Serious Sam Wiki
Register
Advertisement

This subject appears in Serious Sam 3: BFE.

Wiki spoiler This article contains spoilers. Read at your own risk!
JotN Cover

Jewel of the Nile cover.

Jewel of the Nile is an expansion pack for Serious Sam 3: BFE. It is available for the PC, Linux, Mac, and Xbox 360 versions of the game. It costs $9.99 USD on PC, Linux, and Mac. It costs $2.49 USD for Xbox Live Gold members, and $9.99 for non-Gold members.

Plot[]

Jewel of the Nile takes place after the level The Power of the Underworld and after Sam activates the two Sirian plasma generators that power up the Time-Lock.

The events that follow take place the following morning after Sam is extracted out of Luxor by Wilson. On the way, Wilson is about to take Sam back to the Earth Defense Force's headquarters, but is immediately informed of new orders from HQ. Bearing this in mind, Wilson turns the chopper around and takes Sam to the island of Philae, as the Time-Lock come online like it was supposed to. Quinn tells Sam that the key to turning on the Time-Lock may be a fail-safe mechanism somewhere on the island, so Wilson drops Sam off so he can find the mechanism.[1]

On Philae, Sam finds a statue of the goddess Isis, then puts it on a pedestal. This activates a system that eventually lets him open a door hidden in a tomb. Past this door is a keycard, a holographic map that has information that shows where the Time-Lock's control room is. Sam heads for Abu Simbel, where he finds himself near the Tomb of Ramses. Sam finds himself inside the tomb, but only finds a statue with a spot for another. Quinn tells him the statue represents Ramses the Great, and the other statue is of Nefertari, his wife. Quinn explains further that placing the two statues together will open the door and lead to what she believes is the Time-Lock control room. She informs Sam that archaeologists have never been able to find the missing statue, so Sam sets off to find it in the Small Temple, also known as the Temple of Nefertari.[2]

In the back of the tomb, there is what appears to be a door, but there's no way to open it. After exploring for a bit, his Sirian Mutilator makes two statues move, each revealing a switch. After using each switch, four statues in the back of the tomb move, revealing hidden rooms. Each room has a puzzle with a switch at the end. After using all of the switches, the area beyond the door in the back of the tomb is finally open. Sam then finds the statue of Nefertari, and places it next to the statue he found in the Tomb of Ramses. After that, a door opens, revealing another Sirian chamber. Inside it, Sam does not find the Time-Lock control room, but instead finds a seal.

Quinn tells Sam that the key bears the seal of Set, and believes that this key will open another Sirian door inside the tomb of Sethirkopshef, which is about 3 miles from his current location. Sam asks Quinn the possibility of lending him a helicopter to get him there, but HQ is too busy at the moment, so he has no choice but to get to the tomb on foot.[3]

When Sam gets back outside, he finds himself near a dam he needs to cross. However, there's no way to get over it. With some exploring, he finds a jetpack in a nearby abandoned depot, and uses it to fly over the dam. Soon afterwards, he finds an entrance to a pipe, but it's also locked. After fighting some enemies, Sam finds it in a storage room used for the dam. Sam opens the pipe and enters it. Unfortunately, he is thrown into water, which short circuits the Jetpack. Despite this, Sam moves forward.[4]

At the end of a grassy path, Sam finds the tomb of Sethirkopshef. However, it is guarded by enemies and needs a keycard to open a gate that leads to it. After clearing out the enemies and finding the keycard, Sam enters the tomb and uses the seal he found earlier to open a Sirian door. Past the door is the Time-Lock control room. After fiddling with it for a second, Sam manages to activate the Time-Lock. He then learns that a helicopter will be coming to pick him up, so he heads outside. However, he finds a huge Scrapjack armed with powerful weapons waiting for him outside. Despite the odds, Sam manages to kill the beast, and is then picked up by Wilson, which ends the DLC.

