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"Would you consider attacking one at a time?"
Sam Stone[src]
 

The Beheaded Rocketeer is an executed Sirian soldier that has been raised from the dead by the use of Mental's cyber-zombie technology. They, along with Beheaded Kamikazes, are the most commonly seen beheaded infantry in Mental's army, and often serve the role as disposable lightweight troops.

Overview[]

Having been decapitated, the remains of the Rocketeer's head have undergone cybernetic modifications. The main part of these cybernetics is the life control unit, an electronic device replacing the functionality of the removed upper part of the central nervous system. The device includes crude sensory modules and a vocal synthesizer. They carry their own head in one hand to receive audio and visual information.

Appearances[]

Rocketeers are very common enemies in every game they appear in, usually on the first level and then in much larger groups later on. As the player progresses through the game, or if they are playing on high difficulty settings, Rocketeers become less common and are often replaced by stronger enemies such as Kleer Skeletons.

Weaponry[]

The Rocketeer is equipped with two weapons; an outdated, low-power handheld magic missile launcher that was used during the last days of the Sirian resistance, and a rotating buzz saw on their head. The Rocketeer's gun is cheap and suffers from low effiency and damage, for which they make up by possessing built-in techno-magical ammunition replenishers. Several varieties of this gun exist, some of which require to be manually reloaded after each shot.

Behavior and skills[]

As Rocketeers have been raised from the dead and are controlled by a life control unit, they have little to no brain functionality, and are only programmed to attack the enemy on sight. Like other beheaded infantry, their intelligence is mostly limited to blindly attack targets without any form of tactics or flanking manuevers. They are some of the weakest enemies in the Serious Sam games and can be easily be killed with any weapon in the player's arsenal. Like Beheaded Firecrackers, Rocketeers are immune to their own projectiles.

When the Rocketeer notices the target, he will fire a slow, non-tracking projectile at them from his gun. This is his only ranged attack. These projectiles travel in a straight line and take time to reach their target, making them easy to avoid. Depending on the game being played, there will either be a brief delay before he fires again or the Rocketeer will reload his gun.

On Serious difficulty in the Serious Sam 3: BFE component of Serious Sam Fusion, Rocketeers have a chance to fire homing projectiles, making them harder to avoid than the regular ones. These projectiles are similar in appearance to the magic missiles in Serious Sam HD. However, unlike normal projectiles, these can be destroyed with the player's weapons, much like the fireballs from Aludran Reptiloids.

In Serious Sam HD, Serious Sam: Double D, and Serious Sam VR, the Rocketeer has a melee attack, and he will perform a headbutting attack with his head-mounted buzz-saw to inflict damage. This attack is dangerous and deals more damage than his projectiles do.

In Serious Sam 4, standing too close to a Rocketeer will result in him kicking the player back or whacking them with his pistol.

Tactics[]

General[]

  • The Rocketeer's projectiles are very weak and easy to avoid, as they are slow. Simply strafing in one direction makes it impossible for them to hit the player.
  • When paired with other enemies, the Rocketeer is a small threat. His projectiles are easy to dodge, and do little damage if they do hit the player, especially if the player is wearing armor. He should be be targeted last when mixed with other enemies.
  • Small groups of Rocketeers can easily be dispatched with small-arms fire from a pistol or Military Knife. Using anything stronger than the 12 Gauge Pump-Action Shotgun against them is an outright waste of ammo.

Serious Sam 1[]

  • Large groups can be dispatched with any weapon with ease. Although the Thompson submachine gun or the XM214-A Minigun is recommended for these situations.
  • In Serious Sam HD, attempting to kill a Rocketeer with a melee weapon is slightly more dangerous, due to the buzz-saw inflicting higher damage than the missile launcher.
  • The player should be aware that Rocketeers might serve as traps, especially on higher difficulty levels. A single Rocketeer might be mixed with other enemies. When killed, much stronger enemies will spawn. An example of this is seen in Sand Canyon on Serious difficulty, where Kleer Skeletons will spawn to assist Rocketeers.
  • The Rocketeer is a low-priority target due to how little damage he does, and how easy his projectiles are to dodge. However, like Beheaded Firecrackers, they can become a potential threat when the player has a low amount of health.

