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"Unearthing the Sun" is the seventh level of Serious Sam 3: BFE and Serious Sam 3 VR: BFE.
Plot[]
The data that Sam recovered from the Sirian chamber inside the Great Pyramid indicates that two temples in Egypt house enormous plasma generators beneath them that will power up the Time-Lock. With "the arrow" in his possession, Sam only needs to get to the Temple of Horus, open the door underneath, and turn it on.
Hieroglyphic tablets[]
There are seven tablets to be found in this level.
- Found after several rooms with the 'Space Monkeys'. Jump through a hole in a wall, enter another room, and then go through another hole. A Hatchling Arachnoid will approach from a passage to the left. After killing it go down the hallway it came from. When translated, it reads: "Horus took the Eye of Sun and placed it on his throne in the great deep. And said to the Oracle: Only Him who has the knowledge may enter".
- Found to the right of the gate after the area with Cloned Soldiers and Minor Bio-mechanoids. When translated, it reads: "It was said that when the time comes, one who has the knowledge shall bring forth the Arrow and the seals shall open".
- Next to the entrance to the Horus Generator. When translated, it reads: "The Oracle shall say unto Him: Thou, who knowest the name of this door, knowest thou the names of the seals that guard it?".
- There are four tablets each located at their respective temples where the seals are found.
- When translated, the four tablets read:
- "I am Anubis. My face is that of a divine jackal. I am the ruler of the House of Death".
- "O, you who builds pyramids; you who propels the Boat of Sun; you who strikes our enemies with the Arrow. You are Ra the powerful".
- "I am Horus. My face is that of a divine falcon. I am the ruler of the House of Life".
- "I am Osiris. My word is truth. I came across the sea of stars to free you from your destitution".
Graffiti[]
There is no graffiti found in this level.
Secrets[]
- Immediately at the start, turn around, there is a pill bottle behind you. If you run up to it you will hear some giggling and it dashes off further into the desert. When you pick it up the message "secret jester pills found!" shows up and several Beheaded Kamikazes will spawn.
- Near the starting point to the left is a broken wall with some pillars in front of them. There is a small nook at the top of the wall where ammo is hidden. Seen from above, the wall is "T" shaped — the ammo is located at the intersection. While the walls extending from the T are destructible to explosives, the area that the sniper rifle bullets are located on is not. This means that if the walls around it are completely destroyed, the ammo will stay up there and you'll have no way to jump up to reach it. For this reason it's recommended that you either go for the pickup quickly after starting (before heavy fighting takes place), or fight away from the area where it won't get hit by rockets.
- Once you get to the wall, head around it to the left, keeping close to the wall to avoid the Sandwhale. Grab the XL2 Lasergun there. You must head back from here or the Sandwhale will get you.
- As soon as you enter the building set in the wall, the first statue on the left has ammo behind it. Blow it up with the Mutilator or a rocket and take the minigun bullets.
- As soon as you drop down, turn around. A Small Health pickup is behind you.
- (Serious Sam Fusion only) in the big room with pillars and Cave Demons, there is a large ammo cache. It's accessed by going up the room, like you normally do, but when you reach two holes on the left and right sides to jump into, jump into the right one and you'll go down the slope for this cache.
- When you're getting the four keys for the Sirian door, straight across from the entrance are columns. The rear columns on the left are supporting some ammo; break the columns and collect the cannonballs.
- Left of the column area at the corner of the region are some fallen block columns and palm trees. Behind the column is a Large Health.
- Behind the temple set inside the rocky walls is some electricity.
Trivia[]
- There is a way to break out of the map on this level: if the player runs around the wall to the right in the large open space after the crypt, they can loop back around the map and make it there quicker. If the player gets on the wall they can head around to the left and skip a section of the map. The half-buried structures on the left side are a strange form of semi-safe zone that causes the Sandwhale to constantly surface randomly around the player (sometimes killing them, often not). Unfortunately, there is only so far the player can go before the distances between buildings becomes too great. If the player drops down at the end of the level they can end it right there and the game will act as if the generator was activated.
- After activating the generator, the player can jump down to the walkways on the left. The player can even climb up onto the generator itself using one of the higher spokes pointing at it. It's possible to get back by sprinting up against the wall, and then jumping back on the platform.