"Now THIS is what I call a gun."
Sam Stone[src]

The XM214-A Minigun, or just Minigun, is one of Serious Sam's signature weapons. It has appeared in many Serious Sam games, and has the highest rate of fire of any weapon in the series.


The minigun is an automatic weapon with an extremely high rate of fire, at 1200 rounds per minute. Having evolved through Gatling, Vulcan, and then the M134, the XM214-A is the latest innovation in infantry armament. Self-powered and complete with a built-in magazine and recoil compensation, it is one of the most powerful and devastating personal weapons available.

As the minigun fires faster than generally any other weapon, its ammunition depletes relatively quickly, though there is a delay before firing as the barrels need to spin up to full speed.

In Serious Sam HD and Serious Sam VR, the minigun fires at a slower rate than previous games, but it deals double damage per shot, which means it spends less ammo than usual.

In Serious Sam 3: BFE Serious Sam VR: The Last Hope and Serious Sam 3 VR: BFE, like its many previous incarnations, it still functions as a powerful crowd control weapon, able to cut down waves of enemies like grass. Ammunition, however, is not as abundant as it was in the previous games, though it is still relatively common in secrets. In Serious Sam VR: The Last Hope however, the player can simply buy ammo for the minigun.

In Serious Sam Advance, according to NETRICSA, the amount of bullets fired at once by the minigun is so strong it seems like one could walk on it at first glance.


The minigun first appears in Serious Sam: The First Encounter in Metropolis, though it can found earlier in Oasis as a secret. In Serious Sam: The Second Encounter, the minigun first appears in The City of the Gods, but can be found as a secret in Valley of the Jaguar. The second time the minigun appears is in The Elephant Atrium. It also appears in the "midnight secret" in The Citadel.

In Serious Sam 2, the minigun first appears in the boss fight against ZumZum on Magnor. It appears again on the Kleer, Ellenier, Kronor and Sirius planets.

In Serious Sam 3: BFE and Serious Sam 3 VR: BFE, the minigun is first acquired in The Dark Bride, and in The Silent Riddler via a secret. Unlike previous games, ammo for the minigun is relatively scarce in Serious Sam 3.

In Serious Sam Advance, the minigun is first obtained in Pyramid Maze Entrance.


Serious Sam 1Edit

  • Tap the trigger to keep the minigun ready to fire, but do not attack unless enemies spawn.
  • Can be used to kill smaller enemies or wound larger ones.
  • One of the best anti-Major Bio-mechanoid weapons, especially with Serious Damage active.
  • In Serious Sam HD, it can no longer wound beheaded enemies since it deals double damage, which is instant death to them.
  • One of the best medium- to long-ranged weapons.

Serious Sam 2Edit

  • The minigun can be used against almost anything the player desires.
  • Unlike the Serious Sam 1 variant, it depletes ammo at a much slower rate. This makes the minigun a very viable option as you don't have to worry about wasting too much ammo.
  • It is not too effective against enemies with an overwhelming amount of health, such as The General and large Spider Mechanoids.

Serious Sam 3: BFEEdit

  • In The Dark Bride, if you spot the minigun, stay behind it and do not pick it up. It may be tempting to try out the weapon, but just let the minigun turret do the shooting against the horde until it's over, as picking it up will waste the ammunition of the minigun and you have to take care of the horde yourself.
  • The minigun deals enough damage quickly enough to stun Scrapjacks to perform a melee grab on normal, hard and serious difficulty.
  • It is best used against medium-strength enemies, especially during close combat. As minigun fire is less controllable than the assault rifle, it should not be used against small and medium-sized groups of weak enemies.

Serious Sam AdvanceEdit

  • The minigun is a great weapon to use against groups of strong enemies, such as the Gunrilla and the Aludran Reptiloid. Its rate of fire is fast enough that it can quickly kill most strong enemies and
  • It is also very effective against large groups of medium-strength enemies. The rate of fire and damage per bullet can kill a medium-strength enemy in seconds.
  • The minigun is also useful against a single strong enemy. It can make a strong enemy constantly flinch, which makes it easier to kill. The weapon also does enough damage to kill the enemy quickly.

Behind the scenesEdit

  • In Test 1, the minigun had a different model and sounds.

Related achievementsEdit

Serious Sam 3: BFEEdit

Wall of bullets Wall of Bullets (5G) B
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam VR: The First EncounterEdit

Wall of Bullets SSVRTFE Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.
I love my Minigun SSVRTFE I love my Minigun
Kill 300 Enemies with the Minigun.

Serious Sam VR: The Second EncounterEdit

Wall of Bullets SSVRTSE Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam 3 VR: BFEEdit

Wall of Bullets Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam Fusion 2017Edit

I love my Minigun I love my Minigun
Kill 300 Enemies with the Minigun.


  • The minigun in the classic games and HD is likely based on the real-world XM214 Microgun, a rotary machine gun based on the M134 Minigun that uses 5.56mm rounds.
  • In Serious Sam 3: BFE, the weapon is modeled after the GE M134 minigun.


Serious Sam 1Edit



Serious Sam AdvanceEdit

Serious Sam 2Edit



Serious Sam: The Random EncounterEdit

Serious Sam 3: BFEEdit

Serious Sam's Bogus DetourEdit

List of appearancesEdit

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