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- "Let's get serious!"
- ―Sam Stone[src]
Samuel Herbert[1] Stone, better known as Serious Sam or just Sam Stone, is the titular protagonist of the Serious Sam series.
Sam is a soldier serving in the Earth Defense Force, a global military organization that fought against Mental's alien army during the Mental War, where he serves as a captain or officer. He worked himself up in the ranks over the years he was enlisted, where his skills, bravery and commitment to the cause have led to him becoming a well-known member of the EDF, a member of General Brand's personal Alien Artifact Acquisition team, and a legendary hero for all of mankind.
After Sam inadvertently awoke Tah-Um (colloquially referred to as "Mental" by humanity), an extremely powerful entity feared throughout the galaxy, Sam made up for his wrongdoings by fighting for his planet, as well as several others that thwarted Mental's invasion attempts. After the end of the Mental War on Earth, which saw the destruction of his home planet and the annihilation of humanity, Sam swore revenge against Mental, and would avenge his fallen comrades and the rest of mankind by traveling back in time to ancient Egypt, departing to Sirius and assassinating Mental in order to spare humanity from extinction. So far, the outcome of this mission is yet to be determined.
Biography[]
Sam was born and raised in Northport, in the United States, sometime during the late 21st century (most likely around the 2080s or 2090s).[2] At some point in his life, he attended a high school.
In the year 2104, Sam was made captain of the exploratory vessel Surveyor. He was tasked with searching for suitable locations by an oil corporation to begin interstellar operations in the constellation of Canis Major, in the system of Sirius.[3] The ship transports Sam and the crew to their destination, where they came across a suspicious asteroid field surrounding the system, which was not mentioned in the records. Upon the crew's investigation of this anomalous field, they accidentally activated a security system which, unbeknownst to them, had awakened an ancient and extremely powerful entity, Mental.[3]
Having realized their massive mistake, the crew retreated back to Earth, ignorant of the chaos and mass destruction that was soon to follow. As Mental had been reawakened several thousand years earlier than what his security systems had intended, he launched an all-out attack on humanity. As a result, the crew, along with Sam, were accused of misconduct for their actions.[4] However, reowned Earth Defense Force general Howard Brand was quick to come to Stone's defense, despite the massive consequences that had occurred.[3]
Soon after Mental was awoken by the humans, he resumed his genocidal campaign across the galaxy, sending his forces from one planet to another and wiping out any intelligent species that stood in his way.[3] Some worlds were heavily hit, such as as Arcadia Minor and Valtos,[5] while several human extraterrestrial colonies were also targeted, resulting in massive damage and/or destruction. With nowhere else for the humans to live, they were forced to retreat back to Earth.[6][7]Eventually, Mental tracked the humans down and discovered Earth. Considering the planet and its inhabitants to be a threat to his goals, he sent his forces en masse to invade the planet and annihilate humanity. Thus, this marked the beginning of the 10-year long and brutal "Mental War".[6][7]
Destined to fix what perhaps was the biggest mistake humanity had ever made, Sam chose to enlist himself in the Earth Defense Force, the planet's main military force, where he eventually worked his way up through the ranks until he was promoted to Captain. He soon became the best and well-known soldier in the EDF.[5][7] In the early days of the war, Sam commandeered the Battlecruiser Saratoga, which he used to travel to many planets throughout the galaxy to convince the native species to join in the fight against Mental and to defend their homeworld from Mental's Horde.[5]
In the year 2112, Stone was hand-picked by General Brand to become a member of his personal elite squad, the Alien Artifact Acquisition team. Sam soon joined up with his pals; Hellfire, Jones, Rodriguez, Carter and recruit Kenny on an important mission to find the Ark of the Covenant and the Holy Grail. It's believed that these two important artifacts may give humanity a fighting chance to win the war against Mental.[7]
About a year after the Tunguska Offensive, humanity was doomed to the brink of extinction after Mental retaliated with a scorched-earth policy, following his army's massive defeat after the Battle of Tunguska.[8][6] He sent a massive invasion force to Earth. With world leaders running out of options, they turned to their last option; a mysterious ancient artifact called the Time-Lock. They believed this relic from a long forgotten race was a device capable of sending someone back in time.[6] Using this device, world leaders hoped they could use it to change the outcome of the war so that humanity could be given a second chance. Unfortunately, the machine lied dormant, so the EDF had to find a way to turn it on. At some point, Stone is tasked with rescuing professor Hermann Stein in Cairo, who has vital information regarding the Time-Lock. Sam finds Professor Stein's research, uploads it to HQ, and is told of a secret chamber inside the Great Pyramid of Giza. He heads inside, acquires a strange alien artifact called 'the Arrow', and uses it to turn on two powerful plasma generator, Horus and Anubis, in order to power up the Time-Lock.
With the Time-Lock online, the EDF soon come under attack by Mental's forces and were wiped out. Sam entered the Time-Lock just as the Earth is destroyed by the Moon and ending humanity in the current timeline. After entering the Time-Lock, Sam vows to kill Mental personally in order to avenge the losses of his comrades along with the rest of humanity.[6]
Appearances[]
Serious Sam 4[]

Sam and Kenny meet up with Father Mikhail.
Sam is escorted by the EDF into Rome as part of an entourage to meet up with Father Mikhail, a renowned priest and expert in archaic texts who they believe will help them locate the Holy Grail. The convoy comes under attack by Octanian Raiders, and Sam's car is hit in the process, separating him and EDF recruit Kenny from his friends.[9] The duo are forced to tag along on foot to meet up with Father Mikhail. They deal with some of Mental's forces along the way, along with Octanian troops, but they are dealt with and Sam finds the priest upon receiving a signal from communications officer Quinn, who had pinged Father Mikhail's location to Sam's NETRICSA.[9]
With Father Mikhail secure, Sam contacts Hellfire about the situation. She instructs him to meet up with her, Rodriguez and Jones at the Piazza della Repubblica, which is she will extract them. Some fighting ensues, and they eventually make it to the location. Sam meets up with Jones and Rodriguez, who are happy to see him in one piece. Sam sees a Gnaar charging towards Kenny, so he lends him a shotgun to deal with it. More of Mental's minions arrive to harass Sam and his friends, but they are able to eliminate every single one of them. Suddenly, a massive metal snake erupts from under the ground.[10] Jones lends Hellfire's minigun to Sam to deal with the threat, and he brings it down. Hellfire then arrives to pick Sam and the rest of the team up on a bus to return them back to base.

Sam sees Jones captured by a Khnum.
Once Sam and the team have arrived back at headquarters, he discusses their options on how to escort Father Mikhail back into Rome safely. Professor Gottlieb Kiesel theorizes that unless Mount Vesuvius were to erupt, enemy air traffic in the region will remain absolute and thus hamper any efforts to get Father Mikhail to the Vatican Library.[11] Carter agrees with forcing the volcano to erupt, using the top-secret HAARP. Quinn states that beacons will have to be placed in order to set up the satelitte's targeting system. The plan is set into motion, so Sam, Hellfire, Rodriguez, Jones and Kenny are sent to Pompeii and tasked with setting up the beacons.[11]
Sam, along with the others, are able to set up with the beacons, although Jones appears to have gone "quiet", which draws the attention of Rodriguez and Quinn. Sam heads to the ampthieterate, Jones's current location, and finds that a Khnum has him in its clutches. Sam, upon sighting the beast, calls out to Jones, but this prompts the Khnum to tear his helpless friend in half and devour him along with his beacon.[11] This infuriates Sam, and the two fight. Sam incapacitates the Khnum and cuts open its gut to retrieve the beacon that it swallowed. Sam impales the Khnum's head with the beacon and, with all 8 of them now operational, the HAARP is ready to be deployed.
Sam contacts HQ to let them know they haven't yet established a safe perimeter, but Quinn and Brand have problems making out what he is saying. Brand orders one of the soldiers to fire the HAARP, despite the team still being in Pompeii. Brand knows that Sam has to accept the risks that follows with being a soldier. The satellite is activated, and a large seismic wave is sent to Earth, forcing Vesuvius to erupt, causing the ruins of Pompeii to begin filling up with lava and ash.[11][12] Sam is forced to run back to the car as fast as possible before he succumbs to the fumes. He navigates his way through the ruins and assists Kenny, who gets trapped under a statue. Sam helps him up and the two fight more of Mental's forces and also kill a Witch-Bride of Achriman. The pair make it to the car, and Sam is saddened to tell Rodriguez the bad news about Jones. Hellfire floors it and they are able to return back to base.
Enraged over the loss of his friend Jones, Sam punches Brand in retaliation for making the decision to activate the HAARP too early and before the team could evacuate to safety.[13] Brand orders men to stand down, and will not court martial Sam for assaulting a superior officer, but he's not going to apologize, seeing that as being a leader, he has to make tough choices, even if people hate him for it. Once their argument is over, Quinn informs Sam and Brand that the Octanian raider fleet has been grounded, but HQ have lost contact with Carter and Father Mikhail after they went back into Rome. Quinn suspects that the seismic activity in the region is the culprit, and that Carter and Father Mikhail have hidden somewhere underneath the Colosseum, their last known location. Brand orders Sam to pair up with Rodriguez and go into Rome together to rescue them.[13]

