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An example of a health pickup item.

Health is a reoccurring pickup item that appears throughout the Serious Sam series.


Health, like armor and power-ups, are items that the player can pick up. Health is vital for the player's survival. If the player runs out of health, they will die. On Normal, Hard, Serious and Mental difficulties, the player can have a maximum of 100 health, though this can be increased by up to 200 with Extra Small Health or Extra Large Health and up to 300 on Easy and Tourist difficulty. On difficulties higher than Hard, however, the player's health will degenerate by 1 per second if it is above 100. On Tourist, the player will regenerate 1 HP per second up to 100.

There are many ways the player can take damage and/or lose health. The most common ways of taking damage is from enemy attacks. Each enemy's attack deals a certain amount of damage depending on the type of the enemy and the difficulty the game has been set to.

The player can also take environmental damage, such as from traps, spikes, drowning, heat, and fall damage. Traps and spikes will usually cause instant death to the player, while drowning and heat exposure damages the player slowly over time.

Health is very common throughout every Serious Sam game. Extra large health and extra small health pickups are rarer than ones that give 10, 25 and 50 health. Extra large health pickups are common in secrets, whereas extra small health pickups more often than not often lead to secret traps.

In Serious Sam VR: The Last Hope, health no longer appears scattered in the levels, but instead randomly parachutes down during a battle that the player can pick up to replenish a random amount of their health. The health in this game uses the Serious Sam HD's extra large health model.

In Serious Sam: Tormental, health pickups replenish a random amount of the player's HP. By default, Bad Bulb, NETRICSA and Sam have 300 HP, while Bomb only has 150. Health can be found in Mental chests or is dropped by enemies when they are killed. The player's health can be increased with the Die Hard perk. There is also a health converter machine that appears randomly through the levels that the player can use to buy items, but at the cost of the player's health. For example, the player can get a key for 25 HP, an Ankh Potion for 50, or perks for 100.

Health pickups[]

List of appearances[]