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Serious Sam: The Second Encounter (abbreviated as TSE) is a first-person shooter video game developed by Croteam and published by Devolver Digital. The game is part of the Serious Sam series, and the second game in the franchise. The game is the sequel to Serious Sam: The First Encounter.


Taking place after the events of Serious Sam: The First Encounter, Serious Sam: The Second Encounter functions much like its predecessor; all of the enemies and weapons from the previous game are included in it. The major differences are the new levels, enemies and weapons.

The Second Encounter introduces four new weapons, the XOP Flamethrower, the P-LAH Chainsaw, the RAPTOR Sniper Rifle, and the Serious Bomb. These weapons are designed to fill gaps in the player's arsenal that existed in The First Encounter, such as how the sniper rifle is used to give the player long-range firepower, the flamethrower is for dealing with hordes of medium-power enemies, such as the Kleer Skeleton, the chainsaw is meant for slicing through hordes of weak enemies, like the Marsh Hopper and the Serious Bomb is meant to serve as a last-ditch weapon for those that are trapped in a battle and need a way out.

New enemies have been introduced, mostly to give the player more of a challenge, especially if they're used to the enemies in The First Encounter. There's the Zorg Mercenary and Zorg Commander, skinless, lizard-like creatures armed with a laser gun who's function varies, depending on the enemy type, the Zumb'ul, a strange chubby alien that dual-wields plasma rocket launchers, Cucurbito the Pumpkin, a large human holding a chainsaw with a pumpkin for a head, and the Fiendian Reptiloid Demon, a demon-like creature that tosses a powerful and fast fireball that can home in on a target to an extent. Some other enemies have received upgrades, such as how the Scythian Witch-Harpy is able to hold a Beheaded Kamikaze and drop him onto the battlefield.

It also introduces several new environments, such as Mesoamerica, Babylon, and Medieval Poland. These areas feature new traps, not seen in Ancient Egypt, such as bouncy walls, walls with spikes on them, and a tunnel that allows the player to walk on walls. Every time the player enters a new time period, they are stripped of their weapons except the Schofield .45 and Military Knife, as to make it more of a challenge.

Level design is the same as The First Encounter, but there is more of an emphasis on traps and gimmick rooms. Secrets are still common, as they are in The First Encounter.

Multiplayer is the same as The First Encounter, but new player models have been added. A special multiplayer-only mod named Seriously Warped was bundled with the game, but recent versions (the Good Old Games and Steam versions) require some file editing for it to be activated.

The engine is very similar to the version used in The First Encounter, but a few upgrades have been done. These add some special effects. However, there are enough differences between the two revisions of Serious Engine 1 that it is impossible to run a The First Encounter level in The Second Encounter without crashing or major bugs.


After the events of Serious Sam: The First Encounter, Sam Stone is traveling through space in the SSS Centerprice. Suddenly, something collides with the spaceship, causing it to crash into some mountains in South America, (the original TSE shows that a crate bus piloted by Croteam Bigheads crashed into it by accident, but this cutscene was removed in the HD version, making it unknown if this is still canon). According to NETRICSA, they are in pre-Columbian Mesoamerica.

However, Sam is not trapped; as NETRICSA discovers a backup spaceship that the Sirians placed on Earth in case something happened to the SSS Centerpiece. Portals through different time areas have been placed throughout different time periods across Earth in order to lead to the backup spaceship; a rocket. However, it seems that Mental is aware of the crash and sends more of his alien horde against Sam.

Sam starts his travels through Mesoamerica in order to find the key that leads to the Mesoamerica's portal. After fighting through a few temples, Sam discovers the key; a crystal skull. With this in hand, he heads to the ancient city of Teotihuacan while fighting more of Mental's horde. After a travel through the capital city and the challenging “trials” underneath the city, Sam finally manages to get to the teleport. However, it is guarded by the Aztec wind god, Kukulkán, who doesn't recognize Sam and fights him in order for Sam to prove his worth in using the teleporter. Mental's forces attempt to intervene, but Sam manages to best Kukulkán in battle, allowing Sam access to the teleporter.

The teleport sends Sam to Babylon, where he must find the teleporter there. Much like in Mesoamerica, Sam fights through temples and villages to find it. As he makes progress through the Babylonian complex, NETRICSA discovers a very likely location for the teleport; the Tower of Babel. After gaining access by finding the three Tablets of Wisdom scattered in various yards, Sam discovers that the area is guarded by one of Mental's minions.

Sam appears in medieval Poland, near a large castle that contains a book which has the location of the key to activate the backup spaceship, the Holy Grail. Of course, Sam is attacked by Mental's hordes, who strike with more force than they did before. After reaching the heart of the castle, he finds the book, which leads him to a village on a snowy mountain, which has a lava-filled cave hidden below. Inside the cave is a teleport that leads him to an ice castle.

Sam travels to the Grand Cathedral, the location of the backup spaceship and the Holy Grail. Mental is unable to destroy the Holy Grail because him and his forces are considered “unholy” by it, so instead he moved it to The Grand Cathedral as a temporary measure. Sam managed to fight through the Corridors of Death and reach the Cathedral. Before he can enter the Cathedral, Mordekai the Summoner appears, who was guarding the Grail with his dark magic. After a difficult fight, Sam manages to defeat him and gain access to the Holy Grail, which is located in the Cathedral. He then calls Mental to “confess his sins”, which was actually to make fun of how he managed to demolish Mental's forces to him. Sam then activates the backup spaceship, heads to his original destination, Sirius and its trade routes, while the Bigheads cheer him on.


Development on The Second Encounter appeared to have been started around May 2001, as model files for the sniper rifle, flamethrower, napalm, and modified Serious Sam model found in the “mission pack” folder in the model section of the The Second Encounter SDK. It was officially announced on September 2nd, 2001, and preview screenshots were released later that month.

On February 2002, The Second Encounter was officially released to much fanfare. While it didn't win as many rewards as its predecessor did, it was a huge success.

In April 2010, an HD remake of The Second Encounter was released. It featured the same HD weapon and enemy models that the HD version of The First Encounter had, but also added HD versions of TSE-exclusive content, such as enemies, bosses, and weapons. However, because of engine problems, the strange gravity room in the original game (in The Pit) was replaced with constantly moving platforms that rotated around the gravity room. Otherwise, it is the same as the original Second Encounter.



Behind the scenesEdit

  • The sniper rifle, flamethrower and Cucurbito the Pumpkin were originally designed for The First Encounter, as their model data files can be found in the TFE SDK. It seems that the sniper rifle, flamethrower and napalm were one of the first things added to The Second Encounter, as a folder named “MissionPack” can be found in the The Second Encounter SDK, which has model data for those items that was last modified in May 2001, about 10 months before The Second Encounter was released.
  • The First Encounter HUD appears to be been used in early screenshots, but was replaced by the final one before the game came out.