Rodriguez appears underneath the Colosseum.
Sam and Rodriguez head into Rome, and soon end up dealing with heavier resistance, such as Snipers and Bio-mechanoids. Rodriguez decides that they should split up to cover ground more easily and rescue Father Mikail and Carter quicker. He will search the city, while Sam goes into some ruins. Sam explores the ruins and eventually makes it to the Colosseum, where he encounters one of Mental's servants, Lord Achriman, for the first time. Achriman begins to taunt him before spawning in some of his minions to deal with Sam for Achriman's own amusement.[14] Soon, Achriman sarcastically remarks that he is feeling "bored", so he plans to make things more 'exciting' for Sam by summoning a Swamp Hive to dispose of him. Achriman teleports away and now Sam is forced to deal with the beast. He kills it and is about to come up with a one-liner appropriate for the situation, but Rodriguez suddenly appears from a trapdoor below the Colosseum and interrupts the moment, much to Sam's annoyance.
Sam and Rodriguez make their way into the catacombs beneath the Colosseum, and soon find Carter and Father Mikhail. Mikhail tells Sam that they are not actually looking for the Ark of the Covenant, but a sacred text that will help them locate it and the Holy Grail. Mikhail gives him instructions on how to find this text; he must get to the Vatican Library, find the statue of Saint George, and activate a hidden mechanism that will reveal the book.[15] Sam proceeds to the Vatican, but eventually comes across a street that is blocked off by a barrier made from tentacles. An old Italian lady, Nonna, appears and assists Sam. The two fend off some of Mental's forces and she lends him her minigun as thanks. Sam asks her directions to the Vatican, and she tells him where to go and that, once he gets there, he should find the "Popemobile", but Sam has doubts that it might not be his kind of ride.[16]

Sam forgets the instructions Father Mikhail relayed to him to look for the book.
He makes his way through the park and comes across the Popemobile; a 15 meter tall customized mech made specifically for the Pope. Sam tries out this new ride, and uses its weapons to destroy the tentacle barriers and hordes of aliens that stand in his way. Sam eventually makes his way to the Vatican, where he encounters the Megalopolyp; the culprit behind the tentacles that have been popping up all over Rome. A tough battle begins, and the Megalopolyp begins attacking Sam by chucking debris at him and attacking his mech with its tentacles. Sam is able to kill the beast and exits the mech. Once he makes it inside St. Peter's Basilica, he struggles to remember what Father Mikhail told him. He finds the statue of Saint George that Mikhail mentioned, but he has no idea what a 'sigil' is. He gives up and decides to plant some C-4 on the statue. He detonates the explosive, which destroys the statue and deals heavy damage to the Basilica's entrance. Despite the damage Sam has caused, he is able to find the book the team was looking for.[16]
With the manuscript now in the Triple-A team's possession, it is revealed from the book that the Ark of the Covenant and the Holy Grail are located in Carcassonne, France, and not in Rome as the EDF previously thought. Sam and the team board a plane to France to retrieve the Holy Grail. General Brand informs the team that their contact, Michelle of the French Resistance, will take them to the castle, which is where the Grail is rumored to be kept sealed away.[17] On their way into France, the team's plane comes under heavy fire by Octanian Raiders, so Sam and the rest are forced to jump out via parachute. Sam loses contact with his team as he lands in the French countryside. By morning, he finds himself in the middle of nowhere and is miles away from the nearest settlement. Sam makes his way down a hill and comes across a motorcycle, which he uses to drive to Carcassonne. Along the way, he helps two young women fend off Mental's forces, and encounters a strange hippie called Filibert.[17]
Eventually, after some long traveling, Sam finally makes it to Carcassonne, and meets Kenny there. The two proceed to a park, and some heavy fighting between them and Mental's forces takes place.[18] Sam becomes impressed with Kenny's skills, but he suddenly vanishes out of Sam's view. Sam turns around to see Lord Achriman holding Kenny in his clutches. Sam demands that Achriman let him go, but Achriman refuses and just insults Sam and taunts him once again. Sam demands to leave Kenny out of the sitatuon and just fight him one on one, but Achriman ignores his bluffs and responds by killing Kenny right in front of Sam. Before he can even react, Achriman teleports away, leaving Kenny's lifeless body on the ground. Saddened and enraged, Sam vows to avenge Kenny. Just then, Sayid, a member of the French Resistance, meets up with him. Sayid introduces himself to Sam and the two make their way into a bar, where they finally meet up with Michelle. She offers words of encouragment to her comrades and also introduces Sam to the rest of the resistance. Sam inspires the soldiers to fight, and they make their through the town and towards the castle.[19]
Arriving at the castle, Sam eventually meets up again with Carter and Father Mikhail, they team up again and soon encounter Rodriguez. The men fight their way through the narrow streets and Hellfire is there to greet them. Hellfire informs Sam of some supplies she came across a while back, so the two investigate and go on a "date", which Rodriguez teases them about.[20]
With the team finally back together, they force deeper into the citadel until they reach the basilica, where the Holy Grail is kept within. There, Sam encounters Lord Achriman for the third time. He and his team fight against Achriman, and Sam defeats him after a tough fight. Before Sam finishes him off, he uses Kenny's "one-liner" to avenge his former comrade shortly before he dispatches Achriman. Mikhail is amazed at Sam being able to defeat Achriman, but he warns him about the Grail and begins to have second thoughts about the artifact. He believes that the Grail is unholy and was kept sealed away for a reason. Sam dismisses his theories, and seeing that since they came all this way, they might as well go inside the church to find it.[20]

Brand, revealing himself to be a traitor, betrays Sam and the rest of his team.
Finally inside the church, Mikhail performs a ritual which activates a secret mechanism, and the Ark of the Covenant is revealed. Sam opens the box to find the device, which is revealed to a sinister-looking scepter. As this is something that he definitely wasn't expecting, Mikhail is skeptical if this artifact really is the Holy Grail. Sam reaches out to grab the artifact, but Father Mikhail warns him not to touch it. Suddenly, General Brand suddenly appears with some of his men, and reveals himself to be a traitor in front of Sam and his friends. Brand plans to use the artifact to present to Mental as a gift in the hopes that he can become an aspiring servant of his army.[21] Sam and the team try to stop him, but his newfound powers granted to him by the Grail are no match for them, and Sam is knocked unconscious. Brand declares to his soldiers that he wants Sam to be taken into his personal custody, while diposing of the rest of his team to become processed.[21]
While onboard a train carriage heading for Brand's transport plane, Sam awakens and finds himself seated next to one of Brand's soldiers. Still too disoriented to do anything, the soldier injects Sam Stone with a sedative. While he is dreaming about being on the spaceship Surveyor back in his early days, he awakens for the second time to realize that he is on Brand's transport plane, which is heading for the portal in Tunguska. The same soldier who sedated Sam earlier checks to see if Sam is awake, but Sam pretends to still be asleep. Sam uses this moment of surprise to attack the soldier and stabs him with the syringe right between his eyes. Some of Brand's men are alerted,and open fire on Sam. Brand orders them to stand down, but in the moment Sam uses this opportunity to steal a parachute and escape from Brand's plane. Brand attempts to talk Sam out of it and that he should give up, seeing that the war is over, and that he would have a better life as Mental's "pet" than if he decides to stay on Earth. Sam declines, stating that he's got things to do, but he tells Brand that the two of them will meet again. Brand is annoyed about the outcome, but decides not to bother tracking Sam down.[22]
Sam jumps out of the plane and lands somewhere in the Arctic Ocean near an abandoned oil rig, several miles away from any land. Luckily for Sam, he is not completely stranded, as he can see a boat in the distance, but it detaches from the crane and explodes. He is able to find a second boat on top of the oil platform, so he makes his way there and kills anything that gets in his way. He takes control of the crane, detaches the boat and makes his way inland towards Tunguska. Eventually, he reaches the mainland, but once again he finds himself lost. Suddenly, a portal appears next to him. A future version of Sam pops out, and lends Sam a hand by providing him with his snowmobile. The future Sam departs, and Sam contacts Quinn, who gives him directions to the portal by uploading him the coordinates to the portal.[8]

Brand captures Sam and uses him to bargain with Ugh-Zan VI, the guardian of the portal.
Sam eventually reaches an EDF outpost several miles away from the portal. A Khnum appears and is about to eat Dmitry, but Sam inadvertently 'saves' him by decapitating the Khnum with the snowmobile's blades. Sam saves Dmitry's life, and in that moment he attempts to comfort him with a joke, but Dmitry does not take this seriously, much to Sam's disappointment. He asks the soldier for directions to the big battle, and he does so. Sam equips himself with heavy firepower and makes his way onto the battlefield, which is still several kilometers away from the outpost.[8]
Along the way, Sam encounters extremely heavy resistance from Mental's forces, but he mows them all down with his weapons. Along the way, Dr. Kiesel contacts Sam, and tells him that the artifact, the 'False Grail' that General Brand has stolen, is extremely powerful and dangerous, and could result in a potentially apocalyptic scenario for mankind should it fall into Mental's hands. With this information in mind, Sam now knows that he has no choice but to kill Brand and stop him at all costs. After some more heavy fighting, Sam eventually reaches the battlefield, and finds himself in a full-blown conflict, with hundreds of EDF soldiers and several M1A1 Abrams tanks repelling Mental's forces in a last-ditch effort to force them back into the portal. Sam restocks on ammo, health and armor and leads the soldiers into battle. Midway through, Sam is hit by an energy blast from Brand and his newlyfound powers, which stuns him and he falls over. Sam is surprised to see an even larger, uglier Brand walking towards him. Before Sam can react, Brand knocks him unconscious.[8]
Having regained consciousness, Sam now finds himself in Brand's clutches. Brand summons Ugh-Zan VI, the guardian of the portal, and presents to him Stone himself, hoping to use him as a bargaining chip so he can join Mental's ranks as one of his servants. Ugh-Zan, disinterested, rejects the offer and flicks away Brand and Sam off his hand. Sam, once again, is back on his feet, and is now forced to fight Ugh-Zan. Hellfire assists him by dropping a crate containing a grappling hook and parachute, some ammo and C-4 charges. Using the grappling hook and parachute, Sam hoists his way up to the designated locations and sets up multiple C-4 charges onto Ugh-Zan's body. He detonates the charges, destroying Ugh-Zan's metal rods and rendering him vulnerable. Hellfire drops a mech for Sam to aid him in the fight. Sam hops into the mech and unleashes all of its firepower at Ugh-Zan.[8]

