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This subject appears in Serious Sam: The First Encounter.  This subject appears in Serious Sam: The Second Encounter.  This subject appears in Serious Sam 3: BFE. This subject appears in Serious Sam HD: The First Encounter.  This subject appears in Serious Sam HD: The Second Encounter.  This subject appears in Serious Sam VR: The Last Hope.  This subject appears in Serious Sam 4.  This subject appears in Serious Sam: Siberian Mayhem.  This subject is from the Mental War era. 

 
"Finally, some sci-fi mumbo jumbo!"
Sam Stone[src]
 

The XL2 Lasergun (Laser Cannon in Serious Sam's Bogus Detour) or simply Laser, is an experimental energy weapon that was created by reverse-engineering energy weapons used by Mental's Bio-mechanoids.

The XL4 Lasergun, a weapon that appears in Serious Sam 2, is the successor to this weapon.

Overview[]

While the XL2 is an experimental weapon and is still in early development stages, it has been proven to be an excellent energy weapon fit for many combat scenarios.[1] The Lasergun has multiple barrels which fire in rapid succession, allowing the weapon to deliver a sustained barrage of "slowlight" laser pulses without running into danger of overheating.[1]

The body of the weapon is entirely made of titanium which, in addition to being lightweight, further contributes to alleviating the common overheating problem that traditional energy weapons all too often face.[1] Its revolutionary anti-recoil technology manages to completely eliminate the kickback caused by other slowlight launchers, making the Lasergun precise and easy to use.[2]

The Lasergun fires a single beam when the player presses the fire key. Holding down the fire key allows for continuous fire. Like its counterpart, the XM214-A Minigun, the Lasergun does not need to be reloaded. On the other hand, there is no delay before firing the weapon. While the lasers fired by the weapon deal more damage than the minigun and may be a more suitable choice, it can only carry up to 400 cells on Normal difficulty, and the lasers take time to reach a target as they are projectiles. As this is the case, this makes the Lasergun more suited for fights indoors or in enclosed spaces, and at close to medium range when in open areas.

In Serious Sam 4 and Serious Sam: Siberian Mayhem, the Lasergun behaves more differently than in previous games - continuously firing the weapon will heat up the weapon and gradually increase its damage output. Its initial damage output is 50% higher than in the previous games, dealing a base damage value of 30 per projectile and going to a maximum of 40.

Alternate fire mode[]

Lasergun death ray SS4

The death ray in action.

Unique to Serious Sam 4 and its expansion pack, the Lasergun has a secondary fire mode, called the 'death ray', that allows the weapon to fire a continous beam of energy that deals 400% more damage than the weapon's usual damage output and can even penetrate enemies.[1]

While the death ray is extremely powerful and can wipe out entire hordes of weak enemies and quickly destroy tougher ones, it does consume a lot of ammunition in the process - each shot consumes two units of ammunition and is fired every 0.05 seconds, resulting in a firing rate double that of the minigun (1200 rounds per minute before taking into account the doubled ammo spending). This fire mode is acquired normally in both game campaigns.

Appearances[]

As the Lasergun is a powerful weapon, it has much rarer compared to other weapons, and is not usually acquired until after the player has progressed late through the game. The weapon can, however, be acquired earlier in secrets, along with its ammunition.

Serious Sam 1[]

In Serious Sam: The First Encounter, the weapon is first obtained in Dunes once the player enters the courtyard leading to the suburbs. In Serious Sam: The Second Encounter, it is obtained in The Pit in the Mayan era, the Courtyards of Gilgamesh in the Babylon era, and Land of the Damned in the Medieval era.

Serious Sam 3: BFE[]

It is worth noting that, unlike previous games, the Lasergun appears exclusively as a secret weapon, and not a regular weapon the player would normally find without secrets. It's because of this, its ammunition is also limited by how many secret electricity cells, or spare secret Laserguns the player comes upon. On the other hand, if the player conserve its ammo and picks up all secrets that relate to it, they can reach its maximum ammo capacity part way through either Unearthing the Sun, The Guardian of Time, or Broken Wings (the latter only in Serious Sam Fusion as it has a new Fusion-exclusive secret containing 200 electricity, which will spawn an Adult Arachnoid once the ammo has been collected).

