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The Beheaded Commando is an enemy unique to Serious Sam Classics: Revolution.

Overview[]

The Beheaded Commando appears as a headless, shirtless man wearing green pants. He is an executed Sirian soldier, raised from the dead by Mental and controlled by a life control unit. The Commando carries his own head in one hand, and a bomb in another. He also has a few markings of the Mental's Horde logo on his body.

The Beheaded Commando appears only in the Bright Island campaign, where he first appears towards the end of Timeless Caves as a miniboss. He becomes slightly more common in later levels and can be made to appear in The First Encounter and The Second Encounter levels in co-op if the mutator replacing enemies with new types is enabled.

Behavior and skills[]

Being a highly trained veteran soldier, the Beheaded Commando is a lot more difficult to fight than other Beheaded soldiers. He fires five blade projectiles from the magic missile launcher installed on his head, and he can launch five bombs with a single throw. Once the Commando has lost over 75% of his health, he will enter a 'kamikaze mode' and explode himself when he gets close to the target as a last resort. Commandos are immune to their own projectiles, but not their bombs.

The Beheaded Commando is also the strongest out of all beheaded soldier types, being able to withstand several bullet shots - 20 bullets to be exact.

Tactics[]

  • The Commando's blade projectiles can be avoided by jumping over them.
  • The player should be cautious when the Commando starts throwing grenades, as they can deal a lot of damage to the player if all of them explode on the player. The grenades can be avoided either by moving away from them or destroying them in mid-air.
  • Rapid-fire weapons, such as the Thompson submachine gun, XM214-A Minigun, and XL2 Lasergun are effective against the Commando, as they make the Commando always flinch when the bullets hit him, making him harmless.
  • Much like with the Zorg Mercenary, using the XOP Flamethrower on the Commando is useful, as he will repeatedly flinch while he is on fire.
  • Despite having the most health out of all beheaded enemies, the Commando is still vulnerable to one zoomed-in shot from the RAPTOR Sniper Rifle, which instantly kills him even on I Am Ugh-Zan difficulty where enemies can take 50% more damage before dying. The CDF-ST-005 Plasmathrower's alternate fire mode also works well against him.
  • When encountered with other enemies, the Commando is a medium-priority target. While his blade projectiles deal relatively low damage and can be easily dodged, his bombs can deal a lot of damage to the player while they are focusing on other enemies. There are still more immediate threats like Common Aludran Reptiloids and Arachnoids.

List of appearances[]


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