Hellfire takes Sam closer to Ugh-Zan so he toss the unstable Grail into his mouth.
With the beast apparently defeated, Professor Kiesel notifies Sam, and warns him that Ugh-Zan has only been temporarily stunned, so if Sam doesn't act, Ugh-Zan will rise again. Coming up with an idea, Sam grabs the False Grail and, before the snake figure can bite him, he punches it, causing an unstable reaction to form within the rod. Sam calls for Hellfire, and she escorts him via helicopter so he can get closer to Ugh-Zan. Sam tosses the increasingly unstable Grail into Ugh-Zan's mouth and he swallows it.[8] The Grail's neutrino reactor undergoes a meltdown inside Ugh-Zan's body, which causes a massive explosion from within. The explosion is so powerful that Ugh-Zan ends up decapitated. Sam and his friends struggle to find an appropriate one-liner for the situation, but Sam comes up with the perfect one: "We blew his mind!".
The EDF soldiers cheer Sam and the Triple-A team on while they bring a large truck with an ICBM loaded onto it. Brand has been strapped to the warhead and continues to rant on about how Mental will wipe out humanity and so forth, but the team ignore his bluffs and tape his mouth shut. The team launch the missile and Brand into the portal, which explodes, killing Brand and destroying the portal. With their mission complete, the team celebrate and are temporarily relieved of duty now that the Earth is safe.
In a post-credits scene, Sam and the gang are drinking beer over an open fire, reminiscing over their mission and the friends that they had lost along the way. Sam makes a toast to Kenny as a tribute to his friend, and the others join in with him. As they continue to talk about their mission and note how long it was, they wonder where the EDF will send them next. An excited Sam hopes that their next destination will be in Egypt, foreshadowing the events that take place in Serious Sam 3: BFE.[23]
Serious Sam: Siberian Mayhem[]
Set in an alternate timeline, Sam heads for the mainland after escaping from Brand's transport plane somewhere in the Arctic Ocean. He eventually lands ashore in Siberia next to an oil refinery. He makes his way to an oil rig occupied by Mental's forces and attempts to contact Quinn via radio, only to find out that it's busted. He discovers at the refinery that there is someone in need of help after Sam realizes the beeping on the radio was an S.O.S signal.[24]
Sam fights his way through the refinery until he eventually makes it to the communications tower, where the survivor has forced himself into hiding. Sam announces he has come to rescue him, only to discover that he is ends up beind killed by a Draconian Burner. Sam battles the beast, kills it, and makes his way into the comms tower. He contacts Igor Ledov on the radio, who is a big fan of Stone, and tells Sam that he will need to make his way south to a village called Kalinovka, where Ledov and his band of partisans will be waiting for him.[25]
Having received instructions from Ledov, Sam finds a mech, which he uses to fight his way through the refinery, until he comes across the refinery's exit. He soon comes across a snowmobile, which he uses to traverse the harsh, cold Siberian wilderness. Eventally, he reaches a checkpoint that has been occupied by Octanians. He kills them all and makes his way to an (apparantly) abandoned church. However, the church is actually resident to the infamous One-Eyed Olga, who Sam believed to be dead. Olga reveals to Sam that she faked her 'death' after killing Ktapodius the Strangler in order to avoid drawing enemy attention to herself.[26]
Due to the ruckus Sam caused in the village earlier, more of Mental's minions and Octanian soldiers arrive. Sam, with assistance from Olga, kill them all and the area is once again secured. Olga lends Sam her crossbow, and he makes his way through the wilderness again, until he comes to a checkpoint. Once there, Ledov warns Sam that he will likely encounter some Octanian Sentry Towers along the way. Ledov says that to destroy this thing, he needs to take out its bioreactor, which needs to vent and cool down sometimes.[26]
After making his way through the countryside, dealing with dangerous sentry towers and more of Mental's forces, Sam comes across a bridge, which he uses to venture over the river and get closer to Kalinovka. Ledov informs Sam that he has left him a nice "present" (a tank) for him to use.[27] He uses the tank to blast his way through one horde of enemies after another, and Sam makes his way to Kalinovka.
Upon meeting someone who is initially hostile and untrusting towards Sam, Ledov calms him down and introduces himself along with Ivan, Natasha, and Vlad to Sam. Ledov is excited to see Stone, calling him "his biggest fans". Once introductions are out of the way, Ledov informs Sam that they need to proceed to the trainyard, where they can use a locomotive inside to make their way to Ustinov. Sam, having acquired a new weapon for him to use, is dealt with even heavier resistance from Mental's forces. He and Ledov's Squad fight through to the trainyard, where Natasha and Vlad split up from the group to find a locomotive, while Sam, Ledov and Ivan get to the railway tracks.[27]
Once there, Sam assists Ledov and his squad by moving some containers out of the way so the locomotive can be connected to a passenger train. However, Mental's forces and the Octanians are alerted to their presence and try to stop them. A large horde of Khnums, Octanian soldiers and other tough enemies appear, and Ledov warns Sam and his squad they need to get out of the trainyard as quickly as possible. Sam isn't determined to leave without a fight, however, and successfuly kills all of the enemies as a big but short-lived battle takes place.[27] Ledov and his squad are incredibly impressed with Sam and his abilities to fight off Mental's Horde. Once the area is clear, Sam boards the train to Ustinov.[27]
During the ride to Ustinov, Sam and Ivan share some drinks with Ledov and his friends, enjoying some quality time before they reach their destination. Eventually, Sam and the team arrive at Ustinov, and discover it is currently occupied by Mental's forces and the Cult of the Eightfold Manifestation.[28] The team fight through the train station and make their way towards the outskirts of the town, where the objective is for Ledov's Squad to find some boats to escort Sam to the portal in Tunguska, which is located not too far from Ustinov.[28]
A massive battle soon takes place on a large, open field. Once all the enemies are dead, Ledov takes note of the Octanian Harvester Leviathan floating above the town as it begins deploying Octanian Raiders to bomb it. Ledov suggests to Sam and the team that they should hurry if they are to make it to the dam in time. As they proceed, a building suddenly falls down upon them. Amidst the chaos, Sam and Ledov's Squad are separated. General Brand makes a sudden appearance and uses this moment of opportunity to snatch Ivan into his clutches. In exchange for Ivan's life, Brand offers Sam the chance to surrender, but things take a bad turn when Ivan decides to badmouth Brand, which only results in Brand killing him.[28] An enraged Ledov opens fire on Brand, but it has little effect, and Brand retreats while Ledov, Natasha and Vlad give chase. Sam decides to followww them, but this only results in things taking a turn for the worse when Brand uses this opportunity to ambush Sam just as he is about to rescue Ledov from Mental's forces at the dam.
With Ledov and the rest of his squad gone, the latter having sacrified himself to halt the enemy's advance on the town, Brand decides to give Sam no second chances, and chooses to fight him head-on.[28] Realising that he has no other choice, Sam fights his former comrade, eventually gaining the upper hand and managing to defeat him, rendering Brand incapacated. With the latter greatly weakened, injured and unable to fight any longer, Brand is complete shock and disbelief of his defeat, assuming that he had "made all the right choices". This intrigues Sam, who asks him why he decided to change sides and want made him want to become a traitor in the first place. Not completely interested as a result of Brand's decision, he just realized that the whole time, Brand was nothing but a "fucking idiot", and blasts him in the head with his coach gun, finishing the crazed general for good and avenging the loss of Ledov and his squad.[28]
Shortly after, a future version of Sam appears from a portal in space-time, who explains to him that while killing Brand may have seemed satisfying, it doesn't result in a good outcome for the current timeline, seeing as Future Sam has seen "every variation".[28] One-Eyed Olga appears through the portal to inform Future Sam that she has killed Napoloen as instructed, but reports that no changes have occurred in the timeline despite his death. Future Sam decides to offer the present Sam a mission along with Olga, which involves the pharaoh Akhenaten discovering a long-lost Sirian ship in ancient Egypt. Without hesistation, Sam accepts the offer and proceeds into the portal with him and Olga.[28]
In a post-credits scene, Sam lays Ledov's guitar next to his grave as a sign of respect shortly before disappearing through the portal.
Serious Sam 3: BFE[]

Alpha Team, with Sam in command, on the way to rescue Professor Stein in Cairo.
Sam is on a UH-60 Black Hawk, in charge of Alpha Team, a squad of soldiers sent from the Earth Defense Force, to head into Cairo. They are tasked with rescuing professor Hermann Stein from the Egyptian Museum in Cairo, whose security contact, Bravo Team, had lost contact with headquarters earlier that morning. According to Sam, the professor has found a way to power up the Time-Lock, a mysterious device that can, allegedly, send someone back in time.[29] Along the way to the museum, Sam's helicopter is shot down, and he is sent out of the chopper due to neglecting to buckle himself in prior to the flight. He is forced to navigate through the barren, alien-infested streets in order to make contact with the rest of his team and get to the museum. However, by the time he gets to the crash site, he is too late, seeing as Rodriguez, Jones and the others had been killed long before he gets there.[29] Sam relays this information to Quinn, and proceeds as instructed to get into the museum to rescue Professor Stein as what had been originally planned.
Once inside the museum, Sam deals with swarms of alien spiders and more of Mental's forces until he hears screams and gunfire coming from the second floor. By the time he gets there, he finds that Professor Stein is already dead. However, not all is lost, as he is able to recover the data from the professor's cell phone and upload the data to headquarters.[30]
After killing an Adult Arachnoid and exiting the museum, Sam is contacted by Garret, a pilot in the Earth Defense Force. He tells Sam that he will meet him at the designated extraction point, which Sam soon makes his way to, but the chopper is shot down by a Major Bio-mechanoid by the time Garret arrives.[31] Sam kills the Bio-mechanoid and contacts Quinn, who requests that he makes his way to the crash site and rescue the pilot, but he is already too late, as a strange alien creature hijacks the helicopter and takes over it. Sam is forced to find cover while he deals with this threat. Avoiding minigun turrets and gunfire from the helicopter, he soon acquires a rocket launcher, and is able to 'secure' the bird by shooting it down.[32]
Sam makes his way towards the city outskirts, and finds that Mental is sending much tougher foes at him, which is shown by the sudden arrival of an Alcor Class Warship. Using his recently acquired rocket launcher, Sam sends multiple rockets at the ship, by taking advantage of its weakspot; the deployment hatches. Sam is able to deal heavy damage to the ship before it flees.[33] Sam informs Quinn of the situation, who is surprised to find out that Mental's forces are escalating and becoming a bigger threat, which doesn't come off as much of a surprise to Sam. Quinn tells him that the data he uploaded from Professor Stein's cell phone indicaes that there is a secret chamber inside the Great Pyramid of Giza, and that getting into the secret chamber revolves around the Great Sphinx. Sam deduces that the Sphinx is the way into the secret chamber, and he drives towards the pyramid complex in a car.[33]