Characters[]

Allies[]

Other[]

Enemies[]

Weapons[]

  • 12 Gauge Pump-Action Shotgun: A pump-action shotgun that fires 12 gauge shells. Decent for elimination of weak or medium enemies, but ineffective against tougher opponents. Has to be reloaded after expending its magazine.
  • A-24 Devastator: A heavily modified, powerful automatic shotgun that fires explosive rounds. The rounds are fired with such force that they literally pierce through the target. It holds 20 rounds in drum magazines.
  • Axe: A powerful melee weapon that replaces the Sledgehammer from the Serious Sam 3 campaign. Essentially functions the same as its other counterpart.
  • C-4 Demolition Charge: A powerful explosive that can do extreme damage over a wide area. It can be thrown at a target and it will attach to it with the use of universal hooks. It can also be used to destroy enviromental obstacles such as pillars and walls.
  • Double Barrel Coach Gun: A powerful shotgun that, while useful in close quarters, has too much spread to be used past anything other than close range.
  • M29 Infantry Assault Rifle: An automatic assault rifle with a 30 round (50 in the Serious Sam Fusion version) magazine. Has decent damage output and rate of fire.
  • Melee Grab: A unique feature which will always kill the intended target, provided that they are close enough for it to be used. It can only be performed on certain enemies.
  • RAPTOR Sniper Rifle: A powerful semi-automatic sniper rifle. It uses 16 mm armor-piercing Kevlar-coated bullets, which will pass right through most small to medium-sized targets.
  • SBC Cannon: One of the most iconic weapons in the series, this portable cannon is one of the most powerful weapons in the game, and is capable of mowing down opponents in a row.
  • Sirian Mutilator: A strange device of Sirian origin worn on the wrist. The bracelet fires a beam that can lasso onto as many as five targets at once, though this depends on the enemy's size. If the beam is held for a short period of time and then released, the Mutilator will tear the enemy to pieces. It is obtained automatically when the player begins the first level of the DLC.
  • SOP38 Pistol: Semi-automatic handgun with a 10 round magazine that is useful for elimination of several weak targets, but not very effective against tough opponents.
  • XL2 Lasergun: An energy weapon that fires slowlight energy pulses that have an extremely high rate of fire, which enables the user to take out targets at long range.
  • XM214-A Minigun: An iconic and powerful weapon with an extremely high rate of fire, but eats up ammunition quickly.
  • XPML21 Rocket Launcher: Experimental rocket launcher designed to fire a fast barrage of unguided missiles that can penetrate through most known armor types. The loading mechanism is noticeably different from its classic counterpart.

Vehicles[]

Gameplay[]

Jewel of the Nile contains three new single player levels, a new weapon, new enemy and a new boss. Gameplay is similar to the base game, but there's more of an emphasis on using weapons such as the RAPTOR Sniper Rifle and XL2 Lasergun this time around. Levels are mostly as linear as the ones in the default game, but there's one spot where the player can choose to do four puzzles in whatever order they like. There's also a part where the player can use the jJetpack, which marks the first time it can be used outside of a boss fight.

In addition to three new levels, the DLC also adds a new weapon, the Axe. It is basically the same as the Sledgehammer. The Aludran Reptiloid also makes a return, along with a new boss. The RAPTOR Sniper Rifle and XL2 Lasergun are now regular weapons, instead of being hidden in secrets. Scythian Witch-Harpies also appear more frequently than in the campaign.

Related achievements[]

Serious Sam 3: BFE[]

Achievement Jewel of the Nile
Jewel of the Nile 20 Gscore
Complete the Jewel of the Nile single player campaign.

Serious Sam Fusion[]

Achievement Jewel of the Nile SSF
Jewel of the Nile
Complete the Jewel of the Nile single player campaign.

Trivia[]

  • The name of the DLC may be a reference to The Jewel of the Nile, a 1985 American action-adventure romantic comedy film.
  • Some enemies, such as the Cloned Soldier, Sandwhale, Technopolyp and Witch-Bride of Achriman, are absent from the Jewel of the Nile. The Sandwhale's absence is likely due to the levels not having large open spaces where the player can break out of the map, as well as two of the other levels being surrounded by water.

Gallery[]

Screenshots[]

References[]

  1. Serious Sam 3: BFE level: Gathering of the Gods
  2. Serious Sam 3: BFE level: Together Forever
  3. Serious Sam 3: BFE level: Together Forever (ending cutscene)
  4. Serious Sam 3: BFE level: Born Again

External links[]

Steampowered favicon Jewel of the Nile on the Steam Store

Advertisement