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Penelope[1] Quinn is a communications officer serving in the Earth Defense Force Signal Corps. She is also a member of the Alien Artifact Acquisition team, where she assists the team with their mission objectives. She is introduced as the unseen deuteragonist of Serious Sam 3: BFE, and makes an actual appearance in Serious Sam 4, where she takes on the role of a supporting character.
Biography[]
Quinn was born in the city of Minneapolis, Minnesota, although little is known of her childhood. Later in her life, when Mental began attacking Earth, Quinn was in the process of preparing to move from Earth to a human colony in Alpha Centauri, where she aspired to become a professional vidcaster.[1] With the Mental War tearing apart the interstellar communications infrastructure, she decided it was best to put her technical knowledge to use in the struggle to protect Earth, and joined the EDF Signal Corps.[1]
Appearances[]
Serious Sam 4[]
Quinn is heard speaking to Sam about the status of the EDF convoy on their way to the Vatican Library. He updates her on the situation and hangs up. She later sends Sam the coordinates to his NETRICSA upon receiving a signal from Father Mikhail.[2]
Once the Alien Artifact Acquisition team make it back to HQ to discuss the situation on handling the Octanian Raider fleet circling above Rome, it is suggested that the experimental HAARP weapon be used to force Mount Vesuvius to erupt, thus causing all enemy air traffic in Italy to be grounded. General Brand approves of the idea, but Quinn informs Brand that the satellite's targeting system is down, so the Triple-A team will have to set up beacons to rearrange the satellite. The plan is approved, and the team are sent to Pompeii to activate the satellite.[3]
During the mission, Quinn contacts Sam of Jones's status, as she is growing concerned about him being "quieter" than usual. Sam asks for his location, and she reveals that his beacon is in the ampitheatre but appears to be mobile. Sam goes over there to ehck it out, and discovers a Khnum, holding Jones in its clutches. Sam kills the beast and sets up the final beacon.
After the team manage to set up all 8 beacons, Brand believes that the timing is perfect to activate the HAARP. Quinn objects, seeing that Sam is having problems with communications, but Brand orders Quinn to have the satellite powered on anyway.[3]
With the HAARP Mission a success, Quinn tells Sam and Brand that the plan worked and the Octanain Raider fleet over Italy is down, but a new situation has developed; HQ have lost contact with Carter and Father Mikhail shortly after they went into Rome. Sam questions what could have caused this, but Quinn is unsure. However, given the heavy seismic activity in the area due to the volcano erupting, she deduces that Carter and Father Mikhail are hiding somewhere underground to take shelter.[4] She further explains that their last known position was the Colosseum. General Brand orders both Sam and Rodriguez to head into Rome and rescue Carter and Father Mikhail.
Quinn isn't seen for the remainder of the game, but is heard again after Sam contacts her for directions to the portal upon landing in Siberia. Quinn is shocked to hear from him after thinking that he's dead, and asks him for updates on the situation. He explains to her the recent events that have transpired, such as being drugged on a train, being drugged on a plane, meeting a future version of himself, and now he doesn't know how to get to Tunguska. Coming to her senses, Quinn assists Sam by uploading directions to Tunguska on Sam's snowmobile so he can get to the portal and stop Brand.[5]
Quinn asks Sam for an update on his status once he arrives at the EDF outpost. Once there, Quinn asks Sam to check out an EDF forward operating base, since she has lost contact with them. Sam reaches the base, but he reports to her that all personnel on-site have been killed. The two of them then have a short discussion regarding General Brand.[6]
In the ending credits, Quinn can be seen offering beer to the team as they get to enjoy being off duty and getting the chance to relax, now that their mission is over.[7]
Serious Sam: Siberian Mayhem[]
Quinn doesn't make an appearance in Siberian Mayhem, but she is briefly mentioned by Sam when he makes his way to an oil rig in an attempt to contact her for assistance.[8]
Serious Sam 3: BFE[]
Quinn does not make an in-game appearance, but she is heard multiple times throughout the story, though she is only heard on Sam's earpiece. Throughout the game, Quinn speaks to Sam to give him instructions and reminders, as well as strategies to overcome or solve puzzles, which is part of his objective to activate the Time-Lock. One instance of this is when Quinn assists Sam on how to get him to find the secret chamber underneath the Great Pyramid. As Sam is inpatient and preferred to do things his way, he would often ignore her advice and deal with Mental's forces himself. This leads to some conflict in their relationship, such as when Sam decides to blow up the Great Sphinx with C-4 explosives rather than take Quinn's advice.[9]
