This is getting serious!
This article contains spoilers. It might spoil your gaming experience when first playing these games.
Serious Sam 3: BFE (abbreviated as SS3) is a first-person shooter video game developed by Croteam and published by Devolver Digital. The game is part of the Serious Sam series and the prequel to Serious Sam: The First Encounter.
A virtual reality version of the game, called Serious Sam 3 VR: BFE, was released on 09 November, 2017.
Like previous titles in the series, Serious Sam 3: BFE involves fighting against small or massive-scale hordes of enemies, often in large, open environments. Compared to previous games, however, Serious Sam 3 has more closed environments than its predecessors, usually in the early levels. There are also more ranged enemies than before.
Much like other games in the series, the player can carry an unlimited amount of weapons, including a minigun, rocket launcher, assault rifle and a cannon. There are 13 weapons in total. 5 of them have a manual reload. The signature close-combat weapons from the first game, the Military Knife and P-LAH Chainsaw, have been replaced with a Sledgehammer that has three modes of attack (vertical strike, 180 turn and full 360 turn).
There is no regenerating health, instead, there are health and armor power-ups scattered throughout the levels that the player must pick up. Additionally, the levels are full of secrets, where health, armor, ammo and, in some cases, weapons from later levels can be found, following the tradition of the previous games. Some weapons such as the XL2 Lasergun and the RAPTOR Sniper Rifle and their respective ammunition pickups are in fact secret-only, and otherwise are not found in the levels normally. There are no puzzles, however the player must find keys, pull levers and find environmental anomalies in order to progress.
Classic enemies such as the Beheaded Kamikaze, Beheaded Rocketeer and Kleer Skeleton return in the game. New ones include the Khnum and Scrapjack (resembling the Hell Knight and Mancubus from Doom, respectively), as well as Cloned Soldiers that are reminiscent of the Strogg from the Quake series. The Kamikaze has returned to his original design, rather than the Serious Sam 2 design. The Gnaar's design has radically been changed from the original game. It is now much larger, differently shaped and walks on all fours, unlike its bipedal counterpart in Serious Sam 1.
Many features found in Serious Sam 2, such as vehicles, have been removed. The score system is still in place, and like in Serious Sam HD, top scores are uploaded to online leader-boards, letting people around the world compete for the best scores. Secrets are also common, like in previous games. They hide not only extra supplies, they also have two extra weapons, the XL2 Lasergun and the RAPTOR Sniper Rifle, which are otherwise never found normally outside of DLC.
Several new features have been added in order to spice up gameplay and make the game feel more realistic. The first of these include the implementation of bullet spread for weapons such as the SOP38 Pistol and M29 Infantry Assault Rifle, which causes the weapons to fire inaccurately unless the new iron sights mechanic featured for select weapons are used, which allow for more precise aiming but reduce the player's movement. The player can also sprint, letting them run from one location to another with ease, though the player can only swing the sledgehammer while doing this. Finally, some guns, such as the assault rifle and the 12 Gauge Pump-Action Shotgun, feature magazines that must be reloaded manually.
NETRICSA has also changed; rather than having multiple tabs showing data for enemies, areas, weapons and so on, there's now only one list all acquired information is displayed in. Additionally, rather than showing an image of the subject on the left and an info dump on the right, NETRICSA now shows a 3D image of the subject, automatically panning around it and describing individual parts using text boxes. Also, like in Serious Sam 1, she doesn't speak like she does in Serious Sam 2.
Online multiplayer is back and split-screen from Serious Sam 1 has been re-introduced. This lets one enjoy multiplayer with friends without having to connect online. Other players can play using Xbox 360 or Xbox One controllers, other keyboards and a mouse.
