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This subject appears in Serious Sam 3: BFE. This subject is from the Mental War era. 

 
"Cute and practical. And deadly!"
Sam after using the Mutilator to kill a Beheaded Rocketeer[src]
 

The Sirian Mutilator Bracelet, also known as the Arrow, is an ancient artifact that is believed to have been made by the Sirians. It plays a crucial role throughout the Serious Sam 3: BFE campaign and Jewel of the Nile expansion pack.

Overview[]

Sam using Mutilator Kleers

Sam using the Mutilator on several Kleer Skeletons.

The Mutilator is a mysterious bracelet-like device, presumably of Sirian origin. Little information is known about it, as NETRICSA can only analyze limited statistical data from the object.[1] The bracelet is made from some sort of gold or metallic texture with a black orb on it surrounded by four smaller blue orbs.

The bracelet is made from some sort of metallic material, likely the same kind used by the Sirians in their construction projects underneath the Egyptian temples. The bracelet has a variety of functions, such as for opening Sirian doors or gaining access to complexes underground that are not normally accessible by conventional means.[1]

Aside from being a useful tool, the Mutilator can also be used as a weapon. It doesn't have an ammo count, but does have a cool-down if it is used too often. This is identified by the blue bar rotating clockwise around the black orb. Once the blue bar has rotated all the way, it will overheat, and won't be usable for a short period of time until the bar has reset.[1] When used on an enemy, the Mutilator releases a light blue energy beam that lassos onto the target. After a short period of time, the bracelet's orb will glow red, signifying that the weapon has reached a sufficient charge. Once the charge has been reached and the beam has been released from the selected target(s), they will be killed instantly. The size of the target and the number of targets the beam can catch varies as well.

With weak enemies, such as Beheaded Kamikazes or Beheaded Rocketeers, the Mutilator can lasso up to 5 of them at once and kill them in approximately 2-3 seconds (if all of them were lassoed at roughly the same time). When it comes to larger and stronger enemies (e.g. Scrapjacks), only one can be lassoed at a time and it takes far much longer to kill it. Large enemies can also pull on the beam, which will drag the user dangerously close to the enemy. Extremely large enemies, such as Khnums, cannot be lassoed and killed by the player with the Mutilator on their own; an extra player equipped with another Mutilator is required to lasso the Khnum.

The player can identify when a significant charge has been achieved for enemies by looking and seeing whether the black orb begins to glow red, which signifies the beam is powerful enough to kill whatever enemy is lassoed at the moment. The Mutilator will also make a specific sound which can also serve as a notification for when to release a charge. Experienced players are able to tell when enough time has passed for the weapon to gain a sufficent charge without even having to look at the orb.

The Mutilator can also be used on non-organic matter, such as walls, columns, or pillars. Using the Mutilator on such an object takes a siginificant amount of the weapon's charge before it can be destroyed. This can prove useful if the player when traversing through obstacles or when they need to access secret items hidden on top of columns or pillars that are otherwise out of reach, such as the 'Hall of Developers' secret in The Dark Bride.

Appearances[]

The Mutilator only appears once in the game, in The Silent Riddler. Here, Sam obtains it after taking it from The Oracle's wrist in his tomb, which is nestled deep within the Great Pyramid.

Tactics[]

  • Since each enemy has a unique value as to how long they must be lassoed before being able to release a charge to kill the victim, it is not an advisable weapon for every situation. The larger the enemy, the longer the player must keep the victim lassoed, sometimes long enough to near the overheating threshold.
  • The Mutilator is best suited for use against small to medium groups of weak enemies such as Beheaded Kamikazes, Beheaded Rocketeers, Cloned Soldiers or Gnaars, and even medium targets like Kleer Skeletons.
    • When using the Mutilator on Kleers, it is best to use on them when they are lined up horizontally. Otherwise, if they are lined up single file, it will be more difficult for the player to use the Mutilator's beam to latch onto more Kleers and they will be more likely to end up just lassoing one or two at a time.
  • The Mutilator is best used when killing enemies with extra enemy strength as the weapon bypasses their extra health without increasing the duration of the orb.
  • The player can still be easily overwhelmed despite being able to target small groups of enemies at a time with this weapon. Larger enemies such as Khnums, Major Bio-mechanoids or Scrapjacks will actually pull the lasso beam, thus bringing the player much closer to each one.
    • In a similar manner, Sirian Werebulls won't be immobilized by the beam and continue running, potentially dragging the player around with them. This can be extremely dangerous when dealing with Khnums, and Major Bio-mechanoids, as each can deal a significant amount of damage at close range. With enough practice, though, an experienced player can kill multiple Werebulls with the Mutilator once they are in range.
  • Despite it pulling the player, it is entirely possible to kill such enemies with the Mutilator once the charge has been achieved, and released. However, Khnums cannot be killed with the Mutilator with one player; in order to kill a Khnum with a Mutilator, another player must assist with their Mutilator.
  • With enough practice, a skilled player can take out entire small to medium-sized groups of enemies with this weapon.

