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This subject appears in Serious Sam: The Second Encounter.  This subject appears in Serious Sam: Next Encounter.  This subject appears in Serious Sam HD: The Second Encounter.  This subject appears in Serious Sam: Double D.  This subject appears in Serious Sam VR: The Second Encounter. 


Invulnerability is a power-up that appears in several Serious Sam games.

Overview[]

Invulnerability is a power-up that makes the player invulnerable for 30 seconds, no matter what game it appears in. While it's active, the user can neither take damage nor be harmed by their own explosions.

Apperances[]

Serious Sam: The Second Encounter[]

This item is extremely rare. It appears a handful of times in The Second Encounter. Invulnerability can be found on the main path once (twice on Hard difficulty or lower). All other invulnerability pick-ups are hidden in secrets. The first occurrence of this power-up is either in "Sierra de Chiapas" on Hard difficulty or lower or in "Valley of the Jaguar" via a secret regardless of difficulty.

Serious Sam: Next Encounter[]

Invulnerability appears only once in both Next Encounter.

Serious Sam: Double D[]

Just like in Next Encounter, invulnerability is incredibly rare and only appears once throughout the game.

Tactics[]

  • Invulnerability is extremely useful, so the player should pick it up as soon as they can or during the hardest parts in longer battles, especially massive swarms of Kleer Skeletons, Arachnoids, or Major Bio-mechanoids.
  • Invulnerability lets the player use strategies that would otherwise be too dangerous to use, such as running to the middle of a group and spamming rockets and grenades at point-blank range. Take advantage of this to kill enemies faster and more easily than normal.
  • Note that invulnerability also nullifies the knockback from any explosives, including those fired by the player, making rocket jumping impossible. The player can still be knocked back by a Sirian Werebull, Kleer, or Cucurbito the Pumpkin though.
    • Because of this, for as long as invulnerability is active, it is also impossible for the player to use the "Kamikaze jump" trick, which involves having a Beheaded Kamikaze chase the player and jumping right when he explodes directly on the player.
  • Also note that invulnerability does not protect the player from "killers" (zones that can damage the player over time or instantly kill them), so care should be taken to not fall into the abyss or walk into a spike pit even while invulnerability is active.
  • When invulnerability is almost over, the player should start maneuvering themselves so that they'll be in a safe place when it runs out. Otherwise, they may be in a position where they'll take a lot of damage or even die when invulnerability runs out.

Behind the scenes[]

  • Coding for invulnerability has been found in Serious Sam 2's game files, but does not appear in-game.

Trivia[]

  • Invulnerability's model is identical to the model used for Invisibility, but not as "transparent".
  • The item's appearance depends on the game it appears in:
    • In The Second Encounter and Serious Sam: Double D, it is a light grey, transparent floating model/sprite of Sam.
    • In Next Encounter and Serious Sam HD, it is gold instead of grey. The HD version has been updated to reflect that of Sam's HD model.
  • While invulnerability is not officially used in the Fusion version of Serious Sam 3: BFE, it can be implemented via the moddable version of the game.

Gallery[]

Serious Sam: The Second Encounter[]

Serious Sam: Next Encounter[]

Serious Sam: Double D[]

List of appearances[]