- Charlie Team
- EDF soldier
- Fiona "Hellfire" Starr
- Hermann Stein
- Judy Mental
- Miller's co-pilot
- Sam "Serious" Stone
- Alcor Class Warship (boss)
- Adult Arachnoid
- Aurigan Cave Demon
- Beheaded Kamikaze
- Beheaded Rocketeer
- Cloned Soldier
- Common Aludran Reptiloid (Jewel of the Nile) only
- Hatchling Antaresian Spider
- Hatchling Arachnoid
- Juvenile Antaresian Spider
- Kleer Skeleton
- Major Bio-mechanoid
- Minor Bio-mechanoid
- Raahloom, the Imposing Prototype (boss) (Jewel of the Nile only)
- Scythian Witch-Harpy
- Sirian Werebull
- Ugh-Zan IV (boss)
- Witch-Bride of Achriman
Serious Sam 3: BFE features several gamemodes for both online and offline. Offline, the player can play single-player and survival.
- 12 Gauge Pump-Action Shotgun: One of the classic Serious Sam weapons returns, but this time the shotgun has to manually reloaded. It carries up to 10 rounds (15 in the Fusion version) and still retains the same damage, spread and range as it did in the previous installments.
- AS-24 Devastator: A heavily modified, powerful automatic shotgun that fires explosive rounds. The rounds are fired with such force that they literally pierce through the target. The rounds also deal fragmentation damage on impact with larger targets.
- ASU 7 Automatic Sentry Unit: A stationary sentry weapon that is used by the Earth Defense Force. These sentries will fire at anything that moves, friend or foe, and can tear through multiple targets in mere seconds.
- Axe: A wooden axe which can be used as a melee weapon. Appears only in Jewel of the Nile DLC.
- C-4 Demolition Charge: A powerful explosive that can do extreme damage over a wide area. It can be thrown at a target and it will attach to it with the use of universal hooks. It can also be used to blow holes in architectural obstacles.
- Double Barrel Coach Gun: Like the pump-action shotgun, this shotgun, too, makes another appearance from the classic games, though it now has somewhat heavy recoil.
- M29 Infantry Assault Rifle: An automatic assault rifle used by the Earth Defense Force. This weapon features a holographic sight, which can allow the user to fire more accurate shots from a distance. Comes with a 40 round magazine (50 rounds in Fusion) and deals moderate damage to targets, making it a versatile weapon on the battlefield.
- Melee Grab: A unique feature which will always kill the intended target, provided that they are close enough for it to be used. It can only be performed on certain enemies.
- RAPTOR Sniper Rifle: A powerful semi-automatic sniper rifle. It uses 16mm armor-piercing Kevlar-coated bullets, which will pass right through most small to medium-sized targets. The scope can be used to zoom in on targets that are far away. This weapon, along with its ammunition, can only be found as secrets.
- SBC Cannon: One of the most iconic weapons in the series, this portable cannon is one of the most powerful weapons in the game, and is capable of mowing down many opponents thanks to its extreme piercing capabilities.
- Sirian Mutilator: A strange device of Sirian origin that can be worn on the wrist. The bracelet can fire a beam which can lasso onto as many as five targets at once, though this depends on the enemy's size. When it has been charged enough, a red beam on the bracelet will indicate when the charge can be released. After doing so, the enemies are torn to pieces, or decapitated. On larger opponents, the beam is not powerful enough to mutilate them, and instead instantly kills them.
- Sledgehammer: An ordinary sledgehammer. The user can swing the sledgehammer in three separate attacks: a swift downwards swing that, if enemies are close together in front of the user, can kill/damage multiple enemies at once; a horizontal right-to-left swipe that can take out multiple enemies at a time; and a spinning swing that can clear multiple enemies within close proximity all around the player. Each attack has a varying speed of execution, with the downward and spinning swing taking slightly more time to initiate.
- SOP38 Pistol: A semi-automatic handgun that is the first ranged weapon obtained in the game. It has a 10 round magazine and is useful for elimination of several weak targets, but not very effective against tougher opponents. The player can aim with the iron sights to fire more accurate shots.
- XPML21 Rocket Launcher: Experimental rocket launcher that is designed to fire a fast barrage of unguided missiles that can penetrate through most known armor types, dealing moderate to high damage against tough opponents, and can eliminate most light to medium forces with one rocket.
- XL2 Lasergun: An energy weapon which can fire slowlight energy pulses that have an extremely high rate of fire, which enables the user to take out targets at long range with ease.
- XM-214-A Minigun: An iconic and powerful weapon which once again appears in the series, with roughly the same damage output and rate of fire from the previous games.