Sam decides to destroy the Great Sphinx with C-4 charges.
Sam makes it on the outskirts of Cairo in an abandoned slum. He contacts Quinn for an update on the situation, but she replies that the scientists back at HQ still need more time to figure out a way into the secret chamber. Sam proceeds towards the Sphinx, and plants C-4 explosives around the ancient structure. Sam contacts Quinn yet again, asking if the "eggheads" at HQ have solved the riddle yet, but Quinn says that she still needs more time. Growing impatient, Sam believes that now is a good time to initiate his "Plan B"; Sam detonates the explosives, causing the timeless artifact to be blown apart.[34] A furious Quinn demands to know what Sam has done, but he cuts off her at the last minute.
Despite his destructive choices, it turns out there was a deep hole nestled within the ruins of the Sphinx, revealing the riddle of the Sphinx to be real, and not a myth as initially thought.[34] Sam enters the hole, which leads him through a series of traps and dark hallways, until he reaches a large, empty room with a locked door. Searching for something that he could potentially use to open the door, Sam comes across the tomb of the the Oracle, who was believed to the last Sirian alive on Earth. Seeing a pecuilar object on the mummy's wrist, Sam takes it and, with the "the Arrow" in his possession, he is able to access the secret chamber. Inside this chamber, built by the Sirians long ago, is a hologram displaying the location of a complex of temples and statues.Unsure of what this is referring to, Sam uploads the data to HQ.[34]
Quinn informs Sam that is some extremely useful data in the stream he sent, and that HQ are currently deciphering it. In the meantime, she orders Sam to exit the pyramid and to await extraction from "somebody willing" to get him out of there via helicopter. Once the LZ is clear, Hellfire (much to Sam's surprise) arrives to extract him.[34] Now on board, Hellfire tells Sam that HQ have analyzed all the data he found, and it is revealed that there are two powerful plasma generators located in Karnak and Luxor. Hellfire believes that these generators power up the Time-Lock. With this crucial information, Sam is taken to Karnak by Hellfire, where he has to activate the first generator. Using the Sirian bracelet he obtained from the Great Pyramid, he finds four Sirian keys which are needed to unlock the generator's door.[35] He enters the generator room and turns it on. Next, he is forced to deal with a powerful enemy and even heavier resistance from Mental's forces, before making his way to the location of the second generator over in Luxor.[36]

Sam turns on the first plasma generator, Horus.
When he arrives at Luxor, he activates the second plasma generator, Anubis, though he soon encounters the same warship he fought against in Cairo. This time, Sam destroys it. Wilson arrives via helicopter to extract Sam back to HQ.[37] On the way back to HQ, Wilson and Sam are flying over some dunes in the desert, when all of a sudden a Major Bio-mechanoid rises out of the sand and fires a rocket at the helicopter. Wilson is unable to react in time and the helicopter is shot down.[38] The impact from the hit forces Sam out of the helicopter and he loses all of his weapons (except for the Mutilator bracelet) in the process. Upon regaining consciousness, Sam attempts to contact HQ, but discovers that his earpiece is broken, rendering him unable to contact anyone for support. He makes his way through the desert, and eventually makes his way back to what remains of civilization after exiting through a tomb.
Upon exiting the tomb, Sam comes across a dead EDF soldier. Using his earpiece, Sam contacts HQ, but only to hear signs of conflict over at headquarters. Sam, confused, asks Hellfire what's going on over there. She tells him that Mental has a launched a sneak attack on their base. Quinn has been killed and Charlie Team has been wiped out.[39] Hellfire tells Sam that if anyone survives, they will find him. A Gnaar finds Hellfire and sneaks up behind, killing her. The Gnaar contacts Sam and mocks him, telling him that he "cannot win" and "it's over". Sam responds by telling the creature that it's not over until he "teabags every last one of you alien motherfuckers!". The Gnaar tells Sam that Mental is going to "moon" him, although Sam doesn't quite grasp the concept of what this means and ends the conversation.
With the Earth Defense Force effectively dissolved after Mental's sneak attack on their base, Sam decides to make his way to the Time-Lock on his own. He finds a car nearby, which he fills up with gas so he can drive to the location of the Time-Lock; the Theban Necropolis. Soon after, Sam's car runs out of gas, and a Sandwhale begins making its way towards Sam, forcing him to ditch the vehicle and run as fast as he can and out of the sand.[40] He narrowly avoids being devoured by the Sandwhale and makes his way to the Time-Lock. Mental, restless as ever, sends wave after wave of increasingly tougher resistance at Sam, but this doesn't deter him, and he kills every single alien that stands in his way.
Eventually, Sam reaches some temples, with the Time-Lock not far behind. Suddenly, there is a large tremor, and one of Mental's servants, Ugh-Zan IV, emerges from under the sand. Just as this massive beast is about to fight Sam, a Sandwhale emerges to fight Ugh-Zan. With the massive beasts distracted, Sam uses this opportunity to grab a jetpack and resupply on health, armor and ammo to prepare for fighting Ugh-Zan. The latter defeats the Sandwhale, and Sam uses some scaffold poles nearby to lodge them into Ugh-Zan's back. As the scaffold tubes conduct lightning, being made of metal, Sam uses this to his advantage to stun Ugh-Zan with lightning strikes while he can continue putting more tubes into his back. Eventually, after more lightning stuns Ugh-Zan and depletes a large chunk of his health, Sam finishes him off and kills him. With the last obstacle standing between him and the Time-Lock out of his way, Sam uses his jetpack to fly to the Time-Lock.[40]

Ugh-Zan VI appears to stop Sam.
Before he departs, Sam makes a quick phone-call to Mental, but his daughter, Judy, picks up the phone and asks Sam to leave a message. Sam tells her to tell Mental that "Sam is coming over to play. And by play, I mean kill him". Judy asked him if he is serious, to which he replies he intends to make good on his promise. With scant few seconds before the Earth is "mooned" by Mental (Mental literally sent the Moon hurtling towards the Earth), Sam jumps into the Time-Lock, sending him back in time to ancient Egypt.[40]
Jewel of the Nile[]
Sam is in Wilson's Black Hawk, on their way back to the EDF's headquarters. Wilson suddenly receives new orders from HQ, and is tasked with taking Sam to the island complex of Philae, as the EDF say that the Time-Lock didn't come online successfully.[41]
Quinn apologizes to Sam for the sudden change of plans, but as he is the only soldier capable of such at job at this given moment, he has no other choice. He goes ahead with the mission, despite not having a clear understanding of what he needs to do. He finds some keys, which leads him to the tomb of Isis, the ancient Egyptian goddess of fertility. Sam opens the Sirian door inside, finds a statue, and places it on her "plinth" on the surface, which activates several mechanisms that involve finding mroe statues. Eventually, Sam acquires a key, the Seal of Isis, which Quinn believes will open the door to the Time-Lock control room. However, much to Sam's dismay, the control room is not there, and HQ are unable to send in any helicopters to extract him.[41]
Luckily for Sam, there is a boat anchored not far from him, so he takes it to Abu Simbel, the second alleged location of the Time-Lock control room. Quinn tells Sam that he needs to find the statue of Nefertari and place it next to the statue of Ramses the Great to unlock the door to what may be the Time-Lock control room. After doing so, Sam comes across a seal, but not the control room. She tells him that this seal can open a Sirian door inside the Tomb of Sethirkopshef.[42]
Heading to his next objective, Sam fights more of Mental's forces as he gets to the tomb, where he is successful in activating the Time-Lock inside its respective control room. Once he gets outside, he comes face to face with a massive Scrapjack, Raahloom, the Imposing Prototype. After defeating this massive beast, Wilson arrives to extract him via helicopter from the temple complex and back to headquarters.[43]
Serious Sam: The First Encounter[]

