Using the flamethrower against larger or tougher enemies such as Major Bio-mechanoids, Orc Captains, or Scrapjacks is not very effective, though it can be useful for draining their health quickly.

Behind the scenes[]

  • The flamethrower was originally going to be in Serious Sam: The First Encounter, but was removed before the game was released. An icon for its ammo can still be found in the game's files, and coding for it and its ammo can be found in The First Encounter's SDK. Early screenshots for The Second Encounter show that The Second Encounter flamethrower used the unused First Encounter icon for it during development, but it was replaced in the final game.

Related achievements[]

Serious Sam HD: The Second Encounter[]

Achievement Burn Baby, Burn.jpg Burn Baby, Burn
Burn 500 enemies to death.

Serious Sam VR: The Second Encounter[]

Achievement Burn Baby, Burn SSVRTSE.jpg Burn Baby, Burn
Burn 100 enemies to death.
Achievement Nice Try SSVRTSE.jpg Nice Try
Use the Flamethrower on a Lava Golem.

Serious Sam Fusion[]

Achievement Nice Try SSF.jpg Nice Try
Use the Flamethrower on a Lava Golem.

Bugs/glitches[]

  • If a Gnaar is killed with the flamethrower in Serious Sam HD, their corpse may occasionally stay standing up and show the Gnaar in its idle pose.[1] Their corpse cannot be gibbed with any weapons or explosives and will not disappear unless the player loads their last save point or completes the level. This is fixed in Serious Sam Fusion 2017.
  • Sam's hands are not shown in the flamethrower's view model in the classic release of The Second Encounter and Serious Sam: Xbox. The HD, VR, and Serious Sam Classics: Revolution renditions fix this.

Gallery[]

Serious Sam 1[]

Pre-release[]

Retail[]

Serious Sam's Bogus Detour[]

List of appearances[]

References[]

Advertisement