PlotEditDuring the middle of the 21st century, mankind has already depleted Earth's resources at an alarming rate. Having bled Earth dry, humanity is on the verge of collapse.
One day, a huge discovery is made. During an archaeological expedition, an ancient device is uncovered in the process, which was theorized to have been made by a technologically advanced species race a long time ago. The scientific implications of this discovery would lead humans far and wide across the universe, colonizing on other planet far away from Earth. For humanity, this opportunity seemed perfect. Unfortunately, perfect never lasts.
Having discovered intelligent life, Mental, the last of an extraterrestrial species known as the Hum-Tah, sends out his hostile alien forces to annihilate mankind. His forces fought against the humans from Alpha Centauri all the way back to Earth, where the planet stood as humanity's last stronghold against the invaders. The humans fought hard, but were no match for the sheer size of Mental's armies. In order to finish humanity off once and for all, Mental begins to invade Earth, which leads to a three-year conquest that has driven humanity almost to the point of extinction. As people began to struggle to fend off the alien invaders, world leaders turn to the Time-Lock as a last resort, hoping to send in a small force of soldiers to assassinate Mental when he laid dormant, thus saving humanity from extinction. In order to so, however, they had to find a way to activate the Time-Lock.
An opening cutscene shows the Sun beaming down on the Sahara, with a Kleer skull half-buried in the sand. In the distance, an UH-60 Black Hawk helicopter can be seen, piloted by Miller and his co-pilot. On board, members of team Alpha; Sam "Serious" Stone, Rodriguez, Jones and another soldier are en route to Cairo, which was abandoned and overrun by Mental's forces during the invasion. As the helicopter makes it way towards Cairo, a large plume of sand erupts from the ground, where a large creature attempts to devour the helicopter. Luckily, Miller and the co-pilot manage to avoid it in time.
Annoyed by the sudden events, Rodriguez complains about how today is his birthday, impatiently stating that he should be snorting coke off a stripper's butt instead of being on an important mission. With the chopper getting closer to the city, Sam reports that team Bravo were protecting a scientist in an old museum in Cairo, but they lost contact with HQ at around 0900 hours. Rodriguez seems unhappy about the plan, seeing how Mental is slowly wiping out all life on Earth while he and his team have been ordered to protect a museum. Sam says that the guy they're looking for has important information about powering up the Time-Lock. The helicopter approaches the ruins of Cairo, but soon after they get into the city, a volley of rockets attempt to hit the helicopter. As the helicopter dodges the missiles, Sam is left hanging over the side as he wasn't wearing his seatbelt. After many desperate attempts to evade the rockets, one of them hits the tail of the Black Hawk and Sam is sent flinging out of it and far from his squad.
After recovering from his fall, Sam sees that he has landed on the roof of a building below and his helicopter has crashed. Sam gets in contact with Earth Defense Force intelligence officer Quinn, who asks how about the current status of the helicopter. Sam tells her the chopper is FUBAR, but that he's still going to the museum, then ends the call. Soon after, Rodriguez calls back, confirming he's alive and comedically berates Sam for not wearing his seatbelt. After a little snip from Sam, Rodriguez tells them that they're at the museum and that Sam needs to get his ass in gear.
Sam starts fighting through the city while only armed with a sledgehammer and his bare hands. Along the way, he gets a call from Jones, who tries to tell him something, but a Beheaded Kamikaze detonates in the background which cuts him off and ends the call. Sam continues his fight through the city, and acquires a SOP38 Pistol along the way.When Sam reaches the plaza near the museum, he comes across the remains of the helicopter wreckage and the mutilated remains of his team. He calls Quinn and reports this, only to be set upon by more of Mental's forces. Afterwards, he makes his way to the museum alone.
After entering the museum, HQ informs Sam that Stein has important information, but will not give it to the Earth Defense Force until he is rescued from the museum. Sam makes another quip and goes to rescue him. However, after fighting through the museum, Sam finds Stein has been brutally killed by the monsters inside, only finding his severed hand with his phone still held. His cell phone is still intact, so he grabs it and uploads the data on it to headquarters, then requests a helicopter to get him out of Cairo. With his main objective completed, Sam travels back through the basement to the surface. Right before he tries to leave, an Adult Arachnoid confronts him outside, leading to a long battle that ultimately results in Sam's victory.