After entering the Time-Lock in Serious Sam 3: BFE, Sam is sent back in time to ancient Egypt.
Following the events of Serious Sam 3: BFE, Sam arrives in ancient Egypt in the year 1378 BC, the year the Time-Lock was armed, and winds up at the Mortuary temple of Hatshepsut, a temple dedicated to the Egyptian ruler Hatshepsut. Here, NETRICSA tells Sam that there were two massive cities built during this time; Memphis and Thebes. She says that the Sirians lived in Thebes, so as part of his mission to depart to Sirius, he has to obtain four magical elements which are needed to get into the grand city.[44] First, Sam makes his way through a sand canyon to the Temple of Thutmose to get the air element, then the earth element from the Tomb of Ramses III, the fire element from the Valley of the Kings, and finally, the water element, which lies inside a temple in an oasis.
With all four elements in his possession, Sam fights his way to the city of Memphis and the Temple of Ptah. There, in the temple, lies the Sign of Amon-Ra. Neither Sam nor NETRICSA know its purpose,[45] but they head towards Thebes. After days of walking in the desert, Sam finally reaches the entrance to the city, where he places the elements onto their respective altars, in a giant yard, and summons an ancient guardian of death. After destroying it, Sam proceeds to Karnak, where he finds some Sirian pictograms, which NETRICSA translates for him. They say that the Sirians themselves did not live in Karnak, but in Luxor, so Sam goes there, and finds a rising obelisk (actually a transmitter), which he uses to call the Sirian spaceship, the SSS Centerprice, to Earth.[46] Clearing his way to the Great Pyramid, Mental sends his evil servant, Great Admiral Ugh-Zan III, in a last-ditch attempt to stop Sam from boarding the ship. As Sam is no match for this monster's enormous size and strength, he runs to the Great Pyramid. Using the Sign of Amon-Ra, Sam initiates the ship's boarding process, and large mechanical doors on top of the pyramid to prepare Sam for boarding the spaceship. Before he can, though, he has to face Ugh-Zan again. Using the ship's laser cannon, Sam is able to deplete Ugh-Zan's health before he finishes him off, and then he departs to Sirius in the spaceship.[47]
Serious Sam: The Second Encounter[]
Recapping the events that took place in the previous game, Sam is seen travelling aboard the SSS Centerprice, but something collides into it, bringing it down to Earth. The spaceship crash-lands in Sierra Madre de Chiapas, in pre-Columbian Mesoamerica. It seems that with the spaceship destroyed, Sam is now stranded on Earth. Fortunately for him though, the Sirians left a backup spaceship in case something happened to the original. However, according to NETRICSA, the ship is located in a different time period, and requires an important artifact, the Holy Grail, to be activated.[48]
Luckily for Sam, the Sirians left a solution to this problem; they left time portal with each great human civilization on Earth, and the nearest time portal for him in this time period is located deep within the grand Mayan city of Teotihuacan. Before he can go there, though, NETRICSA tells him that the portal will need a key for to be activated. In this case, it is a sacred item that the Mayans left inside a pyramid in Palenque.[49]
Sam proceeds to the Valley of the Jaguar, and obtains the item that he is looking for; a crystal skull. Next, Sam makes his way to Teotihuacan. After navigating through various yards and conquering deadly traps, he ends up in a large arena, where the Mayan Wind God, Kukulkán, battles him. After a big fight involving him and Mental's forces. the Wind God activates the Time-Lock for Sam, and allows him to use it. After travelling in time, again, Sam finds himself in ancient Mesopatamia, and arrives at a ziggurat located not far from the large city of Persepolis.
NETRICSA tells Sam that, just like in Mesoamerica, Sam will have to make his way to Persepolis and head into the deepest part of the city to find the time portal that the Sirians left behind.[50] Upon exiting the ziggurat, he soon heads into Persepolis, and winds up at the elephant square. NETRICSA, thinking the Tower of Babel would be here, is shocked at just how large Persepolis really is.[51]
Sam makes his way through the many yards and complexes, until he eventually makes it to the parts of Persepolis dedicated to Gilgamesh, a hero in ancient Mesopotamian mythology.[52] Once he exits the Temple of Gilgamesh, Sam then needs to head to the palace of King Tilman, which will lead him straight to the Tower of Babel. Once outside, with the Tower dominating the courtyard, NETRICSA warns Sam that there is an monster rumored to be living inside the tower, which she deduces was placed there by Mental to guard the portal.[53] Upon entering the tower after obtaining all three tablets of wisdom, he battles the monster, and the time portal activates, sending him further in time.
Sam arrives in the year 1138 AD, in the quiet Polish town of Krwawitze. NETRICSA informs him that there is a castle which contains an old book known as the Book of Wisdom, which will assist him with finding the Holy Grail's location.[54] This book was made by the Arc-Al-Magi, a clan of wizards who know about the Sirians and are the keepers of the Holy Grail. Having obtained the book, Sam learns from it that the Holy Grail is located inside the legendary Ice Castle.[55] However, by the time Sam reaches the castle, he discovers that the magicians had actually taken the Grail and placed it within the Church of Sacred Blood.[56]

