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"Ladies and gentlemen, it is now open season on Mental's Horde."
Sam Stone[src]
 

The Double Barrel Coach Gun, or Double Shotgun, is a powerful shotgun that fires 14 pellets in a wide box-shaped pattern. It is a very powerful weapon at close range, but has terrible spread and accuracy and a slow rate of fire.

Overview[]

The coach gun is a double-barreled 12-gauge shotgun that was originally designed as a sports weapon for the civilian sector targeted at hunters of medium-sized game, such as deer or exoboar, but has since been added to the list of standard military equipment, particularly after the entire stock of DX-77 Automated Shotguns was infected by an alien virus. The weapon is loaded through a hinge-action mechanism, which while reliable results in a slow overall rate of fire and only allows for a limited amount of shots before reloading.

The coach gun uses two shells every time the gun is fired, twice as much as the 12 Gauge Pump-Action Shotgun. While high in firepower, the pellets' wide spread makes the weapon ineffective past short range. Unlike the pump-action shotgun, there is a significant amount of time between shots, which greatly decreases the rate of fire. The coach gun's reload animation is significantly shorter in Deathmatch mode of the classic Serious Sam titles, giving it about the same delay between shots as the pump shotgun does.

In Serious Sam 3: BFE, the coach gun's shells excel at point blank range, however, the high spread greatly limits mid to long range effectiveness. It behaves exactly like the coach gun from Serious Sam 1; it fires both barrels at once, but the gun is automatically reloaded afterwards. It also has very high recoil, unlike the coach gun from previous games, making it more suited for close quarters.

In Serious Sam 4, the coach gun has a similar reloading animation to the Double-Barrel Shotgun from Serious Sam: Next Encounter and Double Shotgun from Serious Sam 2, giving it a slightly shorter reload time than in previous games. It now shows a slight increase to spread, making it useful for clearing out weak enemies at medium to close range. Its fire rate slows down considerably when dual-wielded.

Appearances[]

Serious Sam 1[]

In Serious Sam: The First Encounter, the first secret appearance of the coach gun is in the Temple of Hatshepsut and its main appearance is at the end of Tomb of Ramses III. In Serious Sam: The Second Encounter, the coach gun appears in the first level of every era, just like the pump-action shotgun.

Serious Sam 3: BFE[]

The shotgun is first obtained in Under the Iron Cloud normally, but can be obtained in Into the Spider's Nest via a secret. It can also be found as a secret in The Lost Temples of Nubia.

Serious Sam Advance[]

The coach gun is first picked up in The Temple of Herkat Lower.

Serious Sam 4[]

The coach gun in this installment appear three times throughout the campaign; it is first obtained in Death from Above, appearing a second again in A Breakfast in France, and then for the final time in The Package.

Tactics[]

General[]

  • When using the coach gun, the player should remember that the reloading animation between shots makes them vulnerable, and should be moving or ready to move as soon as the coach gun is fired.
  • The coach gun is an excellent anti-Kleer weapon. A point-blank shot will always kill a Kleer in one hit. Short range shots have a chance to kill the latter as well, though a few pellets might fly past the Kleer, especially in Serious Sam HD and Serious Sam VR. In these versions, the Kleer has a a hit-box that conforms more in line with its shape than in the original game.

Serious Sam 1[]

  • Sirian Werebulls are less of a threat when confronted by the coach gun. Two short-range blasts can kill one, and landing all of the pellets on a Werebull can be easily accomplished due to its size and hit-box. Alternatively, one can fire a rocket or grenade at, or failing that, use the Military Knife on the Werebull and then finish it off with the coach gun.
  • The coach gun can also kill a Scythian Witch-Harpy in one shot at close range, in cases such as a Harpy closing in to perform a melee attack. However, the coach gun is only effective on small flocks of Harpies, due to the reloading time between shots leaving the player vulnerable. It is not recommended to be used when encountering a swarm.