After exiting the museum, Sam is called by the helicopter pilot, Garret. He offers to extract Sam from the city, but requests he make his way to the nearby mosque, as it's the only safe place to land. Sam reaches the center of the mosque and clears it out, but before the helicopter can land, a Major Bio-mechanoid shoots down Garret's chopper and engages Sam in another fight, in which he kills the cyborg. Afterwards, he calls and tells HQ what happened and states that he's going to see if he can find the crash site and save the pilot. Quinn agrees, and tells Sam that the scientists have analyzed the stone tablets that professor Stein was working on. From the analysis, they believe that there's a hidden chamber underneath The Great Pyramid.
Sam continues to fight through the ruined city and reaches the crash site. He tells HQ that he's found the helicopter. Before he can get a good look at it as he's approaching, an unknown creature falls from the sky and impacts the helicopter's wreckage, turning it into a Technopolip that immediately lifts off and begins to attack Sam. Lacking any sort of explosive weapon to breach the helicopter's armor, he runs past it and enters a part of town that is filled with minigun turrets. He deactivates them while avoiding fire from the helicopter and the enemies that have been teleported in to stop him. After shutting down all of the turrets and making his way through the maze of streets, Sam finally finds a XPML21 Rocket Launcher and an ammunition crate loaded with rockets near a gate. He uses the rocket launcher to destroy the Technopolip. With the Technopolip destroyed, he calls HQ and tells him that he managed to “secure the bird”. Quinn knows that the explanation is something she doesn't know about, though she then tells Sam they're going to send another helicopter to pick him up and send him to the Great Pyramid in order explore what professor Stein found.
As it's too hot for anyone to land and extract Sam safely without being shot down, Sam refuses the offer, and tells Quinn that he would rather take the "scenic route", by actually walking out of the city on foot. As he walks out, Quinn berates the risky situation that he will be getting himself into, but he cuts her off.
After going through the gate, Sam spots a topless woman with bird feet perched on a tall building. Quipping to himself about how apparently 'beautiful' the creature is, the creature hears him and reveals its true, more grotesque face, causing Sam to kill it in disgust. Soon after, more appear that are perched on ruined buildings. Sam kills them all, along with some other creatures that have appeared. He gets near an overpass, and decides to transform it into a shortcut by tossing C-4 charges on its support pillars. He blows the pillars up, creating a ramp onto said overpass and a shortcut over much of the city. Quinn asks what the hell he's doing, but he just replies with a cocky response.
Sam continues his fight through the city, and eventually reaches a very large field filled with supplies. After killing more Harpies and other enemies, an Alcor Class Warship warps into the air over the ruined area and begins attacking Sam, beaming down many enemies and firing a large scorcher beam along the ground as it flies over. He eventually manages to critically damage the ship by firing into the hatches that open each times it beams down an enemy. After the ship has taken enough damage, it flies away to avoid destruction. After another quip, he calls HQ and tells them that just fought off an Alcor Class Warship and that he's found transportation to the Great Pyramid; an old car. Quinn tells him that they believe the Great Sphinx has a clue to figuring out what they need to discover and that it's hiding something. Sam says he'll go over there and disconnects. He then hops into the car and drives off.
Sam drives to a slum located near the Great Pyramid of Giza, and is contacted by Quinn. She tells him that the researchers at headquarters are trying to figure out a riddle that Stein found that relates to opening up the Sphinx. Sam, disinterested, then disconnects and fights through the slum to eventually reaches the ruins near the Great Pyramid. After fighting though the ruins, he finds the Sphinx. Sam calls HQ and sees if they've made any progress as to how to enter the Sphinx. Quinn says they're still working on it, so Sam tells her he's going to use his "Plan B," which turns out to be utilizing the nearby C-4 crates to strap the timeless Grand Sphinx with C-4. After calling HQ to check if they've solved the riddle one more time, which they haven't, he unhesitatingly detonates the C-4, causing the sandstone statue to crumble and reveal a secret passage in the ground, much to the chagrin of Quinn and the rest of HQ.