Sam obtains the Holy Grail.
Determined to get the Holy Grail, Sam makes his way to the Grand Cathedral, where he has to defeat massive hordes of Mental's armies. As usual, Sam kills them all and heads to the church and finds out that Mordekai the Summoner, one of Mental's evil servants, is the guardian of the Grail. Sam kills him, enters the church, and finally obtains the Holy Grail. After hearing a phone ringing in one of the confession booths, Sam enters. Once he is inside the confessional, Sam begs for 'forgiveness' to Mental, stating that he has "sinned". Mental reminds Sam that he is not his father, after which Sam delivers several quips and feigns an apology to him for wiping out his forces. After a small chit-chat, Sam then threatens Mental before departing in the Sirian backup spaceship to Sirius, so he can finish off Mental for good.[57]
Non-canonical appearances[]
Serious Sam: Tormental[]
Set during Serious Sam 3: BFE, Sam winds up in Egypt (as usual for the series) after his helicopter is shot down by a Major Bio-mechanoid. He eventually finds the Bio-mechanoids and defeats it, and then he proceeds to a pyramid, which is rumored to contain the Mentaloptican, a cursed artifact.[58] Sam enters the pyramid and ends up in some tombs. Eventually, he comes across the Mentaloptican, finds its weak spot, and destroys it after a tough fight. The explosion sends him back, and a copy of himself is absorbed into Mental's brain, along with NETRICSA.[59]
This copy of Sam, stuck in his archnemesis's subconscious, must now battle his way through Mental's thoughts and deepest secrets, and find a way to defeat him, while buying the original version of him enough time to make to the Time-Lock before the Moon plummets towards Earth.
Relationships[]
Mental[]
Mental, serving as the main antagonist of the series, is Sam's archnemesis and most hated adversary. Sam has vowed to personally kill Mental to avenge the loss of his comrades and the rest of humanity after the EDF was wiped out during a sneak attack by Mental's forces, which was orchestrated by the latter to weaken humanity's last remnants of their military forces and to provoke Sam into giving up and realzing that his mission is no longer feasible.[39] Sam will not hesistate to kill anything that Mental throws at him, even if he is forced to face Mental's dreaded servants, like members of the Ugh-Zan dynasty, who tower over him at several hundred meters tall, or powerful sorcerers such as Lord Achriman and Mordekai the Summoner.
According to Mental, Sam is likely his son due to his inhuman fighting abilities against his army, though this has not been confirmed by Croteam. Mental also jokingly calls Sam his son after he infiltrates his home during the events of Serious Sam 2.[60]
Howard Brand[]
- "I spent a lot of time thinking about what turned you into a traitor. Was it fear, delusion, greed? You know what I realised Howard? You're a fucking idiot."
- ―Sam's last words to General Brand[src]
Being a general and the de facto leader of the Earth Defense Force, Sam held a large amount of respect towards General Brand. When Sam and the rest of the Surveyor crew accidentally awoke Mental from his dormancy, they were accused of misconduct, but Brand was quick to come to Stone's defense, despite the fact said incident is what begun the war between Mental and mankind in the first place.[61]
However, their relationship was not as smooth as what had been seen earlier in the game. There had been one particular incident[13] where Sam assaulted Brand after the latter made the premature decision to activate the HAARP before the Triple-A team could retreat and establish a safe perimeter from the ruins of Pompeii. While Brand accepted his burden, and decided not to court martial Sam for his actions (though if it had been another soldier, he otherwise would have). Brand didn't, however, regret his decision, seeing that being a pragmatist means having to make tough choices, even if others hated for him it. According to Sam, this discussion was not over. From what can be gathered from the outcome of this, this resulted in their relationship becoming more tense.[13]
After Brand revealed to Sam and the rest of the Triple-A team to be a traitor, this effectively sabotaged their already stressed relationship. Sam knew that, at that point, Brand was nothing more than a self-serving, treacherous sociopath who only cared about what he getting what he wanted, even if it meant Brand having to kill others that stood in his way or tried to defy him.[28] Sam's hatred for Brand is expanded upon during the events of Siberian Mayhem, especially when the general forced Sam to surrender and killed one of his friends right in front of him.[28] When Sam made his way to the dam to rescue Ledov and his squad, Brand had, little to Sam's knowledge, set up a trap made especially for him beforehand in order to ambush him when he had least expected it.[28] When Brand encountered Sam for the last time, he decided to give him no more second chances. Brand proved to be a formidable and capable adversary when they fought each other, but Sam emerged victorious in the end.
During their fight, Sam thought that it was ludicrous of Brand to grant himself such nonsensical titles such as "The Beast of the Apocalypse", and instead referred to him as "an asshole with a magic wand". Upon Brand's defeat which rendered him greatly weakened and incapacitated, Stone asked him what he really had hoped to accomplish by becoming a traitor. In the end, Stone didn't really care why Brand betrayed humanity, but realized that Brand's goal was nothing but highly idiotic and self-serving. After blasting Brand's head open with a shotgun, Sam remained calm and kept his cool, remarking that it felt "really good" to finally be rid of him. Even Future Sam stated that he just wanted to see someone shoot the "little twerp", despite Sam killing Brand resulting in a negative outcome for the timeline.[28]
Fiona "Hellfire" Starr[]
Hellfire is one of Sam's best friends and companions, though they may be more to them than just friendship, as hinted by their conversations in both Serious Sam 3: BFE and Serious Sam 4.[20][34] She sometimes refers to Sam as "babe", and the two like to flirt with each other occasionally.
At one point in Serious Sam 4, Rodriguez asked Hellfire if she and Sam really had sex in a helicopter whilst they were fighting Harpies in Beijing, but she just denied it or tried to cover it up in response.[11] In Carcassonne, when Hellfire and Sam go on a "date" together, Hellfire asks Sam if they could ever go on a real date "without killing anyone" after the war is over. He hoped that it could become a possibility if they just "injure someone".[20]
Like Sam, Hellfire loves heavy weapons, such as her signature minigun, and she enjoys mowing down hordes of Mental's forces, especially when she is teamed up with Sam.
Dwayne Rodriguez[]
Rodriguez is one of Sam's pals and best friends. He recognizes Sam's position in the EDF, and calls him "boss" as a sign of respect and authority, which is a strong indication of their friendship.[7] Rodriguez will tag along with Sam and occasionally the rest of the Triple-A team whenever they go on missions together. Rodriguez also likes to tease Sam about his relationship with Hellfire.[20]
Sam and Rodriguez's relationship becomes more stern in Serious Sam 3: BFE, especially when Rodriguez started berating Sam after he fell out of the helicopter due to not wearing his seatbelt. Sam also got annoyed with Rodriguez when he got cocky about their mission objectives on their way to Cairo.
Thomas Jones[]
Jones was one of Sam's close friends and companions whom the latter had a high amount of respect for. When a Khnum ate Jones right in front of him, Sam was outraged and fought the creature one-on-one. Sam defeats the creature and shoves Jones' beacon right into its skull to personally avenge Jones' death.[11]
Penelope Quinn[]
They have a complicated relationship that, at times, can be seen as rather antagonistic. However, Quinn is someone that Sam can definitely rely on and trust, especially when it comes to solving puzzles, clues, or giving him directions to a specific location.[6][7] Sam will report his findings to her and obey her instructions most of the time, but she will become annoyed with him when he would do something reckless, such as when he decided to destroy an overpass with C-4 (because it was blocking his way), or when he would go as far as to blow up the Great Sphinx rather than give the scientists at HQ enough time to decipher the clues from Professor Stein's research.[34]
Kenneth Orkanti[]
Sam deeply cared for Kenny, and affectionally referred to him as "kid", seeing as he was the newest member among the Triple-A team. Unlike Rodriguez and Jones, who would ridicule Kenny for being a rookie, Sam believed that the recruit had a lot more potential than what the others saw in him.[12]
While the two of them were in Pompeii together, their friendship begins to improve. He soons becomes impressed with Kenny after seeing his combat skills, use of one-liners and gunning down many of Mental's Horde while the two of them fought against them in Carcassonne.[18] When Lord Achriman suddenly turned up with Kenny in his clutches, Sam angrily demanded him that he let the rookie go. When Achriman refused and continued to taunt and provoke Sam up to the point where he kills Kenny right in front of Sam's eyes, he was deeply saddened and enraged by the rookie's death, vowing to make Lord Achriman pay for what he had done. Sam makes good on this promise when he uses Kenny's "one-liner" to avenge his friend's death moments before blasting Achriman with his shotgun.[20]
Lord Achriman[]
Sam harbored a deep hatred and resentment towards Lord Achriman, not only because he was one of Mental's dreaded servants, but because he would constantly provoke Sam and taunt him whenever the two encountered one another. When Achriman killed Kenny, this enraged Sam, and he vowed to make Achriman pay for what he had done. He eventually made good on this vow when he defeated Achriman in a fight and finished him off shortly afterwards.[20]
Gottlieb Kiesel[]
Professor Kiesel served as Sam's scientific advisor. As such, he would help him to provide useful hints or tips throughout his mission. He would often contact Sam whenever he needed help with something, such as neutralizing enemy portals or finding alien artifacts, or for assistance with his research. Sam would not hesistate to help out the professor, but sometimes Sam would want more than be bargained for, such as when he decided to keep the Sirian artifacts for himself instead of giving them back to the professor for study.[11]
The professor had a habit of introducing his full name to Sam, whom the latter found rather awkward, seeing as that Sam already knows him. Sam also liked to joke around with the professor, although he didn't really pertain to his sense of humor. Professor Kiesel describes Sam's sense of humor as being "incomprehensible bordering on deranged".[12]
Despite their awkward, if not banterous, relationship, Professor Kiesel will not hesistate to reward Sam for helping him out. An instance of this was when he gave Sam an upgrade for his rocket launcher after the latter collected alien tissue samples for him in Pompeii.
Jones[]
Not much was known about their relationship, since they were only seen on the helicopter briefly on their way to the Egyptian Museum. As seen in the game's opening cutscene, they didn't interact with or talk very much.
Wilson[]
Sam and Wilson liked to joke around, as heard in their conversations, such as when Wilson arrived to pick Sam up from Luxor, Sam thought it was Hellfire at first, but was disappointed after hearing Wilson's voice.
Future Sam[]
Despite them being the exact same person, Sam respects his future self and they both look out for one another. One time, Sam thanked his future self for lending him his snowmobile to get to Tunguska, and can be seen fist-bumping himself. He also accepted the mission Future Sam had for him and One-Eyed Olga, and followed him and Olga into the portal without hesitation.[28]
Filibert[]
Sam thought he was a strange man, not only because of his beliefs, but he because he inadvertently caused Mental's Horde's to attack his farm after he set up a beacon, choosing to call the invaders "peaceful angels" to join him in the "Dawn of Aquarius". Sam referred to him as a "terrible hippie", and the latter agreed somewhat, but he told Sam that people just have to go with the flow of things sometimes.
Hermann Stein[]
Sam was tasked with protecting Professor Stein while he was busy searching for clues inside a tomb in Egypt. Sam wasn't really fond of archaelogists, especially Professor Stein and his interest in ancient Egyptian history.
Personality and skills[]
By nature, Sam is firm, kind, prudent, brave, and full of courage. He always tries not to discredit his good name and help the weak. He likes to have fun every now and then and doesn't mind having a beer. Although he is often faced with many challenges, he is always ready to cope with them. Sam is very clever and cunning; he is excellently oriented in non-standard situations and very quickly understands. Without these qualities, he would not have been able to survive in battles against Mental's alien forces.
Sam often makes quips, witty remarks and one-liners towards the enemies he's fighting or depending on the situation he finds himself in. He prefers to overcome obstacles or the mission objective his way rather than listen to his superiors, who he regards as "eggheads".[38] He shows little interest in puzzles, history, and archaeology, often preferring to blow stuff up with explosives or rocket launchers rather than solve a riddle or locate a hidden mechanism. He will even go as far as to destroy priceless historical artifacts to see his mission through to the end, as shown when he blew up the Great Sphinx with C-4 charges.[38]
Sam has a particular fondness for many of the weapons in his arsenal. He has a preference for strong weapons, such as rocket launchers, his signature cannon or the minigun, and occasionally shotguns, and he addresses the latter as "his old love". He is also a fan of rocket launchers.
Like many men, Sam has standards when it comes to women. He likes women that are powerful or have large breasts, as shown when seeing the Witch-Bride of Achriman's psychic abilities,[62] and upon inspecting the statue of Isis while on the island of Philae. When he found the statue of Isis while on Philae, he tried amusing Quinn when he said that "Hellfire better watch out, this one is stacked like a tree on Christmas morning".[41]
Powers and abilities[]
- Immense Physical Condition: Sam possesses immense physical prowess and various inhuman abilities. Many of the feats he is able to accomplish far surpass that of an ordinary human being.[63]
- Immense Durability and Endurance: Sam is incredibly durable, being able to survive injuries which would otherwise be fatal. He can survive multiple attacks from Gnaars, slashes from Kleer Skeletons, a charge from a Sirian Werebull (and being gored by the latter's horns at close range), a Beheaded Kamikaze's explosion, a powerful swipe or stomp from a Khnum, or even a direct hit from a rocket fired from a Major Bio-mechanoid (assuming he has enough health and/or armor to survive the projectile). He has been wounded countless times, but even when he has been severely injured to an extent, he carries on fighting. Sam is able to endure temperatures that would be unbearable or even life-threatening for a human, like wandering in the Sahara desert under the intense heat of the Sun, or traversing through the harsh cold of the Siberian wilderness. He can still, however, take heat damage, and he has noted that he felt "cold" on several occasions whenever he is in a snowy environment. This doesn't appear to slow him down or impede his progress, however, and is merely only a slight inconvenience for him.
- Immense Stamina: Sam has possesses an unusually high amount of stamina, and a lot more than what should be considered possible for a human. He is able to sprint fast and cover long distances, regardless of how many weapons he is carrying, even while carrying heavy equipment or weapons such as the SBC Cannon or his signature minigun. He can jump further than the average person, and can survive falls from high places such as multi-storey buildings that would end up breaking someone's legs or result in their death (this still injures him to an extent, however). Another one of Sam's inhuman abilities is being able to hold his breath underwater for a long period of time, as seen several times throughout the series where he is forced to go underwater to access areas that are otherwise out of reach.
- Immense Strength: Sam is incredibly strong and possesses an inhuman physique. This, combined with his unusually high stamina, can allow him to achieve feats that would otherwise require a lot of effort for an ordinary human being. He can easily carry heavy weapons, like his signature minigun or cannon, with minimal effort. Sam can utlitize his inhuman strength to his advantage, which has been demonstrated with the Melee Grab feature in Serious Sam 3; he can easily snap a Cloned Soldier or Hatchling Arachnoid's neck, tear a Kleer's skull off by its horns, pluck an Gnaar's eyeball from its socket, rip a Beheaded Rocketeer's heart from his rib cage, or tear off the casing of a Juvenile Antaresian Spider (said action requires a force of at least 50 pounds).[64] Sam is capable of smashing Gnaars or Kleer Skeletons to pieces with heavy tools such as an axe or sledgehammer, and can easily perform a 360 degree attack with said weapons, and also easily knock down brick walls or destroy wooden barricades with the latter. He can toss throw C-4 charges some distance away from him (up to 20 meters or more) and kick away human-sized opponents with enough force for them to be launched several meters into the air, rendering them incapacitated for a short period of time and allowing him to quickly finish them off.
- Expert Hand-to-Hand Combatant: Thanks to his military training, Sam has become adept in the skill of hand-to-hand combat. In terms of physical prowess, Sam is perhaps the most skilled EDF soldier in the latter. Although he rarely seen using melee attacks such as punches, throws, or grappling holds, he is equally as proficient with melee weapons such as slegehammers, axes, or his trusty combat knife as he is with firearms.