Jewel of the Nile[]

In this expansion pack, the Lasergun now appears as a regular weapon, and is not exclusive to being found as a secret. Sam first obtains the Lasergun inside a Sirian chamber within the tomb of Isis in Gathering of the Gods. Unlike the main campaign, ammo for the Lasergun is far more abundant in Jewel of the Nile and appears along with other types of ammunition.

Serious Sam's Bogus Detour[]

The Lasergun is first acquired in Knee Deep in Sand, and then it appears for the second time in the later portions of the game.

Serious Sam Classics: Revolution[]

In the Bright Island campaign, the Lasergun is first found in Forlorn Ruins, but can be found earlier as a secret in Crystal Cove.

Serious Sam 4[]

The Lasergun, unlike its previous incarnation, is no longer found in secrets, though it is still a rare weapon. It makes its first appearance quite late in the game, on the twelfth level, In Carcassonne. It appears again for the second time in the final level, From Earth With Love. The Lasergun's weapon upgrade only appears on the final level.

Serious Sam: Siberian Mayhem[]

The Lasergun is usable in Siberian Mayhem via the New Game+ mode; it is first found in A Smell Of Petroleum Prevails, inside the oil righ where Sam tries to contact Quinn. Outside of New Game+, it is also usable in the moddable version of the game. The Lasergun functions exactly the same as its Serious Sam 4 counterpart. In the normal campaign, the XPMR "Burner" Raygun replaces the Lasergun, although both weapons coexist in New Game+. The death ray upgrade is found in an equipment case in Crime And Punishment, in the same location where the player gets the SBC Cannon.

Upgrades[]

Serious Sam's Bogus Detour[]

Overcharged Laser Overcharged Laser
Your Laser Cannon projectiles will explode upon impact dealing splash damage in a small radius.

Serious Sam 4/Serious Sam: Siberian Mayhem[]

Death ray SS4 icon Death Ray
This upgrade enables a secondary fire mode for the XL2 which is 400% more powerful, but also extremely draining. This 'death ray' is a continous beam that penetrates hostiles and devastates everything in its path.

Tactics[]

General[]

  • The Lasergun is a great alternative to the minigun, as it deals a similar amount of damage. Like the minigun, however, it does drain ammunition quickly if it is used too often.
  • The Lasergun is a great weapon for taking out hordes of Kleers. The beams fired by the weapon do great damage against a Kleer, and its rate of fire is fast enough to quickly do a lot of damage on a horde of them.
  • Because it takes time for the lasers to reach a target, the Lasergun is not very effective against fast enemies at long range, such as Scythian Witch-Harpies. The player will very likely waste ammo trying to kill them while it would be far easier to switch to another weapon which would use less ammo to kill the same enemies.
  • Compared to the minigun, aiming should be done slightly upwards as otherwise lasers can hit hilltops, tops of ledges, or other objects/walls instead.
  • While the weapon fires quickly, it's still important to lead targets so as not to waste ammo due to the Lasergun's projectile nature.

Serious Sam 1[]

Serious Sam 3: BFE[]

  • Remember that in this game, both the weapon and its ammunition can only be found in secrets during the campaign, so it is recommended to use the weapon against tough enemies, confrontation of hordes of weak or medium enemies (such as Beheaded Rocketeers, Cloned Soldiers, Gnaars, Juvenile Antaresian Spiders, Kleers, etc.) or as a last resort.
  • The Lasergun is useful against slow or stationary enemies at any range, such as Adult Arachnoids, Khnums, Major Bio-mechanoids, Scrapjacks, and Technopolyps (in Serious Sam Fusion only). Slow enemies are very easy to predict, making it easy to land shots on them.
  • The Lasergun does no damage to Khnums and Technopolyps in the original version of the game, so don't use it against them.

Serious Sam's Bogus Detour[]

  • The Laser is a strong weapon against large groups of Beheaded Kamikazes, Gnaars, Kleers, Minor Bio-mechanoids, Orc Captains, Orc Troopers and Sirian Werebulls, though it is best not to the use the weapon too frequently, as this will use up ammunition.
  • With the Overcharged Laser upgrade, the Laser is a much more efficient weapon against groups of small to medium-sized enemies, as the beams can eliminate them all quickly.