Serious Sam 3: BFE[]

  • He has very low health; two shots from the SOP38 Pistol or a single pump-action shotgun blast will kill him. Large groups of Rocketeers can easily be killed with the coach gun, M29 Infantry Assault Rifle, XPML21 Rocket Launcher, C-4 Demolition Charge or the Sirian Mutilator. These weapons can completely wipe out a group of them.
  • Since his melee attack can be very damaging, it should be advised not to stand too close to him, especially when playing on higher difficulty settings.
  • Rocketeers are extremely common, but due to their extremely low durability, relatively low damage and easy-to-dodge projectiles, they should always be the bottom priority targets.
  • In Serious Sam Fusion, when playing on Serious difficulty, the Rocketeer can fire a homing projectile which is harder to avoid, although much like the Reptiloid's fireballs, these projectiles can be shot down. When Rocketeers are in groups, it will become more difficult to avoid their projectiles, especially the homing ones. This is where weapons like the XM214-A and XL2 Lasergun come in handy.

Serious Sam: Double D[]

  • The Rocketeer is little more than cannon-fodder. He can easily be killed with any combination of weapons. Even a single Type II Machine Pistol can kill him with three or so shots.
  • For groups of Rocketeers, the 12 Gauge Shotgun and Thompson work very well for clearing out groups of them, especially when stacked.
  • Because of how weak they are, they pose a very low threat, even in groups.
  • His projectiles can be dodged or jumping, hiding behind cover. They can also be destroyed with the 0-4377 Flamethrower.

Serious Sam: Next Encounter[]

  • The dual Shofield Desert Hawk's large magazine, quick rate of fire and good accuracy make it the ideal for taking on Rocketeers, no matter how how many there are.
  • If Rocketeers needs to be dispatched in a hurry, the Shofield Uzi Pistol can reduce even the largest group of Rocketeers to nothing in a second or two.

I Hate Running Backwards[]

  • It is best not to let a large number of Rocketeers swarm the area, as their numbers can increase quickly, making it tougher to avoid and deflect all the incoming projectiles.

Serious Sam 4[]

  • Much like in the previous games, Rocketeers pose little threat to the player.
  • His health is low enough for him to be killed with two shots from the pistol or assault rifle at any range, or a single shot from the pump-action shotgun from low to medium range.
  • For large groups, the pump-action shotgun or coach gun are excellent weapons for clearing them out.
  • The combat knife works well against small groups of Rocketeers.
  • For obvious reasons, the Rocketeer cannot be killed with a headshot (as he lacks a head) so he won't die from one shot from a pistol or assault rifle regardless of where it is fired on his body.

Related achievements[]

Serious Sam 3: BFE[]

Achievement Cardiac Surgeon.jpg
Cardiac Surgeon Ps 3 bronze.png
Rip out 10 Rocketeer hearts.

Serious Sam Fusion[]

Achievement Cardiac Surgeon SSF.jpg
Cardiac Surgeon
Rip out 10 Rocketeer hearts.

Behind the scenes[]

  • In Test 1, the Rocketeer had a slightly different skin and a different model for their magic missile launchers.

Trivia[]

  • In Serious Sam HD: The Second Encounter, if the player is killed by the Rocketeer's buzz-saw, they will be gibbed. This is not the case in the HD version for The First Encounter, in which case the player will just die normally. This is fixed in the Fusion version.
  • Unlike previous games, Rocketeers in Serious Sam 3 will reload their pistols after each shot, explaining the firing delay.
  • The Rocketeer in Serious Sam 3 does not carry a head unlike the previous games.
  • The gun that the Rocketeer in Serious Sam 3 uses looks very similar to the ones used by the Zorg Commander in Serious Sam HD.
  • Performing a melee kill on Beheaded Rocketeer in Serious Sam 3 (when not wielding shotguns, including A-24 Devastator) will leave the player holding a ripped out heart as a melee trophy. The heart can be seen beating for several seconds accompanied by a sound effect. This is true to life, as the heart has a sinoatrial node which acts as a natural pacemaker and can keep the heart beating even outside of the body for some time.

Gallery[]

Artwork[]

Serious Sam 1[]

Pre-release[]

Retail[]

Serious Sam: Next Encounter[]

Serious Sam: Double D[]

Serious Sam: The Random Encounter[]

Serious Sam 3: BFE[]

Pre-release[]

Retail[]

Serious Sam VR: The Last Hope[]

I Hate Running Backwards[]

Serious Sam 4[]

List of appearances[]

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