Like many of the other members of the Earth Defense Force, Quinn is killed in a sneak attack by Mental's forces. This is confirmed by Hellfire after she tells Sam that their base had been hit.[10]
Jewel of the Nile[]
Quinn is heard tasking Sam with new orders after HQ have realized that the Time-Lock did not come online as they had expected. After Sam tells her what is the specific nature of his objective, she is unsure, but she does know that whatever it is that can be used to power up the Time-Lock, it has to be on the island of Philae.[11]
Upon entering the Sirian chamber inside the Tomb of Isis, Sam is unable to find the control room, and instead finds a key. Quinn believes can be used to unlock a Sirian room in Abu Simbel, but as all the EDF's helicopters are needed elsewhere, and Philae is, as Quinn puts it, the "hottest zone in Egypt", she is unable to have him extracted from the island, but she tells him that there is a boat he can use nearby to get him to Abu Simbel.[11]
Sam makes it to the temples as instructed, and Quinn guides him through on what he needs to do next. Sam proceeds to the Great Temple, and inside he finds a small statue holding a rod, but he is unsure of who it is. Quinn tells him that the statue depicts Ramesses the Great, and there is a missing statue which is meant to go next to the statue of Ramesses. She goes on to explain further that the missing statue is of Nefertari, his wife, and archaeologists have never been able to find it, but since Sam has the Sirian Mutilator bracelet in his possession, he should have a chance.[12]
Sam succeeds in finding the missing statue, and the door inside the temple opens, only to reveal another empty chamber containing yet another Sirian key. Checking the scans, Quinn tells Sam that the key bears the Seal of Set, which hopefully should open a Sirian door inside the tomb of Sethirkopshef. Sam opens the door, enters the control room, and the Time-Lock is activated. Quinn is pleased and warns him that Mental's forces will be heading over there. Once the area is clear, Sam awaits extraction from Wilson.[13]
Relationships[]
Sam Stone[]
Sam and Quinn have a complicated relationship. She does respect Stone as a fellow soldier and a member of the Triple-A team, and also admires his passion and sense of humor. However, out of everyone in the EDF, Quinn finds Sam the most challenging to deal with, as she is often forced to deal with his unorthodox methods. She describes Sam as being "unpredictable, frustrating, and dangerous". Despite this, Quinn trusts him, since she always knows who he is fighting for and is willing to do whatever it takes to help mankind.[14] She does become annoyed with Sam from time to time if he decides to something extremely wreckless, such as when he blew up a bridge in Cairo simply because he found himself in the middle of nowhere and needed to find a faster path to the Great Pyramid, or when he wanted to things "his way" and go as far as to destroy the Great Sphinx instead of giving Quinn and the scientists back at HQ enough time to decipher the data from Professor Stein's research.
Howard Brand[]
Quinn respected General Brand as a higher authority of military personnel, and would always comply with his orders, even if she knew it was dangerous. Brand would often ignore her advice, though, which took their relationship to a new low. After Brand betrayed humanity and planned to become one of Mental's servants, Quinn realized what a terrible general he was.[6]
Bill Corwin[]
Quinn had a conversation with Bill on his radio channel one time to discuss how tiring it is being a comms officer and the stress the job brings with it. She also mentions how frustrating it is that people also call her to complain about things and never bother to ask her how she is feeling.[15]
Personality and skills[]
Quinn is generally seen as a calm and laid-back person, but she also has a more serious and determined side. She obeys her orders without question and does what is necessary to see the mission through to the end, even if she is hesistant to carry out said orders.[3] Being a member of the Signal Corps is a difficult job for Quinn, as some of her collegues become overly-dependent on her and take advantage of her position. They also constantly rely on her for the smallest of things, while never striking up just a normal conversation with her or having concern for her general well-being.[15] As Quinn's job is so demanding, she has resorted to doing yoga to reduce her stress.