Serious Sam 4 / Serious Sam: Siberian Mayhem[]

  • Like in previous games, the Lasergun is a very effective weapon against hordes of Aludran Microhoppers, beheaded enemies, Gnaars, Kleers, Processed Anthropolyps, and Space Mummies. The lasergun requires only two shots to kill a Microhopper regardless of the weapon's heat.
  • Continously firing the Lasergun allows the weapon to easily finish off large groups of enemies, including medium targets like Aludran Reptiloids, Draconian Burners, and Scrapjacks.
  • The death ray is extremely useful for destroying hordes of enemies or Octanian Sentry Towers with their cores exposed, but firing it for too long will easily erase a lot of the weapon's ammo.
  • The death ray is an excellent anti-Saggitarian Sidewinder weapon, as it can rapidly drain their health in mere seconds. Keep in mind that the crosshair needs to continue tracking them in order to maximize damage potential and that Sidewinders are moving aerial targets.
  • The Lasergun is useful as an alternative to the Burner if the player runs out of ammo for the latter. Although the Burner has a more powerful explosive effect, the Lasergun's individual projectiles deal more damage than the Burner's beam. The Lasergun is also more effective against groups of Beheaded Kamikazes than the Burner.
  • It is also a good weapon to use against Howard Brand, especially with a Rage Serum active. With this, the Lasergun can easily deal a lot of damage to Brand, which is useful if the player wants to defeat him on Serious difficulty in singleplayer without loading any mid-battle saves to get the Veni, Vidi, Vici achievement.
  • The Lasergun is additionally highly effective against both Lord Achriman and the Cryomorph Gnaar Pair, although it is more effective against the latter since Achriman tends to fly around frequently, making him harder to hit unless the death ray is used against him. The lasergun can even shoot down the ice chunks thrown by the Cryomorph Gnaars.

Behind the scenes[]

  • The Lasergun did not appear in Test 1 or Test 2, but its ammo model could be found in both. In Test 2, the XL2 had a different texture, the ammo and sounds appeared in Test 2, and they were the same as in The Second Encounter.
  • The Lasergun had a different model in Alpha, and featured a metal handle like the minigun. In its viewmodel, Sam's hand can be seen gripping the handle.

Related achievements[]

Serious Sam HD: The Second Encounter[]

Achievement Space Marine
Space Marine
Kill 1000 enemies with the Laser gun.

Serious Sam VR: The Second Encounter[]

Achievement Space Marine SSVRTSE
Space Marine
Kill 200 enemies with the Laser gun.

Serious Sam Fusion[]

Achievement Space Marine SSF
Space Marine
Kill 200 enemies with the Laser gun.

Trivia[]

  • The Lasergun's firing sound in The First Encounter is different from the sound used from The Second Encounter to Serious Sam 3. In the classic version of The First Encounter, the lasergun sounds much like the laser cannons on a TIE Fighter from Star Wars. Subsequent re-releases of The First Encounter and Serious Sam 3 use the new firing sound introduced in The Second Encounter.
  • The Lasergun's model in Serious Sam 3 was originally the one in Serious Sam HD.
  • The Lasergun, Thompson submachine gun, XOP Flamethrower, and Minor Bio-mechanoids' lasers have a bug in the classic releases (except Revolution) that occurs every 4096 seconds of game time - their rate of fire will be cut by 33%. On the next set of 4096 seconds their firing rate will be reverted back to the normal values. The amount of seconds of this bug happening increases exponentially.
  • The Lasergun is one of four weapons that does not appear in the Legend of the Beast DLC. The others are the MK III Grenade Launcher, SBC Cannon, and the XM214-A Minigun.

Gallery[]

Serious Sam 1[]

Pre-release[]

Retail[]

Serious Sam (Palm OS)[]

Serious Sam 3: BFE[]

Serious Sam's Bogus Detour[]

Serious Sam 4/Serious Sam: Siberian Mayhem[]

List of appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 NETRICSA description
  2. Serious Sam 3: BFE NETRICSA description
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