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Egypt is a major location that has appeared in almost every Serious Sam game since the series began.

Overview[edit | edit source]

Egypt is a country located in the northeastern corner of Africa. It has one of the longest histories of any country in the world, and is considered to be a cradle of human civilization.

History[edit | edit source]

The Great Pyramid is a famous landmark in Egypt.

Egypt has a very long history, spanning back many thousands of years. Many cities and large settlements began with the rise of the Egyptian Empire continued.

Around 3000 B.C., an intelligent extraterrestrial race known as the Sirians discovered Earth and sent a scouting party to land in Egypt. When they landed there, they established contact with the humans and were treated as gods. The Sirians had the humans begin massive construction projects in their favor, such as the Great Pyramid of Giza and many large cities. Whilst the Egyptians were busy with construction of the buildings, the Sirians built massive plasma generators and other mechanisms underground. Two of these generators were built under Karnak and Luxor, which would activate the Time-Lock when powered up. The Sirians also left behind various clues, puzzles and hidden mechanisms deep inside many of the Egyptian temples. The Sirians left these messages for future generations of archaeologists to decipher when humans became advanced enough to make use of their technology.

Rise of the Egyptian Empire[edit | edit source]

With help from the Sirians, the Egyptian Empire began to flourish. Two large cities, Memphis and Thebes, were built over many generations. Memphis was a civic town, and considered the greatest during its time, while Thebes served as a sacred place and the heart of Egyptian religion. Eventually, the leaders of Memphis became unsatisfied with Thebes' influence over the people of Egypt, and started a massive riot. During the riot, the leaders of Memphis stole many religious artifacts, such as the Shrine of Amon-Ra. After Thebes had been raided, the survivors in the city sealed it off from the rest of Egypt and were never heard from or seen again.

Soon after Mental found out about the Sirians and wiped them out on their home planet, the survivors on Earth found out about their species' demise, and fell into a deep depression. Riots and violence began to consume all of Egypt. With the city of Thebes having been looted as well, this sparked the beginning of the end of the Egyptian Empire. Torn apart with the battles for power, exhausted in wars with many countries that they conquered, and without any help from the Sirians, the Empire soon fell apart. Soon after, the Sirians eventually cut off contact from the Egyptians once they became extinct.

Appearances[edit | edit source]

Serious Sam: The First Encounter[edit | edit source]

Egypt is the location where the entire events of The First Encounter take place. After the events of Serious Sam 3: BFE, Sam ends up at the Mortuary Temple of Hatshepsut upon entering the Time-Lock. He makes his way throughout Egypt, and has to pick up the four elements of water, fire, earth and air, and then place them inside the city of Thebes. He learns from NETRICSA that the Sirians lived in Memphis, so he makes his way there. He goes deeper into the city, where he obtains the Shrine of Amon-Ra, though he doesn't know what its purpose is for.

Sam next travels to Thebes, and NETRICSA tells him that from the Sirian picographs she has analyzed, he is supposed to use the Amon-Ra item in a sacred temple that the Egyptians used to invoke a ritual for the gods. Once he makes his way inside, he uses the item and a rising obelisk appears from the ground, which transmits a signal to Saturn's moon Titan, where the SSS Centerprice was placed by the Sirians. With the ship on its way, he makes his way to the Great Pyramid. However, as Mental knows that something is up, he sends in Ugh-Zan III to stop Sam for good. As Sam's weapons are no use against Ugh-Zan, Sam retreats into the pyramid and activates the Centerprice's security system inside. Once he makes his way to the top of the pyramid, he finds that Ugh-Zan is there waiting for him. He manages to kill Ugh-Zan by activating the ship's laser cannon on him. With Ugh-Zan defeated, Sam boards the SSS Centerprice to Sirius, but not long before something collides into the ship, sending it down to Earth again.

Serious Sam Advance[edit | edit source]

Sam is sent back in time to Ancient Egypt to start his quest after the events of The First Encounter. Prior to the game's events, scientists have found a way to manipulate the Time-Lock into sending someone to any time period. In Egypt, as usual, Sam's notices that Mental's forces are there to stop him once again. He keeps fighting them on until he reaches the Sirian Sphinx. After killing him, Sam is ready to be warped back home, but, due to Mental's tampering with the Time-Lock, is instead sent to Ancient Rome.

Serious Sam: The Random Encounter[edit | edit source]

After traveling back in time, Sam returns shortly after and reports that "The First Encounter didn't go according to plan. Instead, he is sent further in time to kill Mental. After making several allies, Sam and his friends fight their way to the Great Pyramid as they are being chased by Ugh-Zan, even when they go aboard the spaceship. The trio manages to kill Ugh-Zan, and nothing is known from that point.