Despite these drawbacks, Quinn is nonetheless skilled in her position and won't hesistate to help out her fellow members in the EDF or the Triple-A team. She will lend Sam a helping hand whenever he requires her assistance with something, even if he disobeys her orders or prefers doing things his way.[9]
Powers and abilities[]
- High Intelligence: Quinn has been noted for her superior intellect. For this reason, she often shares a similar role with NETRICSA when Sam needs help with something. Throughout the events of Serious Sam 3: BFE and occasionally in Serious Sam 4, Quinn serves as a useful asset to Sam for overcoming the various obstacles and puzzles that he oftentimes runs into. She has assisted Sam on many occasions with finding out probable locations for the Time-Lock control room, solving riddles, and solutions for overcoming the problem that Sam often finds himself in.
- Communication Skills: Being a communications officer, Quinn is relatively skilled with communication and updating her comrades, as well as her superiors, on situations or developments that may occur during a time of conflict.
Appearance[]
Quinn is a Caucasian woman in her mid-thirties. She wears the standard EDF Signal Corps uniform and black heels. She has a slender frame, dark brown hair tied up in a bun, and brown eyes. She is often seen holding an EDF clipboard to note down her reports and findings.
Trivia[]
- She is on permanent loan to the Alien Artifact Acquistion, as she's the only member of the EDF Signal Corps who can deal with Sam and his mishaps.[1]
- In her free time, Quinn performs yoga to reduce her stress. This is a reference to her Serious Sam 3: BFE voice actress, Adriene Mishler, who is a yoga instructor.[16]
- In Serious Sam 4 and Serious Sam: Siberian Mayhem, the player can select Quinn as a player model in both singleplayer and multiplayer from the in the settings menu.
- Like other female player models, Quinn uses female hurt and death sounds.
- She has a degree in crisis management, as heard in her conversation between her and Sam in Serious Sam 4.[6]
- Sam would occasionally steal Quinn's sandwiches while on duty, which was just one of the many things that led to her struggling to work with him.[14]
- She has a problem with Sam not reading the mission briefings. She claims that if he actually bothered to read them, it would cut her workload in half.[14]
- In the level The Package, there is a game called "Sorcerous Samuel" which features a version of Quinn called "Quinnriel", an acolyte of the god Comm, the Speaker. This is a reference to Quinn's position as a comms officer.
Gallery[]
Serious Sam 4[]
Artwork[]
Retail[]
List of appearances[]
- Serious Sam 3: BFE (First appearance) (Heard only)
- Serious Sam 3 VR: BFE (non-canonical appearance) (Heard only)
- Serious Sam 4
- Serious Sam: Siberian Mayhem (Mentioned only)
References[]
- ↑ 1.0 1.1 1.2 1.3 The Art of Serious Sam 4, page 173
- ↑ Serious Sam 4 level: Death from Above
- ↑ 3.0 3.1 3.2 Serious Sam 4 level: Four Horsemen of the Apocalypse
- ↑ Serious Sam 4 level: The Die Is Cast
- ↑ Serious Sam 4 level: From Earth With Love
- ↑ 6.0 6.1 6.2 Serious Sam 4 level: From Earth With Love ("Canyon Fodder" side objective)
- ↑ Serious Sam 4 credits
- ↑ Serious Sam: Siberian Mayhem level: A Smell Of Petroleum Prevails
- ↑ 9.0 9.1 Serious Sam 3: BFE level: The Silent Riddler
- ↑ Serious Sam 3: BFE level: The Last Man on Earth
- ↑ 11.0 11.1 Serious Sam 3: BFE level: Gathering of the Gods
- ↑ Serious Sam 3: BFE level: Together Forever
- ↑ Serious Sam 3: BFE level: Born Again
- ↑ 14.0 14.1 14.2 Serious Sam 4 loading screen quotes
- ↑ 15.0 15.1 Serious Sam 4 - NETRICSA - Dossiers - Audio logs - "The Radio Blues"
- ↑ https://yogawithadriene.com/