"Man these guys scream more than Rodriguez."

The Beheaded Kamikaze is a common enemy that has appeared in almost every Serious Sam game since Serious Sam: The First Encounter. They are one of the most prominent (and revered) enemies in the series.

Overview[edit | edit source]

The Beheaded Kamikaze is an executed Sirian soldier that has been raised from the dead by Mental using cyber-zombification technology. He is equipped with a life control unit, a device that controls the removed upper part of the central nervous system. The device includes crude sensory modules and a vocal synthesizer.

Unlike other beheaded infantry, the head of the Kamikaze has been ruined, therefore, he is employed for suicidal attacks in the form of primitive fragmentation grenades.

Appearance[edit | edit source]

The Kamikaze in Serious Sam 3: BFE, showing a different design to its classic counterpart.

In most of its appearances, the Beheaded Kamikaze appears as a headless shirtless man wielding two bombs strapped to each hand.

  • In Serious Sam: Xbox, Serious Sam HD and Serious Sam VR, the Kamikaze's breast area has a strange black-marking tattoo.
  • In Serious Sam 2, the Kamikaze appears as a headless man wearing blue overalls and big boots, with a bomb attached to a spring on his head.
  • In Serious Sam 3: BFE, Serious Sam VR: The Last Hope and Serious Sam 3 VR: BFE, their appearance is highly similar to the one from Serious Sam 1, except for the red mechanical eye around the neck base.
  • In I Hate Running Backwards, the Kamikaze is virtually the same as the Serious Sam 1 version, though the first tier appears to be wearing shoulder padrons with grey pants instead of green. The tier 2 Kamikaze has a large bomb on his head attached to a spring that resembles his Serious Sam 2 counterpart.
  • In Serious Sam 4, the Kamikaze resembles the Serious Sam HD version, along with the black-marking tattoo.

Occurrence[edit | edit source]

Like Kleer Skeletons, Kamikazes are some of the commonest enemies in the series, often appearing from the first level onwards.

In Serious Sam: The First Encounter, Kamikazes first appear on Sand Canyon. Later in the game, they are generally common enemies, mostly appearing second to Kleers. Considerably dangerous, they tend to appear in groups and solitude. Groups can consist of them spread out from different directions or packed together in a giant mob. Serious Sam: The Second Encounter holds this same tradition.

In Serious Sam 2, Kamikazes are much less common than in the previous installments, usually only occurring a few times throughout the game.

In Serious Sam 3: BFE, the Kamikaze is generally a common enemy, like in Serious Sam 1. They appear more frequently in later levels of the game.

In Serious Sam's Bogus Detour, Kamikazes first appear in Knee Deep in Sand in medium to large groups. They are encountered in much larger groups later on in the game.

In Serious Sam VR: The Last Hope, Kamikazes appear from the first level onwards.

In I Hate Running Backwards, Kamikazes are one of the most common enemies in the game, and appear in every environment except for the Medieval stage.

Behavior and skills[edit | edit source]

As Kamikazes are intended for suicidal attacks, this, in combination with the scream produced by the LCU's basic vocal synthesizer, can both confuse and instill fear in enemy forces. However, the LCU has limited AI and usually cannot discern obstacles, only some cliff faces or sheer drops, leading them to getting stuck regularly or entering friendly fire.

Kamikazes have one purpose: they will run directly at the target, regardless of distance or location, until they are at a close enough range to explode or are killed. This detonation occurs at an approximate radius of 2-3 feet. If killed, the Kamikaze will explode. Kamikazes are very fast, tending to hunt in groups. While extremely weak compared to bigger, tougher enemies, their attacks can devastate a target, ripping through armor and health. They are not immune to their own grenades, however, so if one Kamikaze explodes in a group, it's likely to initiate a chain reaction that sets off the entire swarm.

In all installments of the main series but Serious Sam: The First Encounter, a Kamikaze will sometimes move sideways to dodge the player's attacks when they merely puts their crosshairs on him at medium to close range while rushing straight at the player at other times - this tactic may let groups of Kamikazes surround the player. Kleers will sometimes employ the same tactic.

