"Now this baby should warm things up a bit."
Sam Stone[src]

The Thompson submachine gun (Tommy Gun in some of its appearances, and M1-A2 Thompson in Serious Sam 1) is a fully automatic submachine gun based on the real-world weapon of the same name.

Overview[edit | edit source]

The Thompson is an automatic weapon that uses one bullet every time the gun is fired. The Thompson has perfect accuracy, no matter how many bullets are fired. Despite having a visible magazine, the Thompson does not have to be reloaded in most of its appearances, though it does need to be reloaded in Serious Sam's Bogus Detour and Serious Sam 4.

In Serious Sam 1, the Thompson is a replica of the original model invented by General Thompson, which has been modified to accept 5.56×45mm NATO rounds.

In Serious Sam 4, if the player purchased the Digital Deluxe edition of the game, they can select the Thompson as a skin to replace the M29 Infantry Assault Rifle. This change is purely cosmetic and is identical in terms of performance with the assault rifle.

In Serious Sam: The First Encounter, the Thompson is first obtained at the end of Valley of the Kings, but can be found earlier in Sand Canyon as a secret.

In Serious Sam: The Second Encounter, its first appearance is in The City of the Gods, though it also has a secret appearance in Sierra de Chiapas in Serious Sam HD.

In Serious Sam Advance, the Thompson is first found in Amon Thule normally, or in the Temple of Herkat Lower via a secret.

In Serious Sam: Double D and Serious Sam: Double D: XXL, the golden version of this weapon increases the bullet size and damage.

In Serious Sam's Bogus Detour, the Tommygun is first obtained in Knee Deep in Sand inside an Orc base.

Tactics[edit | edit source]

Serious Sam 1[edit | edit source]

  • Although the Thompson has perfect accuracy, the player should try to fire in bursts to avoid wasting ammunition.
  • The Thompson is an excellent weapon against hordes of small enemies, such as Beheaded Bombers, Beheaded Firecrackers, Beheaded Kamikazes, Beheaded Rocketeers and Gnaars. Only two bullets are necessary to kill a beheaded soldier, making larger groups little threats.
  • It is very effective against Scythian Witch Harpies. Because of its accuracy, it can be used to decimate a flock of Harpies at long range before they get too close to the player. Even at medium or close range, it can take out a flock with little to no ammo wastage. However, when in overwhelming numbers, its rate of fire and damage output rate can be a bit frustrating, so ammo reserves permitting. The XL2 Lasergun or the XM214-A Minigun might be a better choice.
  • It is a good weapon to use against juvenile Arachnoids, but it is not recommended to be used against adults due to their higher health and the possibility of wasting ammo.
  • The ammo for it is fairly common, allowing the player to use it for extended periods of time.
  • Minor Bio-mechanoids can also be cut down with the Thompson. Its accuracy allows the player to eliminate them at medium to long range before their lasers can hit the player. At close range, the Thompson is not as effective as other weapons, such as the Double Barrel Coach Gun.
  • This weapon is one of the ultimate anti-Marsh Hopper firearms. One bullet from this weapon can kill a Marsh Hopper, including Marsh Hoppers that appear in secrets. With burst fire, the player can destroy hordes without a problem. Sidestepping and firing at hordes of Marsh Hoppers is even more effective, as the player can reduce the risk of being hurt by their jumping attack, and also mow down dozens of them at the same time.
  • Like the Schofield .45, the Thompson can be used to finish off wounded enemies at long range. The Thompson's much higher rate of fire compared to the Schofield is more sufficient, which is useful if the player is being swarmed by other enemies.

Serious Sam Advance[edit | edit source]

  • The Thompson is very useful for taking out groups of medium-strength or weak enemies, such as Methug Commanders or Kamikazes. It has a fast enough rate of fire and does enough damage per bullet that it can wipe out a group fast enough.

Serious Sam: Double D[edit | edit source]

  • The Thompson is an excellent weapon overall. It does a good amount of damage and has a consistent and good rate of fire. This makes it a great weapon to use with nearly any gunstack combination as either the main focus or as a supplement weapon for more powerful ones. However, the Thompson does too little damage against strong enemies, such as the Caterfighter.
  • The Thompson is useful for doing extra damage while using stronger weapons, such as the LM32 Rocket Launcher.
  • When upgraded with upgrades such as the Death Adder or Death Bringer, this makes the Thompson much more effective, especially when stacked with other upgraded weapons.

Serious Sam's Bogus Detour[edit | edit source]

  • Much like the previous installments, the Thompson works well with weak enemies like Kamikazes and groups of Gnaars. It is also effective against infected enemies, Juvenile Antaresian Spiders, Kleer Skeletons, Minor Bio-mechanoids, Orc Troopers, Orc Snipers and Towers.
  • The weapon can also be used against one or two Orc Captains. However, due to their high health, it can be considered a waste of ammo.

Upgrades[edit | edit source]

The Thompson can receive several upgrades in Serious Sam: Double D: XXL. These upgrades can be purchased from The Trader using Cerebral Controllers. The last upgrade, Turret Tosser, is unlocked after completing the game.

Thompson SSDD Reflectinator.png Reflectinator ($100)
Fires large caliber shots that are able to bounce off the ground and can strike enemies.
Thompson SSDD Death Adder.png Death Adder ($150)
After hitting an enemy each bullet travels through the creature, exiting and splitting into two additional shots.
Thompson SSDD Death Bringer.png Death Bringer ($300)
Seeking bullets with a high rate of fire. Can still hit the ground.
Thompson SSDD Turret Tosser.png Turret Tosser ($450)
Creates turrets that will attack enemies for the player. They use bullets as ammunition. The longer the fire key is held down, the more ammo the turret has.

Behind the scenes[edit | edit source]

  • The Thompson does not appear in Test 1. All its appearances were replaced with the minigun.
  • During the Alpha and Beta stages, Sam's arm was visible while holding the Thompson, but was removed in the final version. It was later readded in the HD ports and Serious Sam Classics: Revolution.

Related achievements[edit | edit source]

Serious Sam VR: The First Encounter[edit | edit source]

Achievement I love my Thompson SSVRTFE.jpg I love my Thompson
Kill 200 Enemies with the Thompson Submachine gun.

Serious Sam Fusion[edit | edit source]

Achievement I love my Thompson SSF.jpg I love my Thompson
Kill 200 Enemies with the Thompson Submachine gun.

Trivia[edit | edit source]

  • The Thompson has a different, slightly improved model in the Xbox version of Serious Sam 1. The HD version is based on the Xbox model, as opposed to the classic First Encounter version.
  • Despite its name, the Thompson in Serious Sam 1 bears a greater resemblance to the M1928, and not the M1A1.
  • The Thompson has a stock in Serious Sam's Bogus Detour, while in the other games it appears in, the stock has been removed.
  • The M1-A2 Thompson is a fictional weapon, albeit loosely based on an accurate model.
  • The Thompson has a different firing sound and model in Serious Sam VR: The Last Hope.
  • In Serious Sam 1, Sam does not hold the front grip in first-person mode. This is fixed in Serious Sam HD and Serious Sam Classics: Revolution.
  • The Thompson uses the same firing sound as the M29 Infantry Assault Rifle in Serious Sam's Bogus Detour.

Gallery[edit | edit source]

Serious Sam 1[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam (Palm OS)[edit | edit source]

Serious Sam Advance[edit | edit source]

Serious Sam: Double D[edit | edit source]

Serious Sam's Bogus Detour[edit | edit source]

Serious Sam VR: The Last Hope[edit | edit source]

List of appearances[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.