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In the Flesh was a first-person shooter video game developed by Croteam. The game was notable for being the predecessor to Serious Sam: The First Encounter.

Overview[]

According to Croteam, they made their own engine S-Cape 3D (an early name of Serious Engine 1) they stated: "Money was not the reason, although we couldn't afford Doom engine at that time, but rather as most the key guys at that time were programmers, so we decided to do our own tech (2.5D engine in the beginning)."[1]

In the Flesh was going to be a fast-paced first-person shooter in the vein of Doom. According to the list of features on Croteam's website, it would feature 20+ enemies, four regular bosses and one final boss, cutscenes, high-res textures for everything and the ability to dismember enemies.

Technically, In the Flesh would be using the S-Cape 3D Engine, the predecessor to the Serious Engine. It was planned that In the Flesh would be able to support colored lighting, environmental effects like fog and haze, destructible environments and enemies that can be dismembered. Model data from In the Flesh can be found in the Serious Sam 1 SDK. Model data dated from early 1998 to 1999, when In the Flesh became Serious Sam, can be found in the SDK, which can be easily interpreted as data from In The Flesh.

Early screenshots dated from May 1996 show In the Flesh taking place in Fierd Dreams, Nightmares, and Hell. Models for items such as sofas, chairs, tables, and a cross suggest that In The Flesh was going to feature many items scattered throughout the world, which are almost all absent in the final game.

The first original player model had only 303 polygons.

Fate[]

In The Flesh became Serious Sam in 1998, then they changed the scenario to ancient worlds and planets. Roman Ribarić had a dream where he should rename the game Serious Sam, since the title should sound something like Duke Nukem'.

Serious Sam: The First Encounter managed to accomplish a good chunk of the items that Croteam set out to do with In the Flesh, such a large amount of enemies on screen while using graphic effects like fog and haze. Some of them were scrapped, but have reappeared in other Serious Sam games. The idea of dismembering enemies appeared in Serious Sam HD, while destructible environments appear in Serious Sam 3: BFE and I Hate Running Backwards.

Locations[]

  • Fierd Dreams
  • Nightmares
  • Hell

Enemies[]

Enemies In The Flesh

Pictures of a few scrapped enemies.

All of the enemies in this list have model data in the Serious Sam 1 SDK, which is when Serious Sam: The First Encounter was called In The Flesh. There are also enemies here that didn't make it into the Alpha version of the build.

Animals[]

Animals In The Flesh

Pictures of a few scrapped animals.

Also, there were animals in "In The Flesh" that were removed in the Alpha.

  • Antilope
  • Camel
  • Cat
  • Chicken
  • Cow
  • Crocodile
  • Dog
  • Duck
  • Horse
  • Pig
  • Seagull
  • Shark
  • Sheep

Weapons[]

The weapons in "In The Flesh" were actually the same as in the Alpha.

Gallery[]

External links[]

References[]

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