Behind the scenes[]

Mutilator concept art

An early look of the Mutilator or similar weapon.

  • There is an early concept design of what appears to be a time-traveling gauntlet device, which is likely the Mutilator, although it could be that the Mutilator didn't exist in early design stages. Seeing the concept, the character in the sketch goes "poof" in the end, and combining it with the fact that there's a scrapped time-traveling feature (or "history switch" feature) found in the Serious Editor (at GlobalGameParameters.rsc), it could be very possible that the bracelet was going to be used as a time-traveling device.
    • It is unknown how exactly it would work, but looking at the feature at the editor, it probably was to be temporary. Time-travel duration could be extended by picking up certain (?) items (with a max "history time extension" of 5), and it also could fail ("history switch failure sound"), but these are speculations.

Related achievements[]

Serious Sam 3: BFE[]

Achievement Headsman
Headsman 10 Gscore Ps 2 silver
Decapitate a Khnum.
Achievement Killer Jewelry
Killer Jewelry Ps 3 bronze
Kill an enemy using the Mutilator.
Achievement Rodeo Surfer
Rodeo Surfer Ps 3 bronze
Use the Mutilator to surf after a Werebull.

Serious Sam Fusion[]

Achievement Killer Jewelry SSF
Killer Jewelry
Kill an enemy using the Mutilator.
Achievement Rodeo Surfer SSF
Rodeo Surfer
Use the Mutilator to surf after a Werebull.

Serious Sam 3 VR: BFE[]

Achievement Killer Jewelry SS3VRBFE
Killer Jewelry
Kill an enemy using the Mutilator.
Achievement Rodeo Surfer SS3VRBFE
Rodeo Surfer
Use the Mutilator to surf after a Werebull.

Trivia[]

  • Several hieroglyphic texts found throughout the campaign make references to the Mutilator.
  • According to a hieroglyphic text found in Born Again, Amun-her-khepeshef, the firstborn son of Pharaoh Ramesses II and Queen Nefertari, once wielded the Mutilator.[2]
  • On rare occasions, the Mutilator will not be usable after Sam waves his hand in front of a statue (especially the one at the Osiris shrine) in The Power of the Underworld. This is an error with a scripted animation corresponding to anything that the player does when Sam performs the waving animation (switching weapons, etc). The only way to fix is this is by going to another temple with a Sirian key the player has not found yet, or by reloading to the last save point.
  • The weapon is highlighted red by NETRICSA upon the player spotting it. This is unusual, as other weapons that appear in the game are displayed green. It's likely because the bracelet serves more of a key purpose in the game's story than a weapon.
  • The Mutilator is quite similar to the Infinity Gauntlet from the Marvel Cinematic Universe, a powerful weapon worn on the hand. It too, like the Mutilator, can fire a deadly beam at the intended target.
  • Some enemies will be temporarily stunned after being lassoed by the Mutilator's beam and will be unable to attack. This is noticeably seen when using it on Gnaars or Hatchling Arachnoids.

Gallery[]

List of appearances[]

References[]

  1. 1.0 1.1 1.2 NETRICSA description
  2. "I am Amunhirkopshef, Fanbearer on the King's Right Hand, Royal Scribe, Commander of the Troops, Wielder of the Arrow. I bring freedom and prosperity to all Egypt."
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