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This subject appears in Serious Sam: The First Encounter.  This subject appears in Serious Sam: The Second Encounter.  This subject appears in Serious Sam Advance. This subject appears in Serious Sam HD: The First Encounter.  This subject appears in Serious Sam HD: The Second Encounter.  This subject appears in Serious Sam: Double D.  This subject appears in Serious Sam's Bogus Detour. 

 
"Now this baby should warm things up a bit!"
Sam Stone[src]
 

The Thompson submachine gun (Tommy gun in some of its appearances, and M1A2 Thompson in Serious Sam 1) is a fully automatic submachine gun that appears in multiple Serious Sam titles.

Overview[]

The Thompson is a replica of the original model invented by General Thompson, which has been modified to accept 5.56×45 mm NATO rounds in order to be compatible with other standardized infantry weapons.[1] Its universal drum magazine can be filled using any standard ammo pack.

The gun fires one bullet every time the fire key is pressed. The Thompson has perfect accuracy, though fired bullets do a have a slightly noticeable spread. The Thompson only needs to be manually reloaded in Serious Sam's Bogus Detour and Serious Sam 4. In its other appearances, the player can continue firing the weapon until they run out of ammunition.

In Serious Sam: Double D, once the golden version of the Thompson is unlocked, it increases the bullet size and damage output of the weapon.

In Serious Sam 4, if the player purchases the Digital Deluxe edition of the game, they can select the Thompson as a skin to replace the M29 Infantry Assault Rifle.[2] This change is purely cosmetic and is identical in terms of performance with the assault rifle. The player can also aim down the sights of the weapon and it offers the same amount of zoom as the M29. It also offers more peripheral vision due to not using a holographic sight.

Upgrades[]

The Thompson can receive several upgrades in Serious Sam: Double D: XXL. These upgrades can be purchased from The Trader using Cerebral Controllers. The last upgrade, Turret Tosser, is unlocked after completing the game.

Thompson SSDD Reflectinator Reflectinator ($100)
Fires large caliber shots that are able to bounce off the ground and can strike enemies.
Thompson SSDD Death Adder Death Adder ($150)
After hitting an enemy each bullet travels through the creature, exiting and splitting into two additional shots.
Thompson SSDD Death Bringer Death Bringer ($300)
Seeking bullets with a high rate of fire. Can still hit the ground.
Thompson SSDD Turret Tosser Turret Tosser ($450)
Creates turrets that will attack enemies for the player. They use bullets as ammunition. The longer the fire key is held down, the more ammo the turret has.

Appearances[]

The Thompson is a common weapon often appearing early in its appearances, often on the second or third levels. It can be obtained earlier in secrets. Ammo for the weapon is also common.

Serious Sam 1[]

In Serious Sam: The First Encounter, the Thompson is first obtained at the end of Valley of the Kings, but can be found earlier in Sand Canyon as a secret.

In Serious Sam: The Second Encounter, its first appearance is in The City of the Gods, though it also has a secret appearance in Sierra de Chiapas in Serious Sam HD.

In the Serious Sam Classics: Revolution-exclusive campaign Bright Island, the Thompson is found towards the end of the first level, Timeless Caves. Ammo for it appears in every level afterwards.

Serious Sam Advance[]

The Thompson is first found in Amon Thule, Subterranean Palace of the Pharaohs normally, or in the The Temple of Herkat Lower via a secret.

Serious Sam: Double D[]

Several Thompsons appear throughout the game, which can be used in gunstacks. The first Thompson appears in Egyptian Assault.

Serious Sam's Bogus Detour[]

The Tommygun is first obtained in Knee Deep in Sand inside an Orc base. It is then obtained for a second time in Trouble in Troy.

