The Juvenile Antaresian Spider is an enemy that appears in Serious Sam 3: BFE, Serious Sam's Bogus Detour, Serious Sam VR: The Last Hope, and Serious Sam 3 VR: BFE.


The Juvenile Antaresian Spider is part of a race of arachnid-like aliens from Antares Prime, a planet that orbits a red supergiant star. It is due to the sheer size of this star that has led to the planet's organisms to grow extremely large.

Juvenile spiders are much larger than Hatchlings, and as a result have stronger jaws are more developed exoskeletons, which protects them from multiple bullet shots. Despite the Juvenile's larger size and increased health, they can still be killed with one hit from a Sledgehammer or Axe, and can also be gibbed with the AS-24 Devastator, C-4 Demolition Charge or XPML21 Rocket Launcher.


The Juvenile’s primary attack is spitting acid balls at the player produced by glands in their tail. These projectiles can be destroyed with gunfire. As they approach closer, they will attempt to bite the player. They have strong jaws, which can cause moderate damage to an unprepared player. A swarm of Juveniles is deadly.

In the Serious Sam Fusion version of Serious Sam 3 on Serious difficulty, Juveniles will occasionally fire green acid balls that can bounce off surfaces and ceilings that are much harder to avoid. They can be seen doing this when they stay still momentarily and start charging up the acid from their mouths.


Serious Sam 3: BFEEdit

Juveniles serve as main ranged/melee hybrid front-line units or used in small ambushes. They first appear in Into the Spider's Nest along with Hatchlongs. Later on, they appear much more frequently, with swarms in their hundreds by the end of the last level.

Serious Sam's Bogus DetourEdit

Spiders are just as common in this game as they are in Serious Sam 3: BFE, though this time they come out of holes from under the ground. Each hole contains up to 3 spiders.

Large groups of spiders appear during the fight with Tetrachoke. Their role during this fight is to try to distract the player and attempt to have the player concentrate their fire on the spiders rather than Tetrachoke himself.

Serious Sam VR: The Last HopeEdit

Juveniles are fairly common enemies in this game, appearing on most levels. They are usually paired with Hatchlings or other enemies.


Serious Sam 3: BFEEdit

  • While having almost the same health as Kleer Skeletons and filling the same role in combat, these enemies are significantly easier to deal with. They do not have as much speed and lack the Kleer's deadly lunging attack. Their only advantages are that they can climb on walls and have faster projectiles.
  • Two close to medium-range shots from the pump-action shotgun or one shot from the Double Barrel Coach Gun are enough to kill one at close range, although larger packs of them can be dealt with the rocket launcher, especially if an ammo crate containing unlimited rockets is present.
  • Smaller groups can effectively be dealt by using melee attacks or the Sledgehammer. Care should be taken to dodge their acid spit when they are about to fire.
  • Extremely large groups (i.e. the horde in The Guardian of Time) can be dealt with using the XM214-A Minigun.
  • Oddly, their acid spit attack can be shot out of the air.
  • When these spiders appear with other enemies, they are usually a low or medium-low priority target. Most of the other enemies are more powerful, faster or have harder-to-dodge attacks. However, despite their low profile, they have a tendency to block more dangerous enemies like Kleer Skeletons and Beheaded Kamikazes, making their movement more unpredictable.

Serious Sam's Bogus DetourEdit

  • Unlike the Juveniles in Serious Sam 3, their projectiles cannot be shot out of the air and must be avoided.
  • Be careful when engaging spiders in areas with large holes, as this is where they emerge from and they can quickly swarm you in seconds.
  • The Erasergun, Flamethrower, Laser Cannon (especially the upgraded version), Thompson submachine gun and Devastator are great weapons against large groups of spiders, as they have much lower health in this game compared to Serious Sam 3.
  • The Auto Shotgun, pump-action shotgun or Super Shotgun are effective to use against small groups of spiders.
  • During the fight with Tetrachoke, only concentrate on the spiders if you're low on health or if their numbers get too big. Shooting at them constantly with strong weapons is a waste of ammo that should be really used on the boss.

Serious Sam VR: The Last HopeEdit

  • When paired with Hatchlings, the P-LAH Chainsaw or Laser Sword can quickly take them out, especially if both weapons are dual-wielded.
  • Dual-wield assault rifles, miniguns or rocket launchers are useful for taking out swarms of Juveniles at a time.
  • The RAPTOR Sniper Rifle is also a great weapon for eliminating groups of Juveniles.

Related achievementsEdit

Serious Sam 3: BFEEdit

Arachnophobia Arachnophobia B
Rip 10 Juvenile spiders apart.

Serious Sam FusionEdit

Arachnophobia SSF2017 Arachnophobia
Rip 10 Juvenile spiders apart.

Behind the scenesEdit

  • Juveniles were meant to fire lightning from their back instead of acid projectiles, as seen in the concept art below.


Serious Sam 3: BFEEdit



Serious Sam's Bogus DetourEdit

Serious Sam VR: The Last HopeEdit

List of appearancesEdit

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