After going through the hole, Sam finds several traps that were set up to prevent intruders from entering. He manages to get past them, and starts traveling through a very long hall. At the end of it, he ends up in a room with pillars in it that has a metallic hallway in it. Unfortunately, the hallway has a door that's impossible to open, so he looks around to see if there's a way to open it. Hidden in the pillar room is another room that has a large alien mummy with a strange device on its left wrist. Sam picks up the device on to see what it does. He walks back to the door, and the device opens the door. Past the door is an elevator that leads to a gigantic room with a hologram of Karnak and Luxor on it. Sam contacts HQ about it uploads some pictures of it, along with uploading data in the map. HQ then tells Sam that he should leave the pyramid because there's a helicopter arranged to get him out.
He then finds another door on the other side of the room and rides it down. It leads to more ruins, but a Beheaded Rocketeer is waiting for him. Sam discovers that the Sirian Mutilator can be used as a weapon, and uses a beam it fires to decapitate the Rocketeer. He then leaves the pyramid through a small shaft. When he gets out he finds that he's at a large field that's past the Sphinx he destroyed. However, a large group of enemies, including sever Major Bio-mechanoids, attack. When they're all dead, his transport helicopter appears. He hops in it, and discovers that the pilot is a friend of his, Hellfire. She tells him that the data from the Great Pyramid is actually information about two power generators needed to power the Time-Lock. HQ has decided to send Sam to power them on.
After some flirting, Sam and Hellfire reach the outskirts of Karnak, the first location with a power generator. She asks if Sam needs some help, but he says he's fine. Sam fights through the outskirts and enters an old ruined building. Inside it, he discovers the Aurigan Cave Demons (whom Sam refers to as "space monkeys"). After defeating them, he solves a quick switch puzzle and finds a way back to the surface.
Sam appears in Karnak now, and continues to more forward while fighting Mental's forces. Eventually, he ends up near a dig site that leads to another Sirian metal door. This one is opened by finding four medallions in Karnak. Sam travels forward, where the finds four buildings that each contain a medallion. The Sirian Mutilator is needed for him to access each one.
After more fighting and finding a keycard, Sam manages to get all four Sirian artifacts and uses them to open the door. Past it is an elevator, which leads down to an enormous area filled with blue lights on pillars. The bottom of the elevator leads to another door, behind which is a large pyramid-shaped object. Sam waves the Mutilator near it, which re-activates it. When it's active, Quinn calls back and tells him that the first generator for the Time-Lock is back online. She also gushes about how humans have never managed to activate Sirian technology until now, but Sam cuts her off so that he can ask where to activate the second generator and get back HQ and enjoy some cold beer. She tells him that it's in Luxor, and that when he's done, he can go back to HQ.
After the ride back up, Sam finds that one of the walls in the dig site has been knocked down, and that the door to the medallion area no longer works. With nowhere else to go, Sam jumps over the wall into an area filled with pillars. Soon after, a Khnum enters the area to face Sam alone. Utilizing multiple explosive weapons and his new Sirian Mutilator, he dispatches it after a lengthy confrontation. With the Khnum dead, Sam continues his travels through Karnak. After fighting off some enemies, he finds a Witch-Bride of Achriman, who tries to crush him to death using her telekinesis. Despite that, he ultimately kills the creature.
After leaving the Witch-Bride arena, he discovers an ASU 7 Automatic Sentry Unit. After letting it work its magic against an insurmountably large horde of Kleers, he grabs the mounted minigun and takes it with him. He continues his travel through Karnak and eventually ends up in a huge yard that links Karnak with Luxor. More enemies appear to stop him, but he manages to kill them and enter Luxor.
Inside Luxor, Sam finds another Sirian metal door in a dig site. As with the other one, it requires that one needs to find four emblems scattered throughout Luxor to open it. Once again, Sam finds the emblems, which are scattered around a bit more this time, and returns to the door. He opens it, which reveals another elevator that leads to a power generator. After activating the second power generator, the time-lock is finally online. Quinn contacts Sam to tell him that the time-lock is online, that its activation finally gives humanity a chance to defeat Mental, Team Charlie is being prepared to enter the time-lock and that Sam can finally get back to base and have a hot meal and a beer.
