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"In a few hours, there will be ano timeline in which humans exist!"
―The Director threatens Sam after launching the missiles.[src]
 

The Director, or Director Doppler, is the main antagonist of Serious Sam's Bogus Detour. He is the final boss of the campaign, and the only boss to be fought twice.

Overview[edit | edit source]

The Director is head of the Risk Assessment Body of Mental-Altani. There is not much known about his past, but rumor has it that, during the Dark Wars, he left a small "surprise" (an energy ball explosion) for the troops surrounding him after he escaped using his teleport.

Personality[edit | edit source]

The Director has a reputation for being a ruthless, evil killer who will stop at nothing to win. He has full support from the Mental-Altani Directorate to do whatever he pleases, so long as it serves the corporation. He has similar characteristics to that of Mental; the Director never cared for the human race, and would rather let them all perish than show any remorse. He is also cowardly and passive-aggressive at times, and prefers to not engage in open fights, instead letting his forces deal with the enemy rather than fight them directly.

Weapons and equipment[edit | edit source]

The Director is equipped with an execution glove on his left hand, from which he forms volatile energy balls, as well as a supremacy glove on his right hand, which gives him the ability to produce a holographic clone of himself to serve as his decoy. He also carries a utility belt equipped with a personal teleport, which he will use when a large portion of his health has been depleted.

Relationships[edit | edit source]

Sam Stone[edit | edit source]

The Director had a deep hatred for Sam. He liked to mess around with him several times and would often run away and let his troops deal with him.

Appearances[edit | edit source]

Serious Sam's Bogus Detour[edit | edit source]

The Director first appears on a Mental-Altani base located on the Moon. The first time he encounters Sam, he taunts him several times before fleeing deeper into the base to let his troops deal with him. After Sam overrides the missile guidance system to set the missiles to fire at the Orcs' Moon base, he finally confronts The Director in a room, and a fight ensues. Having dealt a consistent amount of damage to the Director, he teleports away, sending in some of Mental's minions to deal with Sam.

Sam kills more of Mental's forces and makes his way to the launch room. Here, the Director shows himself again, revealing his true intentions; to launch the missiles at Earth and destroy it, thus changing the future of the human race forever. However, as Sam has re-calibrated the missiles, they will instead destroy the Moon base, saving humanity and giving them another chance.

To stop Sam in his tracks, the Director sends in two war utility mechs, Tech-X and PRIME-209. Sam destroys them and confronts the the Director again after he launches the missiles, initiating a countdown in the process. He fights Sam for the second time, but, once again, he teleports away from the Moon base to an unknown location. With just enough time to escape, Sam makes off in a spaceship that was parked nearby. What happens to the Director after this is unknown.

Tactics[edit | edit source]

  • The Director is not a very tough boss, but he fires his projectiles quickly, and can deal quite a lot of damage if they are not avoided.
  • The AS-24 Devastator, Erasergun, SBC Cannon, The Shaft and XPML21 Rocket Launcher work well against him and the clone that he spawns in the second and third fights.
  • His energy balls are launched in a curving arc manner, and will home in you once they are fired. Avoid these projectiles by strafing or dashing in the opposite direction.
  • When his clone is active, The Director will be immune to damage. Kill the clone as soon as possible before fighting the Director again.

Gallery[edit | edit source]

List of appearances[edit | edit source]

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