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The Beheaded Firecracker is an executed Sirian soldier that has been resurrected by Mental with his cyber-zombie technology.


The Firecracker, like other beheaded infantry, has been implanted with a life control unit and vocal synthesizer. The life control unit controls the Firecracker's central nervous system and contains crude sensory modules. He carries his own head to receive audio and visual information.


Compared to Beheaded Rocketeers, Firecrackers are a lot more uncommon, and rarely appear on most levels. This general occlusion is boosted in Serious Sam: The Second Encounter, often replaced by Zorg Mercenaries. When they do appear, they are usually found accompanying Beheaded Bombers or Beheaded Rocketeers, occasionally spawning on elevated places such as higher floors or low pillars. While uncommon in most games, they do appear quite frequently in Serious Sam: Double D.


The Firecracker is equipped with a strange claw-gun in one hand, which he uses as his primary weapon in combat, and holds his head in the other. In Serious Sam HD and Serious Sam 4, the gun is replaced with a chainsaw for melee combat, and the head is used as a weapon.

Behavior and skills[]

When the Firecracker spots a target, he will shoot a spread of five magic missiles from his weapon that will spread along the floor/ground in a diagonal fashion (the center projectile shooting straight). These missiles can slide along walls and other tall obstacles if they connect at a low angle. These projectiles are relatively easy to evade if the player pays enough attention to the Firecracker's attacks. Depending on their grounded location, they are considered cannon fodder in comparison to Rocketeers. Firecrackers are immune to their own attacks.

In Serious Sam HD, the Firecracker will swing his chainsaw at the player if they get too close.

In Serious Sam: Double D, the Firecracker's projectiles behave a bit differently compared to other games and will bounce along walls for a while until they disappear.

In I Hate Running Backwards, the Firecracker fires several energy projectiles in a fixed pattern which cannot be deflected. Their firing pattern is not aimed directly at the player like in the Serious Sam games, but rather pre-determined. Two upgraded versions Firecrackers also exist. These variants fire more projectiles, have increased health and movement speed and have slightly different firing patterns.

In Serious Sam 4, the Firecracker still behaves the same like he does in Serious Sam 1, but he has a slightly longer cooldown between firing. He will swerve his head around, which charges it up, and then fires. If the player gets too close to him, he will kick the player away or slash them with his chainsaw, much like in Serious Sam HD.



  • Compared to other enemies, Firecrackers are generally considered to be low-priority targets, thus they pose a low threat to the player.
  • The missiles fired by the Firecracker can easily be avoided by jumping over them.
  • With other enemies attacking, the Firecracker may be a potential threat if the player's health is low. If at all possible, he should be shot down from his perch or the ground to avoid being finished off without warning.
  • Both alone or in groups, Firecrackers can be simple targets in comparison to Rocketeers.

Serious Sam 1[]

  • Like other beheaded enemies, Firecrackers can be taken out in two shots from the Schofield .45 or the Thompson submachine gun. Both shotguns are also effective against them.
  • In Serious Sam HD and Serious Sam VR, attempting a melee attack on a Firecracker can be a lethal gamble, as the chainsaw inflicts five times more damage than a single magic missile. If the player is quick enough, they can use the knife on the Firecracker instead of the chainsaw, as the knife will instantly kill him.
  • Firecrackers on elevated areas are more of a nuisance, as the projectiles travel downwards in an angled-dipping fashion.

Serious Sam: Next Encounter[]

  • The Firecracker is a bit deadlier than his Serious Sam 1 counterpart. His magic missiles do not touch the ground and stay clustered much further than in the aforementioned games. If all of the magic missiles connect, the player will suffer quite a bit of damage.
  • When dual-wielded, the Shofield Desert Hawk works just as well as is does on the Rocketeer. However, their increased deadliness makes it a bit dangerous to take on large groups of Firecrackers with the Desert Hawk.
  • Because of how dangerous Firecrackers can be, the Shofield Uzi Pistol works best to kill them quickly before they can do too much damage.

Serious Sam: Double D[]

  • The Firecracker has very low health, so nearly any gunstack works on him. Even the Type II Machine Pistol can kill him in a few shots.
  • Groups of Firecrackers can easily be cleared out with the 12 Gauge Shotgun or Thompson submachine gun. They both fire enough projectiles to quickly kill a group of Firecrackers.
  • He is a low threat when paired with other enemies. His projectiles can easily be dodged, but if the player has a moment, they should briefly target the Firecracker with weapons like the Thompson or the LM32 Rocket Launcher. A shot or two from those weapons should easily clear out any Firecrackers mixed with other enemies.

I Hate Running Backwards[]

  • As they possess the lowest base health of all the enemies in the game they can be killed by pretty much any ranged weapon in one shot, unless they are on an upgraded tier.
  • While Firecrackers are very weak in terms of health, they can still be a potent threat to the player.

Serious Sam 4[]

  • Firecrackers are easy targets and can easily be gunned down with two shots from the M29 Infantry Assault Rifle and SOP38 Pistol or a single close-range blast from the coach gun or pump-action shotgun. The assault rifle is especially useful for taking out Firecrackers that are positioned far away.
  • The combat knife or the FRPCL's chainsaw mode can be used to eliminate small groups of Firecrackers.

Behind the scenes[]

In Test 1, the Firecracker was initially equipped with a chainsaw with his right hand and his head with the left, which was meant to fire the spread-missiles. In the final version of Serious Sam 1, the chainsaw has been replaced with a claw-like gun that fires the missiles, that resembles one used by Ugh-Zan III (only, that version shoots electrical discharges). However, the in-game description still refers to the Firecracker firing projectiles from the head. While the chainsaw-wielding design can be seen in Test 1, it's virtually useless, only serving for decorative purposes. In Serious Sam HD, the original version has returned, sporting a brand-new chainsaw.

  • In Test 1's files, a beta model of the Firecracker was recovered, which reveals an interesting former appearance: the red t-shirt was once a jersey with a strange pattern embedded, the military-fashion pants were matching-red shorts, a pike protruded from the Firecracker's neck, the head was red and inhuman, and the chainsaw had a futuristic-industrial texture. The Beheaded Bomber had a very similar design in the Alpha version as well, the similarities being the head, the pike, and the chainsaw.


  • The chainsaw the Firecracker uses in Serious Sam HD is based on Cucurbito the Pumpkin's chainsaw from Serious Sam: Xbox.
  • The Firecracker in Next Encounter has the Beheaded Rocketeer's shirt, and vice-versa.


Concept art[]

Serious Sam 1[]



Serious Sam: Next Encounter[]

Serious Sam: Double D[]

Serious Sam: The Random Encounter[]

I Hate Running Backwards[]

Serious Sam 4[]

List of appearances[]