Sam returns to Luxor's ruins, and finds that a ladder that leads from the dig site has fallen off. Thankfully for him, there's an old ruin that he can go through. He travels through it, finds a Khnum on a throne, kills it, and then blows up a lot of old ruined walls. After blowing them up, he travels through another hallway that leads outside. Unfortunately, there are a lot of enemies waiting for him. However, he finds a SBC Cannon and uses its extreme power to carve through the horde of monsters waiting for him.
He manages to reach the outskirts of Luxor. After clearing out yet more aliens there, Quinn tells him that the Alcor Class Warship is in the area again and that the area can't be used as an extraction point. Soon after, the warship appears. Using his now-complete arsenal, Sam easily dispatches the Warship a second time, this time damaging it to the point where it can't warp; upon the ship attempting to anyways, its thrusters all explode, causing it to crash.
After defeating the Warship, a helicopter lands. Sam hops in and starts talking like the pilot is Hellfire, but it's actually Wilson. When Sam is on-board, the helicopter takes off and starts flying to HQ. While in the air, Sam tells Wilson that it feels like he killed "half of the known universe" back in the ruins. Wilson tells him he had it easy, as Team Charlie is getting ready to enter the Time-Lock and try to kill Mental in the past. While talking about “milk runs”, Sam notices a Major Bio-mechanoid rising from the sand below. Despite Sam's warnings, Wilson fails to notice, allowing it to easily shoot down the helicopter, sending Sam flying out of it a second time.
Sam recovers from the crash, and finds that his weapons were flung from his person in the crash, except for his Sirian Mutilator. He tries to contact HQ about what happened, but his communicator was damaged when he fell. Without any support from HQ, Sam decides to move forward through the sandstorm he's landed in the middle of and see if he can find Wilson. After some walking, he finds another Sledgehammer] and soon after finds some ruins with more of his weapons near it. It turns out that Sam has landed at The Lost Temples of Nubia. After some fighting, Sam finds his helicopter and Wilson's corpse. Since there's nowhere else to go, Sam pushes forwards through the temples, fighting enemies like Technopolips, Major Bio-mechanoids and Khnums in the process. Near the end of the temples, he finds a huge canyon filled with enemies. Sam clears out the canyon and discovers that there's an entrance to an underground temple at the end of it. Sam travels through the temple and avoids several traps, such as a rotating pillar and a room filled with Hatchling Arachnoids.
After traveling through the temple, Sam discovers that Team Charlie have been taken out. Sam contacts HQ using the earpiece of a dead soldier nearby. Surprisingly, instead of Quinn, Hellfire picks up and informs him that Mental found the Earth Defense Force's base and they're currently under attack, claiming they won't last much longer and that Sam's only hope is to stock up on ammo and last as long as he can. Soon after, a Gnaar pounces on her from the top of the metal building she was taking cover behind and kills her. The feral creature picks up Hellfire's earpiece and begins to taunt Sam. After a brief verbal scuffle, the Gnaar responds back by telling him that Mental is going to “moon” him. Perceiving this as literal, Sam tells him that he'll "shoot Mental's ass off and hang it on a wall", and promptly hangs up. Sam then deduces the fact that he is likely the last human left on Earth, and decides to head to the Time-Lock to use it himself.
Sam fights through more ruins, and ends up in a slum. He finds a car that he can use to drive to the Temple of Hatsheput, where the Time-Lock is, but finds out that the car needs gas. Thankfully, there are several gas cans scattered throughout the slum, but Mental's forces continue to appear in order to kill him. Sam manages to put enough gas in the car, and finally drives off to the Temple of Hatshepsut. Unfortunately for Sam, his car runs out of gas near a large canyon. He then heads for the canyon, as he narrowly avoids being devoured by a Sandwhale. With no car, he is forced to travel by foot through the canyon. Even worse, Mental sends a huge amount of his forces in order to stop Sam from reaching the Time-Lock, including multiple Technopolips, Sirian Werebulls, Khnums and legions of Kleers and Juvenile Antaresian Spiders. Fortunately, Sam has since reacquired all his guns and finds the SBC Cannon on the ground, and thus he proceeds through the canyon vengefully.
