The Beheaded Rocketeer is a common enemy that appears in many games throughout the Serious Sam series. They are executed Sirian soldiers, who were resurrected from the dead with the use of Mental's cyber-zombie technology.


In Serious Sam: The First Encounter, Beheaded Rocketeers usually appear in small to mid-sized groups. Most of them are encountered in the first half of the game, often serving as bait so stronger enemies can attack. In Serious Sam: The Second Encounter, outside a few areas (particularly in the Tower of Babel), they're much less numerous and are usually replaced by Zorg Mercenaries, especially from the third level onward.

On Serious difficulty, many Rocketeers are replaced by stronger enemies, most commonly Kleer skeletons.

They are one of the commonest enemies in the games, often serving as lightweight frontline troops.

NETRISCA descriptionEdit

"An executed Sirian soldier, raised from the dead using Mental's cyber-zombie technology. Life Control Unit (LCU) is an electronic device replacing the functionality of the removed upper part of the central nervous system. Includes crude memory modules and a vocal synthesizer. Rocketeers use cheap low-power hand-held magic missile launchers. Those are not very effective, but have built-in techno-magical ammunition replenishers (TMAR)."


In Serious Sam 1 and Serious Sam HD, the Beheaded Rocketeer appears as a headless humanoid wearing a purple T-shirt (blue in Serious Sam Xbox). He holds a magic missile launcher in one hand, and his head in the other.

In Serious Sam 3: BFE, Rocketeers appear very much the same as their classic counterparts, though they make different sounds and a mechanical red "eye" where their head should be.

In Serious Sam: Next Encounter, the Rocketeer wears a red shirt.

Attacks and stats Edit

Serious Sam 1Edit

The Rocketeer fires a magical missile that does minimal damage, and takes time to reach its target, making them easy to dodge. They have very low health, and can be easily killed with any weapon in the game. They are essentially cannon-fodder, even at high difficulty levels.

In Serious Sam HD, the Rocketeer has a buzz-saw attached to his neck, and will use it if the player approaches too close.

Rocketeers are immune to projectiles fired by other Beheaded Rocketeers.

Serious Sam 3: BFEEdit

He is armed with a weak single shot pistol that fires a slow projectile (though if it hits, the projectile actually does five times as much damage as a round from a Cloned Soldier's assault rifle). It must be reloaded after every shot. If a target is next to him, he will attempt to kick the target.


Serious Sam 1 Edit

  • Their projectiles can be avoided by sidestepping or jumping.
  • Small groups can easily be dispatched with the one or two Schofields. Using anything stronger than the 12 Gauge Pump-Action Shotgun against them is an outright waste of ammo.
  • Large groups can be dispatched with any weapon with ease. Although the M1-A2 Thompson Submachine Gun or the XM-214-A Minigun is recommended for these situations.
  • In Serious Sam HD, attempting to kill a Rocketeer with a melee weapon is slightly more dangerous, due to the buzz-saw inflicting higher damage than the missile launcher.
  • The player should be aware that Rocketeers might serve as traps, especially in higher difficulty levels. A single Rocketeer might be mixed with other enemies. When killed, much stronger enemies will spawn. An example of this is seen in Sand Canyon on Serious difficulty.
  • The Beheaded Rocketeer is a low-priority target due to how little damage it does, and how easy the projectiles are to dodge.
  • However, like Firecrackers, they can become a potential threat when the player has a low amount of health.

Serious Sam 3: BFE Edit

  • His projectiles are very easy to avoid, as they are slow. Simply strafing in one direction makes it impossible for them to hit the player.
  • Rocketeers are extremely common, but due to their extremely low durability, relatively low damage and easy-to-dodge projectiles, they should always be the bottom priority targets.

Serious Sam: Double DEdit

  • The Beheaded Rocketeer is little more than cannon-fodder. He can easily be killed with any combination of weapons. Even a single Type II Machine Pistol can kill him with three or so shots.
  • When apired with other enemies, the Rocketeer is a small threat. His projectiles are easy to dodge, and do little damage if they do hit the player, especially if the player is wearing armor. He should be be targeted last when mixed with other enemies.

Serious Sam: Next EncounterEdit

  • The dual Shofield Desert Hawk's large magazine, quick rate of fire and good accuracy make it the ideal for taking on Rocketeers, no matter how how many there are.
  • If Rocketeers needs to be dispatched in a hurry, the Shofield Uzi Pistol can reduce even the largest group of Rocketeers to nothing in a second or two.

Related achievementsEdit

Serious Sam 3: BFEEdit

Cardiac surgeon Cardiac Surgeon
Rip out 10 Rocketeer hearts.
Kung-fu fighter Kung-fu Fighter
Perform all possible finishing moves in the game.


  • In Test 1, the Rocketeer has a slightly different skin and a different model for their magic missile launchers.
  • In Serious Sam HD: The Second Encounter, if Sam is killed by the Rocketeer's buzz-saw, he will get sliced in half. This is not the case in the HD version for the First Encounter, where the player will just die normally. This is fixed in the Fusion version.
  • Unlike previous games, Rocketeers in SS3 actually appear to reload their pistols after each shot, explaining the firing delay.
  • The Rocketeer in Serious Sam 3: BFE does not carry a head unlike the previous games.
  • The gun that the Rocketeer in Serious Sam 3: BFE uses looks very similar to the ones used by the Zorg Commanders in Serious Sam HD.



Serious Sam 1 & Serious Sam HDEdit

Serious Sam 3: BFEEdit

Serious Sam: Next EncounterEdit

Serious Sam: Double DEdit

Serious Sam: The Random EncounterEdit

List of appearancesEdit