In Serious Sam 3: BFE and Serious Sam 3 VR: BFE, as in previous games, Kamikazes are extremely threatening enemies in large groups, especially due to the smoke effects from the grenade detonation. However, Kamikazes in this installment are much slower, with the player being able to outrun them by sprinting. They are staggered for longer after getting hit as well.

In Serious Sam: Kamikaze Attack!, the player takes control of a Kamikaze. In this game, the main objective is to chase Serious Sam and blow him up. As the Kamikaze chases Sam, he will throw bombs at the Kamikaze, which he can either dodge or kick away. If the Kamikaze kicks Sam's projectiles away, this will increase his "rage meter" until he explodes.

In Serious Sam's Bogus Detour, there are new variants of Kamikazes called Obsidian Elite Kamikazes. They are similar to normal Kamikazes except they are slower, have more health, and set the player on fire upon exploding.

Tier 2 Kamikazes in I Hate Running Backwards will drop a large bomb after death, which detonates after a few seconds.

Tactics[edit | edit source]

General[edit | edit source]

  • As Kamikazes cannot typically be avoided, they are top priority targets when other enemies are present when Kamikazes are at close to medium range. However, there are times when the enemies shielding Kamikazes may have to be taken out before Kamikazes themselves. Since Kamikazes have low durability and do not have a ranged attack, Beheaded Kamikazes are a medium priority target at far range as enemies with more immediate attacks should be dealt with before them.
  • If a Kamikaze is almost at detonation range, the player can fire at him once with a low powered weapon, such as small-arms fire. Firing one shot (if he is at or close to full health) will make him flinch, causing him to halt for a moment and giving the player enough time to retreat out of the blast radius and finish him off. The same tactic can be used against groups of Kamikazes by shooting the one in front once and then killing it when the rest of the group catches him, taking out the whole swarm.
  • It is possible to maneuver Kamikazes into the line of fire of other enemies to deal while the player is preoccupied with other enemies. Lead them into the path of a Major Bio-mechanoid's rockets or Minor Bio-mechanoid's lasers, put them between the player and a charging Sirian Werebull, or use them to block Kleer chainballs.
  • Because Kamikazes explode upon death, it's ideal to have them explode near other targets, dealing damage or causing a chain reaction among other Kamikazes.
  • Kill them first before focusing the player's attention on other enemies. Prioritize them more if they come in groups and are closing in within the player's position.

Serious Sam 1[edit | edit source]

  • Beheaded Kamikazes are extremely easy to kill, though because of their sheer numbers and their tendencies often rush in among other enemies, they should be dispatched of first and foremost. Ideal weapons are the Thompson submachine gun or other automatic weapons, which usually kill a Kamikaze with two bullets.
  • Shotguns have limited effectiveness, as the player will require closer range to use these weapons effectively; it's typically better to use the much more accurate Schofields to eliminate the Kamikaze from far away.
  • Explosives are also effective, but because of the Kamikaze's weakness, they are typically unnecessary.
  • Using melee weapons, such as the P-LAH Chainsaw or Military Knife, is not recommended. The player will be in the Kamikaze's blast radius and lose a significant portion of the player's health if they use melee weapons.
  • In The Second Encounter, the player can fire a shot of napalm from the XOP Flamethrower to stun Kamikazes if they get too close. While the Kamikazes are immobile from the fire damage, this gives the player a chance to escape before he explodes.
  • The XM214-A Minigun is not recommended to use against Kamikazes unless the player is being overwhelmed by other enemies that will pose a threat. It is a waste of ammo, especially in Serious Sam HD, where the minigun can kill a Kamikaze in one shot.
  • The XL2 Lasergun is fairly useful for large groups, as it only takes one beam to kill a Kamikaze. However, as ammunition for the weapon is uncommon throughout the games (especially in The Second Encounter), it is best to save the weapon for large hordes.

Serious Sam 2[edit | edit source]

  • The Auto Shotgun is great for a small quantity of Kamikazes.
  • Groups of Kamikazes must be dealt with using the Uzi; its quick fire-rate is brilliant to dispatch a large quantity of them.
  • Since they are fairly weak, the Colt Anaconda is a viable option.