Tactics[]

General[]

Serious Sam 1[]

  • The Thompson is very effective against Scythian Witch Harpies. Because of its accuracy, it can be used to decimate a flock of Harpies at long range before they get too close to the player. Even at medium or close range, it can take out a flock with little to no ammo wastage. However, when in overwhelming numbers, its rate of fire and damage output rate can be a bit frustrating, so ammo reserves permitting. The minigun or lasergun might be a better choice.
  • It is a good weapon to use against juvenile Arachnoids, but it is not recommended to be used against adults due to their higher health and the possibility of wasting ammo.
  • Minor Bio-mechanoids can also be cut down with the Thompson. Its accuracy allows the player to eliminate them at medium to long range before their lasers can hit the player. At close range, the Thompson is not as effective as other weapons, such as the Double Barrel Coach Gun.
  • This weapon is one of the ultimate anti-Marsh Hopper firearms. One bullet from this weapon can kill a Marsh Hopper, including Marsh Hoppers that appear in secrets. With burst fire, the player can destroy hordes without a problem. Sidestepping and firing at hordes of Marsh Hoppers is even more effective, as the player can reduce the risk of being hurt by their jumping attack, and also mow down dozens of them at the same time.
  • The ammo for the weapon is fairly common, which can allow the player to use it for extended periods of time.
  • Like the Schofield .45, the Thompson can be used to finish off wounded enemies at long range. The Thompson's much higher rate of fire compared to the Schofield is more sufficient, which is useful if the player is being swarmed by other enemies.
  • If playing in The Second Encounter and Serious Damage is active, the Thompson becomes a powerful, rapid-firing weapon that can wound or kill even the toughest enemies, such as medium Lava Golems or Major Bio-mechanoids. It can be be used to wound Highlander Aludran Reptiloids from a distance.

Serious Sam Advance[]

  • The Thompson is very useful for taking out groups of medium-strength or weak enemies, such as Methug Commanders or Kamikazes. It has a fast enough rate of fire and does enough damage per bullet that it can wipe out a group fast enough.

Serious Sam: Double D[]

  • The Thompson is an excellent weapon overall. It does a good amount of damage and has a consistent and good rate of fire. This makes it a great weapon to use with nearly any gunstack combination as either the main focus or as a supplement weapon for more powerful ones. However, the Thompson does too little damage against strong enemies, such as the Caterfighter.
  • The Thompson is useful for doing extra damage while using stronger weapons, such as the LM32 Rocket Launcher.
  • When upgraded with upgrades such as the Death Adder or Death Bringer, this makes the Thompson much more effective, especially when stacked with other upgraded weapons.

Serious Sam's Bogus Detour[]

Behind the scenes[]

  • The Thompson did not appear in Test 1. All its appearances were replaced with the minigun.
  • During the Alpha and Beta stages, Sam's arm was visible while holding the Thompson, but was removed in the final version. This was brought back in Serious Sam HD and Serious Sam Classics: Revolution, although Sam's right hand is not visible in the former.

Related achievements[]

Serious Sam VR: The First Encounter[]

Achievement I love my Thompson SSVRTFE
I love my Thompson
Kill 200 Enemies with the Thompson Submachine gun.

Serious Sam Fusion[]

Achievement I love my Thompson SSF
I love my Thompson
Kill 200 Enemies with the Thompson Submachine gun.

Trivia[]

  • The M1A2 Thompson is a fictional weapon, albeit loosely based on an accurate model.
  • Despite its name, the Thompson in Serious Sam 1 bears a greater resemblance to the M1928, and not the M1A1.
  • The Thompson has a different, slightly improved model in the Xbox version of Serious Sam 1. The HD version is based on the Xbox model, as opposed to the classic First Encounter version.
  • The Thompson features a stock in Serious Sam's Bogus Detour, but not in any of its other appearances.
  • As stated above, in Serious Sam 1, Sam does not hold the front grip in first-person mode.[3] This has been fixed in Serious Sam HD and Serious Sam Classics: Revolution.
  • In Serious Sam 1, the Thompson uses the same firing sound as the chainguns used by Arachnoids.
  • In Serious Sam's Bogus Detour, the Thompson uses the M29's firing sound from Serious Sam 3.
  • The Thompson uses 5.56 mm ammo (a longer rifle cartridge) in most games despite its model visually having a thin magazine for pistol rounds.

Gallery[]

Serious Sam 1[]

Pre-release[]

Retail[]

Serious Sam (Palm OS)[]

Serious Sam Advance[]

Serious Sam: Double D[]

Serious Sam's Bogus Detour[]

Serious Sam VR: The Last Hope[]

Serious Sam 4[]

References[]

List of appearances[]

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