Serious Sam 3: BFE[edit | edit source]

Taking place before the events of The First Encounter, Egypt is set during the 22nd century in Serious Sam 3: BFE. During this time, humanity have discovered the Time-Lock after nearing the brink of extinction. However, as they are unable to know how to power it up, a scientist known as Hermann Stein took interest in the matter, and began conducting his own research.

Like The First Encounter, the events of the game all take place within Egypt in various locations. The first few levels are set in Cairo, and then in Giza, Karnak, Luxor, Philae, and Abu Simbel.

Serious Sam: Double D[edit | edit source]

In Serious Sam: Double D, Sam is sent to Egypt to investigate a crystal beacon after he tells ETRICSA that he has defeated Mental. She grows suspicious of Sam after noticing that Mental's forces are in Egypt as well. He reveals that he had taken a vacation and decide to shut down NETRICSA for a while, and that Mental is still alive.

On his way through Egypt, Sam enters a pyramid and discovers a Jump Pad inside. He clears the pyramid of enemies and encounters the Chimputee Battle Master soon after exiting it. He kills him and, soon after, a strange green crystal emerges. NETRICSA says that this crystal is the beacon that they were searching for. He destroys the crystal after learning it has a connection to Mental. Once he does, he is teleported back in time to the Jurassic period in Nova Scotia.

Serious Sam's Bogus Detour[edit | edit source]

The first two levels are both set in Egypt, with the last level being set in the city of Alexandria. Here, Sam finds out about the Mental-Altani corporation and uncover their reasons for being on Earth. Once Sam fights his way to Alexandria, he discovers that one of Mental's commanders, Major Slick Stinger, is stationed here. It seems that he is responsible for sending so many of Mental's troops down from the north. After Sam kills him, he makes his way out of Egypt and boards a ship bound to Greece.

Serious Sam: Tormental[edit | edit source]

Sam visits Egypt after his helicopter is shot down by a Major Bio-mechanoid. He fights his way through and kills it before heading into a tomb that is said to contain a cursed artifact. Sam finds this artifact and destroys it, only to end up inside Mental's mind.

Places of interest[edit | edit source]

Abu Simbel[edit | edit source]

Main article: Abu Simbel

The Great Temple of Abu Simbel.

Abu Simbel was a small town located in Upper Egypt. The town is famous for its various temples and the four statues that reside oustide the Great Temple.

Alexandria[edit | edit source]

Main article: Alexandria

The second-largest city in Egypt. During the Ancient Egyptian times, the world's largest library, the Great Library, was located here. It is also where Mental stationed Major Slick Stinger and some of his forces to guard it from Sam.

Anubis generator[edit | edit source]

Main article: Anubis Generator

The Anubis generator was one of the two plasma generators located in Egypt. It was located under an excavation site in Luxor.

Cairo[edit | edit source]

Main article: Cairo

The capital of Egypt, Cairo was one of the largest (and most densely populated) cities in Africa. During the war on Earth, Cairo was one of the cities that was ravaged by Mental's alien armies.

Great Pyramid of Giza[edit | edit source]

Main article: Great Pyramid of Giza

This large structure was constructed by the Egyptians to serve as a tomb for the Pharoah Khufu, though it actually serves as the location for the two power generators in Karnak and Luxor, as well as to activate the SSS Centerprice.

Great Sphinx of Giza[edit | edit source]

Main article: Great Sphinx of Giza

This sphinx is the infamous statue that overlooks the Great Pyramid. It is also a key plot into solving the riddle of how to enter the Great Pyramid.

Horus generator[edit | edit source]

Main article: Horus Generator

The second plasma generator. This one was located under an excavation site in Karnak.

Memphis[edit | edit source]

Main article: Memphis

One of the largest cities in Egypt, Memphis was considered the greatest city during the ancient Egyptian era. In the center of this grand city was a large temple where the Shrine of Amon-Ra could be found, one of the artifacts stolen by the leaders of Memphis during the riot in Thebes.

Philae[edit | edit source]

Main article: Philae

Philae was an island in the reservoir of the Aswan Low Dam, downstream of the Aswan Dam and Lake Nasser in Egypt. It is here where the first Time-Lock control room was located.

Thebes[edit | edit source]

Main article: Thebes

Thebes was the center of Egyptian religion and also where the Sirians lived before they died out. In order to access the city, four elements needed to be placed on their respective altars. By doing so, an ancient guardian of death would be summoned. Defeating this guardian would grant one access to the city.

List of appearances[edit | edit source]

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