Serious Sam 3: BFE[edit | edit source]

  • Sprinting may allow the player to outrun them if running away in a straight line, avoiding sudden curves. This isn't always possible on higher difficulties.
  • If the game settings are set too high, very large groups of Kamikazes exploding at once can cause severe lag due to the gibs and dust clouds from their explosions. This can leave the player extremely vulnerable to more Kamikazes coming from the dust clouds without having time to react. A way to counteract this is by setting the graphics or particles to a lower value.
  • The M29 Infantry Assault Rifle and SOP38 Pistol work very well with small to medium-sized groups, especially when the player fires when aiming down the sights.
  • As the 12 Gauge Pump-Action Shotgun has increased range in this installment, this makes it an effective anti-Kamikaze weapon from close to medium range. Just be sure to reload every now and then to make sure they don’t get too close to the player.
  • The Sirian Mutilator is effective for dealing with small to medium-sized groups of Kamikazes. The player can only lasso up to five Kamikazes at once, but if timed right, this will create a large chain explosion after the charge has been released, blowing up any Kamikazes near the ones that have been targeted with the Mutilator.

Serious Sam's Bogus Detour[edit | edit source]

  • Kamikazes are very fast in this installment, and should be treated as first-priority targets just like in the other games.
  • Kill Kamikazes when they are grouped with other enemies, as the Kamikaze's explosion can be used to injure or kill other enemies.
  • Shotguns or the Lasercannon are best used against Elite Kamikazes. Never use the flamethrower against them unless the player is at a safe distance to do so.
  • If Kamikazes are closing in, the player should keep their distance and dash away from them if necessary. Try not to get cornered when engaging Kamikazes.
  • Kamikazes can be a useful asset for setting off mines in minefields, but be sure to be not be near the Kamikazes or the mines when in the area.

Related achievements[edit | edit source]

Serious Sam 3: BFE[edit | edit source]

Chain explosion.jpg Chain Explosion (5G) B
Kill at least 5 headless kamikazes in one explosion.

Serious Sam 3 VR: BFE[edit | edit source]

Chain Explosion.jpg Chain Explosion
Kill at least 5 headless kamikazes in one explosion.

Serious Sam Fusion[edit | edit source]

Chain Explosion SSF2017.jpg Chain Explosion
Kill at least 5 headless kamikazes in one explosion.

Behind the scenes[edit | edit source]

  • Test 1 shows that the Kamikaze had a sharp metallic mechanism attached to his back. In the final version, this is replaced with a different object that connects from the back of his neck down to the end of the spinal column. Aside from this and a small pants and boots re-texturing, Kamikazes retained a very similar appearance to their final state, a trait shared among other headless enemies.

Trivia[edit | edit source]

  • Ironically, "kamikaze" is Japanese language for "Divine Wind" (神風). This word is referent to the Japanese myth where a Mongolian invasion fleet had been destroyed by a heavy storm. It also refers to a Japanese aviator's suicidal attack on American warships during WWII. Though, the usage of the word is common to American language to refer to suicidal attacks of any kind.
  • In all Serious Sam games, Kamikazes are referred to as "Beheaded", but in Serious Sam 3: BFE, the title is changed to "Headless".
  • In some games, Kamikazes have appeared in various ways in some secrets. In The Second Encounter, one secret shows him disguised as a bush, and another appearing as a colossus-sized nuke.
  • In Serious Sam HD, it's actually possible to exploit the coding to "ride" Beheaded Kamikazes, by timing a careful jump. If performed correctly, the player will land on top of the Kamikaze, and they will continue to try and chase the player above fruitlessly.

Gallery[edit | edit source]

Artwork[edit | edit source]

Serious Sam 1[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam: Next Encounter[edit | edit source]

Serious Sam Advance[edit | edit source]

Serious Sam 2[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam: Double D[edit | edit source]

Serious Sam: Kamikaze Attack![edit | edit source]

Serious Sam: The Random Encounter[edit | edit source]

Serious Sam 3: BFE[edit | edit source]

Serious Sam: The Greek Encounter[edit | edit source]

Serious Sam's Bogus Detour[edit | edit source]

Serious Sam VR: The Last Hope[edit | edit source]

I Hate Running Backwards[edit | edit source]

Serious Sam 4[edit | edit source]

List of appearances[edit | edit source]

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