"You see what happens when you move in front of my gun?"
Sam Stone[src]
 

The XM214-A Minigun, or just Minigun, is a powerful weapon that has an extremely high rate of fire and is one of Serious Sam's signature weapons.

Overview[edit | edit source]

The logical final step in the evolution from the Gatling to the M61 Vulcan and the M134, the XM214-A is the latest in rotary machine gun technology. The weapon is self-powered and comes complete with a built-in magazine and a state-of-the-art recoil adapter, making it the most powerful personal weapon available to date.

At 1200 rounds per minute, the minigun can make quick work of single strong enemies or large groups of smaller opponents. However, having such a high rate of fire makes the weapon's ammunition deplete very quickly. Also, there is a delay before firing as the barrels need to spin up to full speed, although in Serious Sam 1, the minigun will sometimes fire immediately once the player presses the fire button.

In Serious Sam 2, Serious Sam HD, and Serious Sam VR, the minigun fires at a slower rate than in previous games, but it deals double damage per shot, which means it spends less ammo than usual.

In Serious Sam 3: BFE, like its previous incarnations, the minigun still functions as a powerful crowd control weapon, able to cut down waves of enemies like grass. Ammunition, however, is not as abundant as it was in the previous games, though it is still relatively common in secrets. In Serious Sam VR: The Last Hope however, the player can simply buy ammo for the minigun.

In Serious Sam 4, the minigun is still a very powerful weapon and functions just like its Serious Sam 3 counterpart. Like the minigun from Serious Sam 1, it deals 10 damage per shot. It can also carry 1000 rounds on Normal difficulty as opposed to the usual 500.

The minigun first appears in Serious Sam: The First Encounter in Metropolis, though it can found earlier in Oasis as a secret. In Serious Sam: The Second Encounter, the minigun first appears in The City of the Gods, but can be found as a secret in Valley of the Jaguar. The second time the minigun appears is in The Elephant Atrium. It also appears in the "midnight secret" in The Citadel. The final time it appears is in Land of the Damned.

In Serious Sam Advance, the minigun is first obtained in Pyramid Maze Entrance.

In Serious Sam 2, the minigun first appears in the boss fight against ZumZum on Magnor. It appears again on the Kleer, Ellenier, Kronor and Sirius planets.

In Serious Sam 3: BFE and the VR port, the minigun is first acquired in The Dark Bride, and in The Silent Riddler via a secret. Unlike previous games, ammo for the minigun is relatively scarce in Serious Sam 3.

In Serious Sam 4, Jones lends Sam the minigun to fend off the Saggitarian Sidewinder during the boss fight. The player does not keep the minigun after this, as it belongs to Hellfire. The player is given the minigun by Nonna after fending off some of Mental's forces in Machina Ex Deus. The minigun is then later acquired in Viva la Résistance and From Earth With Love.

Tactics[edit | edit source]

General[edit | edit source]

  • Tap the trigger to keep the minigun ready to fire, but do not attack unless enemies spawn.
  • Can be used to kill smaller enemies or wound larger ones.

Serious Sam 1[edit | edit source]

  • One of the best anti-Major Bio-mechanoid weapons, especially with Serious Damage active.
  • In Serious Sam HD, the minigun can no longer wound beheaded enemies since it deals double damage, which is instant death to them. In addition, it depletes ammo at a slower rate, making it a more viable option as ammo depletion isn't as much of a concern.
  • One of the best medium- to long-ranged weapons.

Serious Sam Advance[edit | edit source]

  • The minigun is a great weapon to use against groups of strong enemies, such as the Gunrilla and the Aludran Reptiloid. Its rate of fire is fast enough that it can quickly kill most strong enemies and
  • It is also very effective against large groups of medium-strength enemies. The rate of fire and damage per bullet can kill a medium-strength enemy in seconds.
  • The minigun is also useful against a single strong enemy. It can make a strong enemy constantly flinch, which makes it easier to kill. The weapon also does enough damage to kill the enemy quickly.

Serious Sam 2[edit | edit source]

  • The minigun can be used against almost anything the player desires.
  • Unlike the Serious Sam 1 variant, it depletes ammo at a much slower rate. This makes the minigun a very viable option as you don't have to worry about wasting too much ammo.
  • It is not too effective against enemies with an overwhelming amount of health, such as The General and large Spider Mechanoids.
  • As of Update 2.90, dual-wielding the minigun makes it much more useful against powerful enemies or huge groups of enemies.

Serious Sam 3: BFE[edit | edit source]

  • In The Dark Bride, if the player spots the minigun, they should stay behind it and do not pick it up. It may be tempting to try out the weapon, but just let the minigun turret do the shooting against the horde until it's over, as picking it up will waste the ammunition of the minigun and tyr player will have to take care of the horde themselves.
  • The minigun deals enough damage quickly enough to stun Scrapjacks to perform a melee grab on normal, hard and serious difficulty.
  • It is best used against medium-strength enemies, especially during close combat. As minigun fire is less controllable than the assault rifle, it should not be used against small and medium-sized groups of weak enemies.

Serious Sam 4[edit | edit source]

  • Since the minigun can carry twice as much ammo as before on Normal difficulty, this makes it much more useful for longer periods of time than before.
  • The weapon is very efficient at mowing down hordes of weak enemies like Kamikazes, Processed Anthropolyps and Space Mummies.
  • The minigun can easily finish off groups of tough enemies like the Aludran Reptiloid, Scrapjack and Sirian Werebull if the player shoots them in the head while firing.

Behind the scenes[edit | edit source]

  • In Test 1, the minigun had a different model and sounds.

Related achievements[edit | edit source]

Serious Sam 3: BFE[edit | edit source]

Achievement Wall of Bullets.jpg Wall of Bullets (5G) B
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam VR: The First Encounter[edit | edit source]

Achievement Wall of Bullets SSVRTFE.jpg Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.
Achievement I love my Minigun SSVRTFE.jpg I love my Minigun
Kill 300 Enemies with the Minigun.

Serious Sam VR: The Second Encounter[edit | edit source]

64px Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam 3 VR: BFE[edit | edit source]

Achievement Wall of Bullets SS3VRBFE.jpg Wall of Bullets
Kill 20 enemies with the Minigun without releasing the trigger.

Serious Sam Fusion[edit | edit source]

Achievement I love my Minigun SSF.jpg I love my Minigun
Kill 300 Enemies with the Minigun.

Serious Sam 4[edit | edit source]

Achievement Say Hello To My Mini Friend.jpg Say Hello To My Mini Friend
Spend 1000 minigun rounds while firing continuously.

Trivia[edit | edit source]

  • The minigun in the classic games and HD is likely based on the real-world XM214 Microgun, a rotary machine gun based on the M134 Minigun that uses 5.56mm rounds.
  • In Serious Sam 3, the weapon is modeled after the GE M134 minigun.

Gallery[edit | edit source]

Artwork[edit | edit source]

Serious Sam 1[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam (Palm OS)[edit | edit source]

Serious Sam Advance[edit | edit source]

Serious Sam 2[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam: The Random Encounter[edit | edit source]

Serious Sam 3: BFE[edit | edit source]

Serious Sam's Bogus Detour[edit | edit source]

Serious Sam 3 VR: BFE[edit | edit source]

Serious Sam 4[edit | edit source]

List of appearances[edit | edit source]

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