Arachnoids are common enemies that appear in the Serious Sam series. When they spot an enemy, they will fire a rapid volley of bullets at the target with their chainguns.

Overview[edit | edit source]

Arachnoids are holy warriors of a primitive sentient race evolved from arthropods. They are an extremely hostile species due to their violent culture and religious convictions. The humanoid part of the creature has a hand on its right arm, equipped with a chaingun and techo-magical ammunition replenisher, and a pincer on its left arm.

Arachnoids come with two variants: juvenile and adult. Juveniles have yellow skin while adults have red skin, are larger, have more health and fire in volleys twice as long compared to the juveniles. An Arachnoid's age can be measured by the color of its exoskeleton: young Arachnoids have yellow exoskeletons and adults have red exoskeletons. Their exoskeletons provide good protection from small-arms fire, though they can still be damaged from grenades and rockets.

A third type of Arachnoid, called the Elder Arachnoid, only appears in Serious Sam Classics: Revolution.

Appearance[edit | edit source]

The appearance of the Arachnoid varies throughout the series:

  • In general, Arachnoids appear as large scorpion-like creatures with markings on its torso that resembles an intimidating face.
  • In Serious Sam HD, Arachnoids still look the same as their classic counterparts, but with a detailed design. Their chaingun has also received a high definition model.
  • In Serious Sam 4, the Arachnoid's design has changed considerably. The juveniles have a more stocky build, and have spikes on the end of their tails. They also have tentacle-like appendages underneath their body. The adults look very different than the juveniles, and resemble the Adult Arachnoid from Serious Sam 3: BFE more in appearance. Unlike the adult variants from the previous games, the adults in this installment carry two chainguns.

Occurrence[edit | edit source]

Like Common Aludran Reptiloids and Fiendian Reptiloid Demons, Arachnoids often appear far away in places like rooftops or pillars. Sometimes they appear in front of the entrances to the next room. Their main role is to draw the player's attention away from the attacking force.

In Serious Sam: The First Encounter, Arachnoids are first encountered in Tomb of Ramses III. Later on, they become much more frequent. In Serious Sam: The Second Encounter, both variants appear on the first level all the way towards the final level.

In Serious Sam: The Random Encounter, Arachnoids first appear in small numbers, but they continue to grow in larger and larger numbers in later encounters. They only try to come close to the player when they're far away, but when they're close enough, they try to keep a short distance and shoot rapidly at them until the player gets some distance or they die.

Behavior and skills[edit | edit source]

When an Arachnoid spots the target, it will fire a rapid volley of bullets from its chaingun. This chaingun has high accuracy, making it a dangerous weapon which can drain the player's health quickly, especially on higher difficulties. Their tail sting is only used if they player gets close to an Arachnoid, though most of the time its chaingun will cut up the player long before the player can get in melee range.

Adult Arachnoids fire for a slightly longer period of time than juveniles, and are also equipped with a larger chaingun.

Tactics[edit | edit source]

  • Arachnoids in far-away positions can easily be dispatched with the RAPTOR Sniper Rifle. If you don't have the RAPTOR, you're playing The First Encounter, or you need to dispatch multiple Arachnoids from far away quickly, then you can use the XM214-A Minigun, as it has perfect accuracy and can do a lot of damage quickly.
  • Both Arachnoid types are weak to the XPML21 Rocket Launcher (though the sniper rifle is still better). A quick volley of rockets can quickly kill both types of Arachnoid.
  • In later levels in the games, it appears that the Arachnoid (mostly the juvenile variant) is used as an improvised sniper by placing them in far away areas. This makes them very dangerous because their bullets can reach the player from any distance. On higher difficulty modes, where their bullets can do a lot of damage, they can inflict major damage without the player being able to figure out where it's coming from until it's too late.
  • The player should never attack a group of Arachnoids head-on. Their minigun fire will inflict significant damage, if not outright kill the player, very quickly. Instead, you should pick them off one at a time and take cover often away from their line of fire.
  • When an Arachnoid prepares to fire or is firing, the Arachnoid is sensitive to being damaged. A few bullets cause a juvenile Arachnoid to flinch for a few seconds, stopping their barrage of bullets. This allows to take lone or a few of them out in the open. Adult Arachnoids require more damage to flinch, but an explosive or constant minigun fire will do it. A sniper bullet or a poorly charged cannonball always does so (fully charged balls usually kill them instantly).
  • Arachnoids have a machine gun equipped on only one hand. It is often possible to position yourself so that you have a line of sight on the Arachnoid while not being in danger.
  • With other enemies, Arachnoids should be high-priority targets as long as there is no cover, as their attacks cannot be dodged. While their attacks do barely any damage on Tourist and Easy difficullty, on higher difficulties, taking them out as quickly as possible is required to survive.

Behind the scenes[edit | edit source]

  • An early alpha Serious Editor image shows an adult Arachnoid with very undetailed and blurry skin, along with a much lower-poly model.
  • In Test 1, the adult Arachnoid had a different skin and model compared to both the alpha and final versions. Both skin and model are more detailed than the alpha, but the skin lacks the intricate details the final version's skin had. In fact, it is based off of the alpha skin's design, but had more details. Its eyes were also different compared to the ones seen in both the alpha and final skins.
  • Pre-release information reveals there were actually two additional Arachnoid variants that were cut. The game's code reveals that there was supposed to be an even stronger third version of the Arachnoid — the monster. It would have 1200 HP and inflict 80 damage with its melee attack. There was supposed to be a fourth version of the Arachnoid, with rusty skin and blue spots. It would have been as large as a house according to Croteam. It would have been extremely powerful and also would have appeared very rarely. This specific variant later re-appears in Serious Sam Classics Revolution, named the elder Arachnoid.

Trivia[edit | edit source]

  • The Arachnoid's chaingun uses the same firing sound for the M1-A2 Thompson.
  • The Arachnoid is called "Scorpman" in the editor files.
  • The King Scorpion, a boss in I Hate Running Backwards, bears a resemblance to the adult Arachnoid variant, though he uses two chain guns instead of one.

Gallery[edit | edit source]

Artwork[edit | edit source]

Serious Sam 1[edit | edit source]

Pre-release[edit | edit source]

Retail[edit | edit source]

Serious Sam: The Random Encounter[edit | edit source]

Serious Sam: The Greek Encounter[edit | edit source]

Serious Sam Classics: Revolution[edit | edit source]

Serious Sam 4[edit | edit source]

List of appearances[edit | edit source]

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