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This subject appears in Serious Sam: The First Encounter.  This subject appears in Serious Sam: The Second Encounter.  This subject appears in Serious Sam HD: The First Encounter.  This subject appears in Serious Sam HD: The Second Encounter.  This subject appears in Serious Sam: Double D.  This subject appears in Serious Sam 3: BFE. This subject appears in Serious Sam's Bogus Detour.  This subject appears in Serious Sam 4. This subject appears in Serious Sam: Siberian Mayhem. 


Electricity (also known as Cells) is a type of ammunition that supplies ammo for the XL2 Lasergun, XL4 Lasergun, XL4-P 'Ghostbuster' Beam Gun, and The Shaft.

Overview[]

Electricity is an ammo pickup that gives 50 cells for the Lasergun and similar weapons. On other difficulty and higher enemy multiplier settings, it supplies 100 cells instead of the regular 50.

Appearances[]

Electricity is somewhat common in most games, though it usually appears before a big fight begins, and usually after obtaining the Lasergun. It can also appear in secrets.

In Serious Sam 3: BFE, electricity is very rare, and is only found in secrets. In Jewel of the Nile, though, electricity is plentiful in the second and third levels.

In Serious Sam 4, electricity is not as rare as in the previous game, but it does not appear until the twelfth level of the game, In Carcassonne. It is found more sparingly in the levels that follow.

In Serious Sam: Siberian Mayhem, electricity is officially obtainable in every level starting from A Smell Of Petroleum Prevails in a New Game+ playthrough. It becomes more common in the later levels. Outside of New Game+, it can only be placed in levels via the Serious Editor.

Behind the scenes[]

  • A model for electricity appeared in Test 1, but wasn't actually used. It was darker when compared to its final version. It was supposed to be used for the Ghostbuster as it shares the same color as the Ghostbuster, blue-green). The Ghostbuster was supposed to fire an electric beam.
  • In Serious Sam: Siberian Mayhem, prior to the Christmas Update 1.06, Thermal Energy, which supplies ammo for the XPMR "Burner" Raygun, was called electricity.

Trivia[]

  • The Serious Sam 3 model for electricity has a radioactive warning on it, suggesting that it is made out of a highly radioactive substance. This is only for cosmetic purposes, and it has no effect on the player.
  • Electricity's design varies between games throughout the games:
    • In Serious Sam 1 and Serious Sam HD, it appears as a glowing blue cube, despite that the lasergun and its projectiles are colored green. The cube's color only matches that of the Ghostbuster.
    • In Serious Sam 3: BFE, it is a small green canister with a radiactive warning symbol on it. Unlike in Serious Sam 1 and Serious Sam HD, the electricity ammo item's color is consistent with the green color of the lasergun and its projectiles.
    • In Serious Sam: Double D, it is a cube with green liquid contained within metal framing.
    • In Serious Sam's Bogus Detour, it is a large battery.
    • In Serious Sam 4 and Serious Sam: Siberian Mayhem, it is a cube with a green glowing energy sphere encased within it.

Gallery[]

Serious Sam: The First Encounter/Serious Sam: The Second Encounter[]

Pre-release[]

Retail[]

Serious Sam: Double D[]

Serious Sam 3: BFE[]

Serious Sam's Bogus Detour[]

Serious Sam 4[]

List of appearances[]