Against all odds, Sam manages to defeat every enemy that appears, and ends up in a large, sandy area with the Time-Lock on the other side. After entering the area however, a thunderstorm starts brewing overhead and one of Mental's highest-ranking disciples, Ugh-Zan IV, rises from the Sand as a last-ditch effort by Mental to stop Sam. However, soon after Ugh-Zan appears, a Sandwhale bursts from beneath the sand and attempts to attack Ugh-Zan IV. This gives Sam an opportunity to run to some nearby ruins. Sam manages to find a jetpack in one of the ruined buildings. Soon after, Ugh-Zan wrestles the Sandwhale away from him and begins attacking Sam. Utilizing several metal scaffolding poles he finds lying around the arena, he takes advantage of the Sand-Whale occasionally rising from the sand to attack Ugh-Zan to fly up to the creature's back and throw them like javelins into it. After doing this enough times, lightning strikes Ugh-Zan, stunning him long enough for Sam to attack without worrying about the creature's regenerative abilities.
With Ugh-Zan IV dead, Sam gets to the Time-Lock. Sam calls Mental in order to threaten him one last time. However, his daughter, Judy Mental, picks up the line. He asks where her dad is, and she says that he's off destroying ”a pissant planet in the middle of nowhere”. He then told her that he's going to kill Mental, in which she responds to "Are you serious?" and Sam says "Why yes, as a matter of fact, I am". She then tells him that he needs to hurry, because Mental is going to moon Earth at any moment. Sam asks what she means by "mooning", having heard the Gnaar state this before, only to look up and discover what they really meant; rather than the slang term for mooning, Mental has literally destabilized the entire Moon out of its own orbit and sent it hurdling towards Earth like a titanic meteor. This prompts Sam to hang up and make a mad dash to the Time-Lock.
Soon after Sam hops into the Time-Lock, the moon crashes into Earth, destroying it. Humanity and Earth are now gone in the present, but there is still hope left thanks to Sam entering the Time-Lock.
Sam warps to the Hatshepsut of the past, and begins his mission to kill Mental.
Downloadable content (DLC)Edit
Xbox 360 versionEdit
Serious Sam 3 was released on the Xbox 360 on October 17th, 2012. It is available through Xbox Live and on disc in the Serious Sam collection, and is split into two parts on Xbox Live. The single player and co-op game modes are available in a package for 1200 MS Points, while the Versus modes and Jewel of the Nile DLC are available in a package for 1200 MS Points, but require that you buy the single player package first. There is also a demo with a slightly modified version of Broken Wings. The game has two player split screen mode, while up to four players can play online. The Jewel of the Nile is included in the Serious Sam collection.
The Xbox 360 version of the game is the same as the PC version, but has lower graphics and, every time the player is killed, a tip appears that's related to whatever killed the player.
For available console commands, see Serious Sam 3: BFE/Console Commands.
Unlike other Serious Sam games in the franchise, BFE features features Steamworks DRM as part of its copy protection system. If the game code detects what it believes to be an unauthorized copy, it alters gameplay to make play exceedingly difficult. An invincible Adult Arachnoid is spawned: it can charge at high speed, melee attack, and attacks from a range with twin chainguns. This makes progress in the game much harder, and ultimately prevents the player from progressing further. This invincible Arachnoid is also known as the DRM Scorpion.
If the invincible Arachnoid protection is bypassed, there is another one: mid-way in the game during a fight with the aliens, the camera permanently locks to the sky, preventing the player from aiming.
- The Super Armor, despite not appearing in the game (except in the Fusion version), is present with both a model and functioning programming in the game's files.
- This is the first game since TSE to forego the inclusion of power-ups and Serious Bombs, the latter being replaced by C-4.
- This is also the first game to not include the traditional grenade launcher, the weapon instead being replaced by the Devastator.
- Prototype screenshots for the game show that the game was originally going to use Serious Sam 2's enemies and weapon designs in the realistic desert setting.