The M29 Infantry Assault Rifle is a compact, fully automatic assault rifle featured in Serious Sam 3: BFESerious Sam VR: The Last Hope, and Serious Sam 3 VR: BFE, and will also appear in Serious Sam 4. It is the standard issue advanced infantry rifle of the Earth Defense Force.

Overview[edit | edit source]

A Cloned Soldier wielding the M29.

The M29 is an automatic rifle which features a 30-round magazine (50 in Serious Sam Fusion) which offers several advantages; the rifle's simple design, fairly compact size and adaptation to mass production are just some of its many features. The weapon is described as a hybrid of previous rifle technology innovations. The weapon has proven popular with Earth Defense Force soldiers due to its stability, accuracy, and moderate damage output.

Featuring a gas-operated, rotating bolt mechanism, this provides both rapid fire mode and controlled short bursts. The assault rifle is fitted with a reflex sight, which allows for increased accuracy, quick target acquisition and easy tracking under all conditions, but reduces the player's movement speed. At 600 rounds per minute, with long range and low dispersion, it is well suited for most combat situations.

It is one of the two weapons issued to Cloned Soldiers, the other being the 12 Gauge Pump-Action Shotgun. The soldiers will fire a few shots at the target from medium to far range, and in shorts bursts when in close range. These shots are not very accurate, and the player can dodge the bullets by sprinting, sidestepping or hiding behind cover.

The M29's magazine uses 5.56mm Tungsten flechette rounds. It is equivalent to the M1-A2 Thompson Submachine Gun in Serious Sam 1 and the Uzi in Serious Sam 2.

Occurrence[edit | edit source]

The player first acquires the M29 in the fourth level of the campaign, No Place to Hide, where it is occasionally dropped by Cloned Soldiers, though it can be obtained earlier in Broken Wings as a secret. Its ammo can be found as two secrets in Summer in Cairo.

In Serious Sam VR: The Last Hope, the player can purchase the M29 along with ammo from the weapon menu.

Tactics[edit | edit source]

  • The assault rifle can be used effectively against any medium (e.x. Minor Bio-mechanoids, Hatchling Arachnoids, Kleer Skeletons, Gnaars) and light targets (e.x. Beheaded Kamikazes, Beheaded Rocketeers, Cloned Soldiers, Drones, Flying Mines, Juvenile Antaresian Spiders, etc). Because of its good rate of fire, high accuracy (especially when aiming down the sights) and fairly large magazine, this makes it one of the most versatile weapons in the game and a good choice if the player runs out of ammunition or doesn't want to waste ammo for more specialized weapons.
  • It is also handy against some strong enemies, such as the Scrapjack. A single magazine from the gun can deal 400 damage if all bullets make contact, which is more than half of the Scrapjack and Adult Arachnoid's health. In the Fusion version, one or two full magazines is enough to kill them if most of the bullets make contact.
  • When using the M29 at long range, make sure to fire it while using the sights. It has perfect accuracy when looking down the sights, making it ideal for long-range shooting. Otherwise, some rounds will miss. This makes it very powerful against enemies such as the Scythian Witch-Harpy or the Witch-Bride of Achriman, who often appear at long range in the sky. It is useless against the Khnum or Technopolip due to their high HP.
  • While the weapon can deal rapid damage to Adult Arachnoids, it is not recommended for eliminating them, as it takes roughly two entire magazine clips to kill one, which can waste ammunition.
  • The weapon deals much less damage when used by Cloned Riflemen, unless playing on higher difficulties. However, as they usually fire rounds in quick bursts, it is best to sidestep to avoid their bullets.
  • Make sure to reload whenever there's a chance. If you have to reload in the middle of a fight, you should hide or take cover behind something to make sure that you'll be safe when reloading. Situations like running out of ammo when facing enemies at close range can be dangerous. This also makes this a less effective choice against a huge horde of weaker enemies that like to move in close for melee range attacks, such as Gnaars and Beheaded Kamikazes, making it less useful in this regard than the Thompson submachine gun or Uzi in the previous installments.

Trivia[edit | edit source]

  • The M29's appearance and function resembles that of the HK416, with a foregrip and EOTech sight.
  • The M29 is also similar to the M27 Infantry Automatic Rifle, which is almost identical in name and appearance to the M29. The real M27 is a version of the HK416 with a longer barrel. At the time of the game's release, it was rumored that the real M27 would have a lower fire rate equivalent to the in-game M29's to aid in controlling the heat from suppressive fire, though the M27 ended up sharing the HK416's 850 to 900 rounds per minute.
  • The dust cover on the rifle serves no purpose. It is supposed to cover the ejection port on the right but appears on the left of the M29.
  • Despite having a flashlight attachment, it has no functionality.
  • The weapon also has three firing modes to choose from, but it does not affect the gun's rate of fire.
  • The early model of this weapon had a non-functioning laser sight attachment. The laser sight reappears in Serious Sam 3 VR: BFE and Serious Sam VR: The Last Hope.

Gallery[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam 3 VR: BFE[edit | edit source]

List of appearances[edit | edit source]

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