Sam effortlessly mows down a horde of Kleer Skeletons with his minigun.
- Weapon Proficiency: Sam is highly proficient with the use of firearms and heavy weapons, though this is most likely a result of his training while serving in the EDF. He is able to mow down hordes of enemies with any automatic or long-ranged weapon, be it an assault rifle, submachine gun, sniper rifle, or his signature weapons, the minigun and cannon, without breaking a sweat. With help from NETRICSA's targeting system, he is able to fire incredibly accurate shots, no matter how far away the target is from him.[65][66]
- Hacking: Sam has demonstrated skills in hacking. An instance of this was shown when he hacked into the Propaganda Drone's database and reprogammed them.[17]
- High Intelligence: Sam has been shown to be rather intelligent. While he is by no means the smartest character in the series, and he has, on occasions, struggled to find the solution to complex riddles and puzzles, he is able to overcome them. He does, however, occasionally need assistance from Quinn or NETRICSA when he needs to accomplish his objectives or struggles with an obstacle in his path. However, there have been, on occasions, where Sam diverts away from his mission and can be easily distracted, which can lead to him being lured into traps, as shown in Serious Sam 2 when he was baited into a trap involving bananas.
- Driving Skills: Sam is relatively skilled at driving land vehicles, such as motorcycles, ATVs, combine harvesters, and even tanks. He can perform drive-bys with almost any weapon in his arsenal (even with two-handed weapons like assault rifles) and continue driving with his other hand at the same time.
- Piloting Skills: While Sam is rarely seen flying aircraft in the series and is nowhere near as skilled in piloting as is Hellfire, he has proven to be a capable pilot, as seen in Serious Sam 2 and Serious Sam's Bogus Detour (in the latter title, however, he had assistance from NETRICSA with flying the multi-mission aircraft).
- Spacetime Anomaly: Sam is a very strong anomaly in spacetime. This is due to continuous time travel which has seen him traveling backwards and forwards in time through various eras in which Sam is forced has to save humanity from the clutches of Mental and his evil alien armies. Sam's effects on the past have not gone unnoticed, as a stone tablet depicting a male figure bearing a strong resemblance to Sam can be see standing on a pile of dead creatures admiring a weapon which looks similar to a minigun, which was engraved by the Arc-Al-Magi,[67] and Sam's accomplishments in the past were noted and mentioned by Professor Stein.[68] According to Professor Kiesel's study on the Space Time Oscillatory Noncohesion Effect, Sam scored 0.9 on the Kiesel scale, indicating severe quantum chronological disentanglement.[69]
Appearance[]

