Serious Sam Classics: Revolution (or Serious Sam: Revolution) is a unified version of Croteam's original Serious Sam Classic: The First Encounter and Serious Sam Classic: The Second Encounter. It was developed by Aligator Pit, an indie development team of Serious Sam with the support of Croteam. It was released on August 30, 2019. [1]

Plot[edit | edit source]

The plot in Serious Sam Classics: Revolution is exactly the same as it is in the original Serious Sam 1.

Characters[edit | edit source]

Weapons[edit | edit source]

Enemies[edit | edit source]

All of the enemies from Serious Sam 1 appear in Serious Sam Classics: Revolution, along with a few unique variations that have different attacks. Several enemies cut from The First Encounter have also been coded into the game as functioning enemies so they can be spawned by mapmakers.

Gameplay[edit | edit source]

Changes[edit | edit source]

Serious Sam Classics: Revolution, along with newly developed content by Alligator Pit, includes all levels from both The First Encounter and The Second Encounter, and is powered by an updated Serious Engine 1 featuring all-new advanced graphics shader support, full 64-bit compatibility, full Steamworks integration, and lots of bug fixes for a superior game experience. Serious Sam Classics: Revolution is a standalone product and it is completely free to Steam users who already own both original Serious Sam Classic games on Steam (Serious Sam Classic: The First Encounter and Serious Sam Classic: The Second Encounter).

Visual issues have been corrected as well. The weapon field of vision bug has been fixed, meaning that weapons will no longer be closer to the camera than they were meant to be in widescreen resolutions. The FOV issue with the RAPTOR Sniper Rifle is gone, which means the game will no longer revert to the default FOV when the sniper rifle is taken out. For versus mode, the game now uses a proper scoreboard to show kills, points and deaths instead of making the player look at NETRICSA if they wanted to get detailed information about the match.

Map and mod makers have several changes for them as well. Serious Editor 1 and its tools have been fixed to work on 64-bit operating systems, so users with modern computers can now make maps without any problems. Steam Workshop support has been added, allowing users to upload their maps and mods directly to Steam instead of having to use third-party sites to host their content. The SDK has been replaced with a scripting system that allows users to change and add content that would be handled by code. Finally, more technical users can add their own graphic shaders to the game.

Features[edit | edit source]

Several new content has been added to the game. The most significant of the changes is a greatly-expanded versus mode. Capture the Flag and Control Zone from Seriously Warped Deathmatch, along with Serious Sam HD's Insta-Kill mode, have been added to the game to give versus players a lot more options. Maps from Seriously Warped Deathmatch have also been added to the game.

A new campaign, called Bright Island, is included in the game. It contains 8 levels along with newly added content in the game.

Survival mode has been added, complete with online leaderboards. It can be played in both single-player and co-op mode. Players are given medals based on how long they survive. The mode currently has four maps, but it is likely that more will be added as the game gets closer to reaching its official release date.

Revolution also adds three new weapons; the XL4-P 'Ghostbuster' Beam Gun, CDF-ST-005 Plasmathrower, and the MKII-B Minelayer. The Ghostbuster was originally meant to appear in the game, but was removed late in development. The Ghostbuster appears in Bright Island, Space Ball, a survival map, and it can be found as a new secret in Alley of the Sphinxes.

The Plasmathrower and Minelayer are Seriously Warped Deathmatch weapons that have been integrated into the game's main code base so that it's easy for modders to use them. The latter two weapons are primarily for versus mode, but have been added as hidden weapons in The Citadel and Land of the Damned, respectively.

A Mutator System has been added so that users can easily change how the game plays without having to rely on in-depth mods. Current mutators including increasing enemy spawns, weapon damage, player speed, and firing speed.

New enemies, currently exclusive to co-op mode, have been added as well. These range from returning scrapped enemies, such as the Beheaded Commando - a beheaded troop with immense health that acts like a Beheaded Bomber for the most part, then a Beheaded Kamikaze when near-death - to new concepts entirely, such as the Beheaded VaporWave , a beheaded troop that shoots attacks in 360, such as the Zorg soldier's lasers, Scythian Witch-Harpy's projectile, and Minor Bio-mechanoid's laser. Other enemies include the Spawner Bio-mechanoid - a yellow Bio-mechanoid that spawns Marsh Hoppers instead of directly attacking Sam, and the Dominant Bio-mechanoid - a green Bio-mechanoid that shoots cannonballs. These enemies have no exclusive spawning locations however, and only appear if a certain mutation that replaces enemy spawns with alternative ones is enabled.

Users can easily create their own HUDs. Fonts can be created with an included program that imports a font into Revolution, while the actual HUD design can be created via simple scripting. The HUD from Serious Sam: Xbox has been added as an example of how flexible the HUD system is. On top of this, the game has full modding support through the Steam Workshop like BFE, allowing users to create and upload huds, weapons, maps and more for anyone to use.

External links[edit | edit source]

Official[edit | edit source]

References[edit | edit source]

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