Serious Sam Advance[]

  • The coach gun works great against medium-strength enemies, such as the Hermit Crabuloid or the Methug Soldier. It does enough damage per hit that it can kill a medium strength enemy in two or so shots.
  • Its reload time is quick enough that it can also be used to take on small groups (2-3) of medium-strength enemies as long as the player is constantly strafing. This makes it handy for taking out groups of medium-enemies if they haven't acquired a rapid-fire weapon, like the Thompson submachine gun, or need to conserve ammo for those weapons.
  • It is an effective alternative to the rocket launcher for stronger enemies, like the Bladder Beast, if the player is at close quarters and can't use a rapid-fire weapon for various reasons. While each shot does less than a rocket does, it does do a good amount of damage per hit, which is much better than a shot from something like the Schofield Pistol.

Serious Sam 3: BFE[]

  • The coach gun is an excellent weapon to use against a single or small amount of Kleers. One shot will kill a Kleer if it is close enough to the player when the gun is fired. The same strategy also works on Gnaars.
  • It also works well as an "emergency" weapon against certain powerful enemies, such as the Scrapjack or the Major Bio-mechanoid. Their large size allows most of the pellets to connect at medium range, which isn't possible with other enemies.
  • The coach gun is an effective weapon against Hatchling Arachnoids. However, due to their health and hit-box, one shot is not always guaranteed to kill one, even at close range. Alternatively, you can fire a round from the pump shotgun at the Hatchling and then finish it off with the coach gun for an easy kill. To save ammo, the Sledgehammer can also be used.
  • This weapon is effective against groups of weak enemies, such as Beheaded Rocketeers. The large amount of pellets fired per shot can kill/gib multiple enemies with one shot, which is useful for clearing out a group of weak enemies without using ammo for the M29 Infantry Assault Rifle.
  • Its large spread makes it ineffective at anything past close range. This makes it ineffective against enemies that prefer to stay at medium or long range, such as the Witch-Bride of Achriman.

Serious Sam 4[]

  • The coach gun is an excellent weapon against the Emetic Anthropolyp; one shot will kill it at close range if all the pellets connect.
  • A decent weapon against male and female Gnaars, Kleers, and hordes of weak enemies clustered together.
  • It can kill a Sirian Werebull in one shot at close range if the player fires at its head. The same tactic can be used against other tough enemies (the Aludran Reptiloid, Scrapjack etc.) to deplete their health or finish them off quickly.
  • The weapon's spread makes it very useful for clearing out groups of Octanian Gamma Troopers and Processed Anthropolyps.

Behind the scenes[]

  • The coach gun had a different firing and reloading sound in Test 1.
  • In Test 2, the final sound is used while Test 1's model was still in use.

Related achievements[]

Serious Sam 3: BFE[]

Achievement Up Close and Personal.jpg
Up Close and Personal Ps 3 bronze.png
Gib 20 enemies from close range with a shotgun.

Serious Sam VR: The First Encounter[]

Achievement I love my Shotguns SSVRTFE.jpg
I love my Shotguns
Kill 250 Enemies with a shotgun.

Serious Sam 3 VR: BFE[]

Achievement Up Close and Personal SS3VRBFE.jpg
Up Close and Personal
Gib 20 enemies from close range with a shotgun.

Serious Sam Fusion[]

Achievement I love my Shotguns SSF.jpg
I love my Shotguns
Kill 250 Enemies with a shotgun.
Achievement Up Close and Personal SSF.jpg
Up Close and Personal
Gib 20 enemies from close range with a shotgun.

Serious Sam 4[]

Achievement Quadruple the Gun.jpg
Quadruple the Gun 20 Gscore.png Ps 3 bronze.png
Kill 20 enemies while dual wielding double shotguns.

Trivia[]

  • Unlike real-life double-barreled shotguns, the coach gun only fires from both barrels when fired, whilst the latter can fire one shot either individually or two shots at once.
  • The coach gun in Serious Sam: Xbox has a different, slightly improved model compared to the PC version.
  • The Serious Sam HD version of the coach gun is based on the Xbox model, as opposed to the PC model.
  • In Serious Sam 3 and Serious Sam 4, while sprinting in first-person view, Sam holds the coach gun upwards, while in third person view, he holds it downwards. The reloading animation is also different. The same applies to the pump-action shotgun.

Gallery[]

Artwork[]

Serious Sam 1[]

Pre-release[]

Retail[]

Serious Sam Advance[]

Serious Sam 3: BFE[]

Serious Sam 4[]

List of appearances[]

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