Sam's current appearance as of Serious Sam 4.
Sam's appearance has varied to some degree throughout the series. In virtually all of his appearances, he is a young Caucasian man with short black hair and (depending on the game) has either blue or brown eyes. He a white t-shirt or tank top with the Serious Sam logo on it, fingerless gloves, blue jeans, and his infamous red sneakers. Sam is often seen wielding his signature weapons, the minigun or the cannon, in combat. In some of his appearances, he sports a pair of black or orange shades.
Serious Sam: The First Encounter[]
In The First Encounter, Sam wears a white tank top, jeans, and red sneakers. He also wears black shades. His appearance is based on Duke Nukem, the protagonist of the series of the same name, except that Duke's tank top is red rather than white.
Serious Sam: The Second Encounter[]
Sam does not wear shades (unlike in the previous game), but still retains his overall look from the last game.
Serious Sam: Xbox[]
Sam has a whole different look, new face, new shirt, and wears the same jeans and red sneakers. Like in The Second Encounter, he doesn't wear shades.
Serious Sam 2[]
Sam has (almost) the same appearance as he did in Serious Sam: Xbox, only with the original Serious Sam 2 logo (where it is written as "Serious Sam II") written on the back of his t-shirt.
Serious Sam HD[]
He has been given a new look with much higher definition. He appears clean shaven, has a t-shirt with sleeves, except for the right sleeve, which is ripped, and he has a Serious Bomb tattoo on his right arm. He doesn't wear shades. Just like in the classic versions of the games, he wears jeans and red sneakers.
Serious Sam: Double D[]
For some reason, Sam appears to be much older than in the other games. He is a lot thinner, has a white beard on his chin, longer hair, the same t-shirt from The First Encounter andThe Second Encounter, and his signature jeans, but the jeans seem to be longer. He is also covered in bandages.
Serious Sam: The Random Encounter[]
Sam wears the same outfit from Serious Sam 2, but he is much fatter and bigger than in the other games.
Serious Sam 3: BFE[]
Sam looks younger than in the past titles, most likely because the game takes place before The First Encounter. In this game, he wears orange shades, leather gloves, a watch on his left hand (later covered by the Sirian Mutilator), a simple white t-shirt with his logo faded on the back, jeans with two pockets, kneepads on both legs, and tan colored shoes. He also carries a utility belt with an in-built flashlight, which turns on automatically whenever Sam is in a dark room like a tomb or cave.
If the player manages to find Sam's "classic outfit" in the level Summer in Cairo, Sam's brown shoes are replaced with his signature red sneakers, and he can be seen wearing them for the remainder of the game (this is easily seen when playing in third-person). This doesn't carry over to Jewel of the Nile, since the DLC uses a different save file.
Serious Sam's Bogus Detour[]
Sam wears a similar outfit to the one he wears in The First Encounter and The Second Encounter, though he appears much more muscular in build, and wears a white vest instead of his usual t-shirt. He doesn't wear shades this time around.
Serious Sam: Tormental[]
He looks exactly the same as he does in Serious Sam 3 (although he wears black shades instead of the orange tinted ones, and his hair is noticeably more brown). His appearance has been altered to match the 3D, blocky theme of the game.
Serious Sam 4/Serious Sam: Siberian Mayhem[]
Sam appears a lot younger than he does in Serious Sam 3, this time with a major redesign that more closely resembles his classic look from The First Encounter and The Second Encounter. He sports the usual white t-shirt with a newer, more vibrant Serious Sam logo, blue jeans, red sneakers, and black shades. He also has a different hairstyle that's very similar to his Serious Sam 2 look.
Behind the scenes[]
- Sam had a different look in Test 1. He had a more tanned body and didn't wear shades.
- An early Serious Sam 3 concept design of a Cloned Soldier shows Sam wearing a different outfit and having slightly longer hair than he usually does.
- Sam was intended to appear in the Duke Nukem Forever singleplayer DLC as a small Easter egg, but was cut. Sam's appearance in the DLC was to be just a severed head with a Joker-like smile drawn on his face and Duke was to say "Why so serious?" to Sam. Later, in Duke Nukem 3D: 20th Anniversary World Tour, Sam appears as he did on The First Encounter boxart as a limbless carcass without the Joker makeup (likely due to copyright reasons). Duke then says to him, "Why so serious, Sam?".
- The first name "Sam" transliterated in Croatian means "by myself/by himself". It might be a pun on the fact that he's mostly shooting down Mental's armies one against the army.
- "Samuel" is a male given name. It means "name of God". It also refers to a figure who appears in the Hebrew Bible.
Trivia[]
- His middle name is Herbert, but he had it 'surgically removed'.
- Sam wears sneakers that are very similar to Chuck Taylor All-Stars.
- Based on his appearance, it can be assumed that he is in his late thirties or early fourties, and was probably born around the same time as Jones and Rodriguez, though his birth year has not been confirmed so far.
- Sam is 6 feet 5 inches tall, making him one of the tallest human characters in the series.
- His height is similar to Duke Nukem's, but he is shorter than Sam by an inch.
- He has a habit of saying one-liners in all of his appearances. Some of the enemies Sam has encountered, most notably Lord Achriman, have mocked him for his overuse of one-liners. An Aurigan Haemovore that appears as a secret in the level "Four Horsemen of the Apocalypse" also makes a reference to Sam's usage of one-liners, referring to him as a "miserable little pile of one-liners".
- There have been several instances throughout the series when Sam breaks the fourth wall. Examples of when this occurs are in Serious Sam: The Second Encounter ("What're you waiting for, a one-liner?"), Serious Sam: Next Encounter, and Serious Sam 2.
- He doesn't like The Da Vinci Code, as he believes the movie has "no literary merit".[9]
- His favorite writer is Philip K. Dick, an American science fiction writer, according to a conversation he has with Kenny at the beginning of Serious Sam 4.
- Sam harbors a deep resentment towards Mental's forces, but he also likes to joke around with them and mock their appearances, as well as the various 'annoying' sounds they make. Instances of this include Sam mocking a Beheaded Kamikaze's scream and calling a Scythian Witch-Harpy "ugly" after she reveals her true face to him.
- He 'accidentally' ran over a nun during a mission in Oslo, Norway. Whenever he's asked about this particular incident, he claims that she "came out of nowhere". It's unknown what the outcome of this was, but after it occurred, his friends couldn't trust him with his driving afterwards[70]
- He hates keys and puzzles, according to a quote from Serious Sam: The Random Encounter, where in the second level he must acquire a key to open a door, and in Serious Sam 3 and Serious Sam 4, when he runs into locked doors.
- He hates crates, as heard when he finds Croteam's secret crate bus in the Serious Sam: The Second Encounter level, "Sierra de Chiapas".
- He seems to understand alien language, such as the language Mental and his daughter Judy speak in, as well as that spoken by Gnaars and Octanians. This may be just NETRICSA translating the languages for him.
- He prefers not to wear his seatbelt when flying helicopters. As it turns out later, this saves his life more than once when a helicopter is seen riding in is shot down and crashes.[29][38]
- He finishes off two antagonists with shotguns. The first instance of this is when he blew off Achriman's head with the pump action shotgun, and the second time was when he blew a hole in Brand's face with the coach gun.
- His left foot is bigger than his right foot, and he also has a birthmark in a "very delicate spot".
- He is a fan of bananas, as mentioned multiple times in Serious Sam 2.[71]
- In Serious Sam: Kamikaze Attack!, as the Kamikaze is the player character of the game, Sam is an enemy and the main goal in each level is reaching him and blowing him up.[72][73]
- He was nicknamed 'Hairy' by his friends in high school, which apparently had something to do with goats.[74]
- Sam's voice actor (John J Dick) also provided the voice of Dosikles (299), a supporting character in The Talos Principle 2.
References in other media[]
- The Talos Principle features an Easter egg with Sam frozen in carbonite, which is a reference to Han Solo's fate in Return of the Jedi. For the same game, an addition was released, adding an alternative voice of the central character of Elohim in the person of Sam, performed by his original actor.
- Also in The Talos Principle, there is an 'Elite Serious Sam room' in World B6 that features images of Sam from both Serious Sam 2 and Serious Sam 3. There are also two display cases on each side of the room that feature enemies and weapons from Serious Sam 3.[75]
- A cut-out of Sam as he appears in Serious Sam 2 can be found as an Easter egg in The Talos Principle 2.
- In the independent game Combat Force, there is a main character named Sam, depicted as a young man in a white T-shirt. According to the developer, this is a reference to Serious Sam.[76][77]
- Sam is featured in the animated video, "Mean Green Menace from Space", along with many of the main characters from Team Fortress 2.[78] The uploader, FranckyFox2468, had received permission from Croteam CEO Roman Ribaric, as well as the series game designer, Alen Ladavac, to use Sam in his project.[79]
- In the video, the theme that plays when Sam fights the warship ("War 2 Storm") is heard when one of the aliens enters a mech to fight Sam and the team.
- Sam appears in Oh...Sir!! The Insult Simulator, along with Lo Wang and the Postal Dude.
- He makes an appearance as a pilot in the mobile app game War Robots.
Gallery[]
Artwork[]
Serious Sam: The First Encounter/Serious Sam: The Second Encounter[]
Pre-release[]
Retail[]
Serious Sam 2[]
Pre-release[]
Retail[]
Serious Sam: Double D[]
Serious Sam: Kamikaze Attack[]
Serious Sam: The Random Encounter[]
Serious Sam 3: BFE[]
Serious Sam's Bogus Detour[]
I Hate Running Backwards[]
Wild Buster[]
Serious Sam: Tormental[]
Serious Sam 4[]
Game covers[]
DLC covers[]
List of appearances[]
- Serious Sam: The First Encounter (First appearance)
- Serious Sam: The Second Encounter
- Serious Sam: Xbox (non-canonical appearance)
- Serious Sam: Next Encounter (non-canonical appearance)
- Serious Sam Advance (non-canonical appearance)
- Serious Sam 2 (non-canonical appearance)
- Serious Sam HD: The First Encounter
- Serious Sam HD: The Second Encounter
- Serious Sam: Double D (non-canonical appearance)
- Serious Sam: Kamikaze Attack! (non-canonical appearance)
- Serious Sam: The Random Encounter (non-canonical appearance)
- Serious Sam 3: BFE
- Serious Sam: The Greek Encounter (non-canonical appearance)
- Serious Sam: Double D: XXL (non-canonical appearance)
- Serious Sam VR: The First Encounter
- Serious Sam VR: The Second Encounter
- Serious Sam's Bogus Detour (non-canonical appearance)
- Serious Sam VR: The Last Hope
- Serious Sam 3 VR: BFE
- Combat Force (non-canonical appearance)
- I Hate Running Backwards (non-canonical appearance)
- The Talos Principle (non-canonical appearance)
- Wild Buster (non-canonical appearance)
- Serious Sam: Tormental (non-canonical appearance)
- Serious Sam Classics: Revolution (non-canonical appearance)
- Serious Sam 4
- Serious Sam: Siberian Mayhem
References[]
- ↑ "Dangerous is my middle name. Actually it's Herbert but I had it surgically removed" -Sam to Michelle, "Vive la Résistance", Serious Sam 4
- ↑ The Art of Serious Sam 4, page 163
- ↑ 3.0 3.1 3.2 3.3
Serious Sam official website (Archived)
- ↑ The Art of Serious Sam 4, page 170
- ↑ 5.0 5.1 5.2 Serious Sam VR: The Last Hope
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Serious Sam 3: BFE
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Serious Sam 4
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Serious Sam 4 level: "From Earth With Love"
- ↑ 9.0 9.1 9.2 Serious Sam 4 level: "Death from Above"
- ↑ Serious Sam 4 level: "Death from Below"
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Serious Sam 4 level: "Four Horsemen of the Apocalypse"
- ↑ 12.0 12.1 12.2 Serious Sam 4 level: "Gates of Hell"
- ↑ 13.0 13.1 13.2 13.3 Serious Sam 4 level: "The Die is Cast"
- ↑ Serious Sam 4 level: "Morituri Te Salutant"
- ↑ Serious Sam 4 level: "When in Rome"
- ↑ 16.0 16.1 Serious Sam 4 level: "Machina Ex Deus"
- ↑ 17.0 17.1 17.2 Serious Sam 4 level: "A Breakfast in France"
- ↑ 18.0 18.1 Serious Sam 4 level: "One for the Road"
- ↑ Serious Sam 4 level: "Vive la Résistance"
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Serious Sam 4 level: "Anathema Unto God"
- ↑ 21.0 21.1 Serious Sam 4 (basilica cutscene)
- ↑ Serious Sam 4 level: "The Package"
- ↑ Serious Sam 4 credits
- ↑ Serious Sam: Siberian Mayhem level: "A Smell Of Petroleum Prevails"
- ↑ Serious Sam: Siberian Mayhem level: "The Song Of The Stormbringer"
- ↑ 26.0 26.1 Serious Sam: Siberian Mayhem level: "Siberiade"
- ↑ 27.0 27.1 27.2 27.3 Serious Sam: Siberian Mayhem level: "Roadside Picnic"
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 Serious Sam: Siberian Mayhem level: "Crime And Punishment"
- ↑ 29.0 29.1 29.2 Serious Sam 3: BFE level: "Summer in Cairo"
- ↑ Serious Sam 3: BFE level: "Into the Spider's Nest"
- ↑ Serious Sam 3: BFE level: "Broken Wings"
- ↑ Serious Sam 3: BFE level: "No Place to Hide"
- ↑ 33.0 33.1 Serious Sam 3: BFE level: "Under the Iron Cloud"
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Serious Sam 3: BFE level: "The Silent Riddler"
- ↑ Serious Sam 3: BFE level: "Unearthing the Sun"
- ↑ Serious Sam 3: BFE level: "The Dark Bride"
- ↑ Serious Sam 3: BFE level: The Power of the Underworld
- ↑ 38.0 38.1 38.2 38.3 Serious Sam 3: BFE level: "The Lost Temples of Nubia"
- ↑ 39.0 39.1 Serious Sam 3: BFE level: "The Last Man on Earth"
- ↑ 40.0 40.1 40.2 Serious Sam 3: BFE level: "The Guardian of Time"
- ↑ 41.0 41.1 41.2 Jewel of the Nile level: "Gathering of the Gods"
- ↑ Jewel of the Nile level: "Together Forever"
- ↑ Jewel of the Nile level: "Born Again"
- ↑ Serious Sam: The First Encounter - NETRICSA - Strategy - Temple of Hatshepsut
- ↑ Serious Sam: The First Encounter - NETRICSA - Strategy - Memphis - Metropolis
- ↑ Serious Sam: The First Encounter - NETRICSA - Strategy - Thebes - Luxor
- ↑ Serious Sam: The First Encounter credits
- ↑ Serious Sam: The Second Encounter - NETRICSA - Strategy - Sierra de Chiapas
- ↑ Serious Sam: The Second Encounter - NETRICSA - Strategy - Palenque - Valley of the Jaguar
- ↑ Serious Sam: The Second Encounter - NETRICSA - Strategy - Ziggurat
- ↑ Serious Sam: The Second Encounter - NETRICSA - Hints - Persepolis - The Elephant Atrium - Elephant Square
- ↑ Serious Sam: The Second Encounter - NETRICSA - Strategy - Persepolis - Courtyards of Gilgamesh
- ↑ Serious Sam: The Second Encoumter - NETRICSA - Strategy - Tower of Babel
- ↑ Serious Sam: The Second Encoumter - NETRICSA - Strategy - The Citadel
- ↑ Serious Sam: The Second Encoumter - NETRICSA - Strategy - Land of the Damned
- ↑ Serious Sam: The Second Encoumter - NETRICSA - Strategy - The Grand Cathedral
- ↑ Serious Sam: The Second Encounter level: "The Grand Cathedral"
- ↑ Serious Sam: Tormental level: "Egypt"
- ↑ Serious Sam: Tormental level: "Tomb"
- ↑ Serious Sam 2 credits
- ↑ The Art of Serious Sam 4, page 170
- ↑ Serious Sam 3: BFE level: "The Dark Bride"
- ↑ Throughout the Serious Sam series
- ↑ Serious Sam Fusion loading screen trivia
- ↑ Serious Sam: The First Encounter
- ↑ Serious Sam: The Second Encounter
- ↑ Serious Sam: Siberian Mayhem level: "Roadside Picnic" (stone tablets found at Dig Site no.36)
- ↑ Serious Sam 4 - NETRICSA - Dossiers - Notes - "Letter to Gabriella"
- ↑ The Art of Serious Sam 4, page 163
- ↑ "I don't trust your driving Stone, remember what happened in Oslo?" - Hellfire to Sam, "Death from Below", Serious Sam 4
- ↑ I am John J Dick, Horror Photographer and voice actor who portrayed Serious Sam. AMA!
- ↑ https://store.steampowered.com/app/360820/The_Talos_Principle__Serious_DLC/
- ↑ https://3dnews.ru/911991
- ↑ "Hairy was my nickname in high school. It's a great story, it involves goats. If I survive this I will force you to listen to it." -Sam to Quinn, "Together Forever", Serious Sam 3: BFE
- ↑
The Talos Principle - Elite Serious Sam Room Easter Egg on YouTube
- ↑ https://gamejolt.com/games/combat-force/3442#close
- ↑ https://gcup.ru/forum/28-7060-7
- ↑
Sam in the "Mean Green Menace from Space" animated video on YouTube
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=315656794